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zadetkov: 43
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  • Game space design foundatio... Game space design foundations for trans-reality games
    Lindley, Craig A. ACM International Conference Proceeding Series; Vol. 265: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology; 15-17 June 2005, 06/2005
    Conference Proceeding

    Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to create game spaces that can include physical reality ...
Celotno besedilo
Dostopno za: NUK, UL
32.
Celotno besedilo

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33.
Celotno besedilo

PDF
34.
  • Adversary Modeling and Simu... Adversary Modeling and Simulation in Cyber Warfare
    Hamilton, Samuel N.; Hamilton, Wendy L. Proceedings of The Ifip Tc 11 23rd International Information Security Conference
    Book Chapter
    Odprti dostop

    Modeling and simulation provide many excellent benefits in preparation for successful cyber operations. Whether used for creating realistic training environments, testing new cyber warfare ...
Celotno besedilo

PDF
35.
  • Assessing Learning and Identity in Augmented Reality Science Games
    Dunleavy, Matt; Simmons, Brittney Serious Educational Game Assessment
    Book Chapter

    This paper describes strategies used to assess augmented reality (AR) games in K-12 environments. While AR has the potential to provide participatory, situated, and collaborative experiences that ...
Celotno besedilo
36.
  • Architectonics of Game Spac... Architectonics of Game Spaces : The Spatial Logic of the Virtual and Its Meaning for the Real (Edition 1)
    Andri Gerber, Ulrich Götz / Andri Gerber, Ulrich Götz 10/2019, Letnik: 50
    eBook
    Odprti dostop

    What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, ...
Celotno besedilo
Dostopno za: NUK, UL, UM, UPUK
37.
  • Space Age Grand Narratives ... Space Age Grand Narratives in Videogames
    Horban, Olexander; Maletska, Mariia Philosophy and cosmology : the journal of the International Society of Philosophy and Cosmology (ISPC), 2022, 2022-00-00, 2022-01-01, Letnik: 28, Številka: 28
    Journal Article
    Recenzirano
    Odprti dostop

    The phenomenon of outer space has become ingrained in the various levels of human culture. A feature of modern views on the phenomenon of outer space is its human-sizedness. It consists in a person’s ...
Celotno besedilo
Dostopno za: NUK, UL, UM, UPUK

PDF
38.
  • Drawing Time Drawing Time
    Clear, Nic Architectural design, September/October 2013, Letnik: 83, Številka: 5
    Journal Article

    Head of the Department of Architecture and Landscape Architecture at the University of Greenwich, Nic Clear is renowned for his role in championing film and animation techniques in architectural ...
Celotno besedilo
Dostopno za: BFBNIB, FZAB, GIS, IJS, KILJ, NLZOH, NUK, OILJ, SBCE, SBMB, UL, UM, UPUK
39.
  • Spatial Regimes of the Digi... Spatial Regimes of the Digital Playground
    Lammes, Sybille Space and culture, 08/2008, Letnik: 11, Številka: 3
    Journal Article
    Recenzirano

    In this article, the author investigates how computer games can be understood as sociospatial practices. Although spatiality has always been considered a central quality of any digital game, cultural ...
Celotno besedilo
Dostopno za: NUK, OILJ, SAZU, UKNU, UL, UM, UPUK
40.
  • Make Room for the Wii Make Room for the Wii
    Aslinger, Ben A Companion to New Media Dynamics, 02/2013
    Book Chapter

    This chapter contains sections titled: Locating the Game Console Limited Spatial Mobilities Conclusion: Too Many Mobilities to Count? References Further Reading
Celotno besedilo
Dostopno za: UPUK
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