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zadetkov: 43
1.
  • Exploring the Reasons for P... Exploring the Reasons for Preferring Digital Games Over Physical Activity Games in Adolescents: A Qualitative Study
    Asefi, Ahmadali; Dehghani, Hamid; Shafieeyan, Mahsa Journal of adolescent health, 07/2024, Letnik: 75, Številka: 1
    Journal Article
    Recenzirano

    In the current world, adolescents are less likely to turn to physical activity games and often prefer to spend more time in the technological and digital world and have fun with digital games. This ...
Celotno besedilo
Dostopno za: GEOZS, IJS, IMTLJ, KILJ, KISLJ, NLZOH, NUK, OILJ, PNG, SAZU, SBCE, SBJE, UILJ, UL, UM, UPCLJ, UPUK, ZAGLJ, ZRSKP
2.
  • Analysis of the Variability... Analysis of the Variability of the Game Space in High Performance Football: Implementation of the Generalizability Theory
    Maneiro, Rubén; Blanco-Villaseñor, Ángel; Amatria, Mario Frontiers in psychology, 03/2020, Letnik: 11
    Journal Article
    Recenzirano
    Odprti dostop

    The analysis of variability in sport has shown significant growth in recent years. Also, the study of space management in the game field has not been object of research yet. The present study ...
Celotno besedilo
Dostopno za: NUK, UL, UM, UPUK

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3.
  • Do anime para o jogo: espaç... Do anime para o jogo: espaços evocativos de Os Cavaleiros do Zodíaco
    Drummond, Washington Ateliê Geográfico, 08/2019, Letnik: 13, Številka: 2
    Journal Article
    Odprti dostop

    Este artigo teve como objetivo analisar os espaços evocativos dos jogos Cavaleiros do Zodíaco: Alma dos Soldados e Os Cavaleiros do Zodíaco: Batalha do Santuário, e compreender o papel que a paisagem ...
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Dostopno za: NUK, UL, UM, UPUK

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4.
  • Müze Temalı Mobil Oyunların Mekânsal Analizleri ve Kültürel Miras Odaklı Yaklaşım
    Veli Öğülmüş; Hicran Hanım Halaç Mimarlık bilimleri ve uygulamaları dergisi $b (Online), 07/2022, Letnik: 7, Številka: 1
    Journal Article
    Recenzirano
    Odprti dostop

    Birçok platformda kendini gösteren dijital ortamlı mekân tasarımı mobil oyunlarda da karşımıza çıkmaktadır. Özellikle üç boyutlu tasarıma sahip oyunlar tamamıyla mimari bir çevrede belli senaryolar ...
Celotno besedilo
Dostopno za: NUK, UL, UM
5.
  • Game comparison through play Game comparison through play
    Larsson, Urban; Nowakowski, Richard J.; Santos, Carlos P. Theoretical computer science, 05/2018, Letnik: 725
    Journal Article
    Recenzirano
    Odprti dostop

    Absolute Universes of Combinatorial Games, as defined in a recent paper by the same authors, include many standard short Normal- Misère- and Scoring-play monoids. Given G and H in an Absolute ...
Celotno besedilo
Dostopno za: GEOZS, IJS, IMTLJ, KILJ, KISLJ, NLZOH, NUK, OILJ, PNG, SAZU, SBCE, SBJE, UILJ, UL, UM, UPCLJ, UPUK, ZAGLJ, ZRSKP
6.
  • Pervasive gaming: Status, t... Pervasive gaming: Status, trends and design principles
    Kasapakis, Vlasios; Gavalas, Damianos Journal of network and computer applications, 09/2015, Letnik: 55
    Journal Article
    Recenzirano

    Pervasive games represent a radically new game form that transfers gaming experiences out into the physical world, weaving ICTs into the fabric of players׳ real environments. This emerging gaming ...
Celotno besedilo
Dostopno za: GEOZS, IJS, IMTLJ, KILJ, KISLJ, NUK, OILJ, PNG, SAZU, SBCE, SBJE, UL, UM, UPCLJ, UPUK
7.
Celotno besedilo
Dostopno za: UL, UPUK

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8.
  • Values throughout the Game ... Values throughout the Game Space
    Jerrett, Adam; Howell, Peter Mark Proceedings of the ACM on human-computer interaction, 10/2022, Letnik: 6, Številka: CHI PLAY
    Journal Article
    Recenzirano

    Pro-social themes like empathy and wellbeing are gaining popularity within games to contrast the medium's stigmatised explorations of themes like violence, often to catalyse reflection or even change ...
Celotno besedilo
Dostopno za: NUK, UL
9.
  • The expressive power of the... The expressive power of the Possible Worlds Theory in video games: when narratives become interactive and fictional spaces
    Maza, Antonio José Planells de la Comunicação e sociedade (Braga.), 06/2015, Letnik: 27
    Journal Article
    Recenzirano
    Odprti dostop

    The philosophical concept of possible worlds (Lenzen, 2004; Lewis, 1986) has been used in literary studies and narratology (Dolezel, 1998; Eco, 1979) to define the way in which we conceive different ...
Celotno besedilo
Dostopno za: IZUM, KILJ, NUK, PILJ, PNG, SAZU, UL, UM, UPUK

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10.
  • O poder expressivo da teori... O poder expressivo da teoria dos mundos possíveis nos videojogos: quando as narrações se convertem em espaços interactivos e fictícios
    Maza, Antonio José Planells de la Comunicação e sociedade (Braga.), 06/2015, Letnik: 27
    Journal Article
    Recenzirano
    Odprti dostop

    O conceito filosófico do mundo possível (Lenzen, 2004; Lewis, 1986) é usado nos estudos literários e na narratologia (Dolezel, 1998; Eco, 1979) para se definir a forma como concebemos diferentes ...
Celotno besedilo
Dostopno za: IZUM, KILJ, NUK, PILJ, PNG, SAZU, UL, UM, UPUK

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zadetkov: 43

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