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zadetkov: 43
11.
  • Logic-Based Guidance Law fo... Logic-Based Guidance Law for Interceptor Missiles Steered by Aerodynamic Lift and Divert Thruster
    Li, Yunqian; Qi, Naiming IEEE transactions on control systems technology, 07/2011, Letnik: 19, Številka: 4
    Journal Article
    Recenzirano

    A low-altitude endoatmospheric interceptor, which is steered by aerodynamic lift and divert thruster, is investigated in this paper. The divert thrust is provided by a solid rocket engine with a ...
Celotno besedilo
Dostopno za: IJS, NUK, UL
12.
  • Towards a theory of pervasi... Towards a theory of pervasive ludology: reflections on gameplay, rules, and space
    Walther, Bo Kampmann Digital creativity (Exeter), 09/2011, Letnik: 22, Številka: 3
    Journal Article
    Recenzirano

    In this article I describe and discuss the ontology of pervasive gaming, paying special attention to gameplay, rules and space. Taking rules as my starting point I initially discuss the term gameplay ...
Celotno besedilo
Dostopno za: BFBNIB, NUK, PILJ, SAZU, UL, UM, UPUK
13.
  • Bounded Differential Game G... Bounded Differential Game Guidance Law for Interceptor Missiles with Aero Fins and Reaction Jets
    LI, Yunqian; QI, Naiming; ZHANG, Wenhui ... TRANSACTIONS OF THE JAPAN SOCIETY FOR AERONAUTICAL AND SPACE SCIENCES, 2011, Letnik: 53, Številka: 182
    Journal Article
    Recenzirano
    Odprti dostop

    A differential game guidance law for an endoatmospheric interceptor missile steered by aero fins and reaction jets is developed in this paper with bounded controls. For a low-altitude endoatmospheric ...
Celotno besedilo
Dostopno za: NUK, UL, UM

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14.
  • FCJ-134 Reflections on the ... FCJ-134 Reflections on the Philosophy of Pervasive Gaming—With Special Emphasis on Rules, Gameplay, and Virtuality
    Bo Kampmann Walther Fibreculture journal, 12/2011 19
    Journal Article
    Recenzirano
    Odprti dostop

    In this article I describe and discuss the ontology of new pervasive interfaces emphasising in particular so-called pervasive gaming. First, I examine the term gameplay in terms of rules and divide ...
Celotno besedilo
Dostopno za: NUK, UL, UM, UPUK
15.
  • Touch-Space: Mixed Reality ... Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
    Cheok, Adrian David; Yang, Xubo; Zhou, Zhi Ying ... Personal and ubiquitous computing, 2002, Letnik: 6, Številka: 5-6
    Journal Article
    Recenzirano

    This paper presents a novel computer entertainment system which recaptures human touch and physical interaction with the real-world environment as essential elements of the game play, whilst also ...
Celotno besedilo
Dostopno za: EMUNI, FIS, FZAB, GEOZS, GIS, IJS, IMTLJ, KILJ, KISLJ, MFDPS, NLZOH, NUK, OBVAL, OILJ, PNG, SAZU, SBCE, SBJE, SBMB, SBNM, UKNU, UL, UM, UPUK, VKSCE, ZAGLJ
16.
Celotno besedilo

PDF
17.
  • Differential Game Guidance ... Differential Game Guidance Law for Interceptor Missiles with a Time-varying Lateral Acceleration Limit
    QI, Naiming; LIU, Yanfang; SUN, Xiaolei TRANSACTIONS OF THE JAPAN SOCIETY FOR AERONAUTICAL AND SPACE SCIENCES, 2011, Letnik: 54, Številka: 185+186
    Journal Article
    Recenzirano
    Odprti dostop

    A guidance law for an interceptor missile with a time-varying lateral acceleration limit is developed using differential games formulation with bounded controls. If an interceptor has axial ...
Celotno besedilo
Dostopno za: NUK, UL, UM

PDF
18.
  • Notes on the Methodology of... Notes on the Methodology of Pervasive Gaming
    Walther, Bo Kampmann Entertainment Computing - ICEC 2005, 2005
    Book Chapter, Conference Proceeding
    Recenzirano

    The paper introduces four axes of pervasive gaming (PG): mobility, distribution, persistence, and transmediality. Further, it describes and analyses three key units of PG (rules, entities, and ...
Celotno besedilo
Dostopno za: FIS, FZAB, GEOZS, GIS, IJS, IMTLJ, KILJ, KISLJ, MFDPS, NUK, OBVAL, OILJ, PNG, SAZU, SBCE, SBJE, SBMB, SBNM, UKNU, UL, UM, UPUK, VKSCE, ZAGLJ
19.
  • All Aboard The Polar Expres... All Aboard The Polar Express: A ‘Playful’ Change of Address in the Computer-Generated Blockbuster
    Aldred, Jessica Animation : an interdisciplinary journal, 11/2006, Letnik: 1, Številka: 2
    Journal Article
    Recenzirano

    Following Tom Gunning’s assertion that each change in film history implies a change in its address to the spectator, this article closely analyses The Polar Express (Robert Zemeckis, 2004) in order ...
Celotno besedilo
Dostopno za: NUK, OILJ, SAZU, UKNU, UL, UM, UPUK
20.
  • LUDOTECA: ORÍGENES DE UN ESPACIO DE JUEGO CON NOMBRE PROPIO
    Ruiz de Peralta, N. R. Cabás, 06/2010, Letnik: 2022, Številka: 3
    Journal Article
    Recenzirano
    Odprti dostop

    Este artículo recorre los orígenes de las ludotecas como instituciones de juego y su particular desarrollo en la década de los80 en el Estado Español. Las transformaciones sociales que ha vivido ...
Celotno besedilo
Dostopno za: NUK, UL, UM, UPUK
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zadetkov: 43

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