This book introduces the features of quaternions and explains their associated algebra, offers historical details about their invention by Sir William Rowan Hamilton and shows how they are used in ...computer graphics to rotate vectors about an arbitrary axis.
U članku se na primjeru zbirke/izložbe Komisije za kulturne veze sa inostranstvom
Sto listova jugoslovenske moderne grafike
razmatra način na koji su putujuće izložbe u prvoj polovini 1950-ih ...korištene kao poligon za uspostavljanje i jačanje međudržavničkih i kulturnih veza Federativne Narodne Republike Jugoslavije. Izložba Sto listova jugoslovenske moderne grafike u dvije je istovjetne verzije i pod različitim nazivima od 1953. do 1956. godine simultano gostovala diljem Južne Amerike i Europe (Grčka, Njemačka, Poljska). Na temelju arhivske, bibliotečne i periodičke građe analizira se djelovanje Komisije za kulturne veze sa inostranstvom, svrha, sadržaj i važnost formirane zbirke suvremene jugoslavenske grafike te propagandni karakter i recepcija izložbe u domaćem i inozemnom kontekstu.
The article discusses the collection/exhibition S
to listova jugoslovenske moderne grafike
(
One Hundred Sheets of Modern Yugoslav Graphic Art
) organized by the Commission for Cultural Relations with Foreign Countries (Komisija za kulturne veze s inostranstvom) and the way in which travelling exhibitions of the early 1950s were used as a platform for establishing and strengthening the interstate and cultural ties of the Federal People’s Republic of Yugoslavia. In two identical versions and under different titles, the exhibition Sto listova jugoslovenske moderne grafike was simultaneously hosted throughout South America and Europe (Greece, Germany, Poland) between 1953 and 1956. On the basis of archival and library holdings as well as contemporary periodicals, the paper analyses the activity of the Commission for Cultural Relations with Foreign Countries, as well as the purpose, content and importance of the established collection of contemporary Yugoslav graphic art and the promotional character and reception of the exhibition in local and international context.
Z końcem 1599 roku w Wenecji ukazała się bogato ilustrowana książka Theatrum urbium Italicarum. Jej autorem oraz wydawcą był padewski drukarz i rytownik – Pietro Bertelli. Zgodnie z informacjami ...zawartymi we frontyspisie oraz tekście dedykacyjnym dzieło to ofiarowane zostało biskupowi kujawsko-pomorskiemu Hieronimowi Rozrażewskiemu (1542-1600). Niniejszy artykuł poświęcony jest kilku zasadniczym kwestiom związanym z powstaniem i oddziaływaniem tego wydawnictwa. W pierwszym rzędzie przybliżony został krąg bezpośrednich twórców książki: wydawcy Pietra Bertellego oraz dających się zidentyfikować twórców poszczególnych rycin (Jacoppo Monticolo, Francesco Bertelli). Następnie omówiona została typologia przedstawień miast, ich pierwowzory ikonograficzne i bezpośrednia proweniencja. Wskazanie tej ostatniej w powiązaniu z udowodnieniem realnego wpływu publikacji Bertellego na materiał ilustracyjny szeregu późniejszych przedsięwzięć wydawniczych, pozwolił określić znaczenie Theatrum w rozwoju nowożytnej książkowej weduty. Osobne omówienie znalazł w tekście problem okoliczności powstania książki oraz udział w całym przedsięwzięciu polskiego hierarchy.
U ovoj patentnoj prijavi razvili smo i ponudili primjenu ideje ugradnje infracrvene grafike u programsko sučelje (PostScript driver). Svaki izlaz iz računala prema pisaču će sa sobom donjeti ...sigurnosnu grafiku bez obzira da li to pošiljalac želi ili ne. IRD grafika može biti znak, mala vinjeta programirana u vektorskom ili piksel obliku. S izumom „IRDMark“ se štiti otisak, pošiljaoc i računalna baza informacija. Inovacija IRDMark trajno povezuje računalo i pisač a programirani znak se nalazi na svakom otisnutom listu papira.
Opis projektu skierowanego do dzieci w wieku 7–12 lat zainteresowanych sztuką współczesną, szczególnie jej wymiarem użytkowym (wzornictwo przemysłowe, grafika użytkowa). Na projekt składają się ...wykłady, warsztaty, projekcje filmowe, wystawy, wycieczki do muzeów i centrów sztuki współczesnej. Wszystko pod okiem specjalistów. Autorka zakłada także, że dzieci nabędą umiejętności skutecznego poszukiwania informacji i krytycznego przyswajania treści płynących z mediów.
Until recently, almost all of the interactions between objects in virtual 3D worlds have been based on calculations performed using linear algebra. Linear algebra relies heavily on coordinates, ...however, which can make many geometric programming tasks very specific and complex-often a lot of effort is required to bring about even modest performance enhancements. Although linear algebra is an efficient way to specify low-level computations, it is not a suitable high-level language for geometric programming. Geometric Algebra for Computer Science presents a compelling alternative to the limitations of linear algebra. Geometric algebra, or GA, is a compact, time-effective, and performance-enhancing way to represent the geometry of 3D objects in computer programs. In this book you will find an introduction to GA that will give you a strong grasp of its relationship to linear algebra and its significance for your work. You will learn how to use GA to represent objects and perform geometric operations on them. And you will begin mastering proven techniques for making GA an integral part of your applications in a way that simplifies your code without slowing it down. * The first book on Geometric Algebra for programmers in computer graphics and entertainment computing* Written by leaders in the field providing essential information on this new technique for 3D graphics* This full colour book includes a website with GAViewer, a program to experiment with GA.
Formal Grammar de Groote, Philippe; Nederhof, Mark-Jan
2012, Letnik:
7395
Conference Proceeding, Book
Recenzirano
This book constitutes the refereed proceedings of the 15th and 16th International Conference on Formal Grammar 2010 and 2011,collocated with the European Summer School in Logic, Language and ...Informationin July 2010/2011. The 19 revised full papers were carefully reviewed and selected from a total of 50 submissions. The papers papers deal with the following topics: formal and computational phonology, morphology, syntax, semantics and pragmatics; model-theoretic and proof-theoretic methods in linguistics; logical aspects of linguistic structure; constraint-based and resource-sensitive approaches to grammar; learnability of formal grammar; integration of stochastic and symbolic models of grammar; foundational, methodological and architectural issues in grammar; mathematical foundations of statistical approaches to linguistic analysis.
This book constitutes the refereed proceedings of the 7th International Conference on E-Learning and Games, Edutainment 2012, held in conjunction with the 3rd International Conference on Serious ...Games for Training, Education, Health and Sports, GameDays 2012, held in Darmstadt, Germany, in September 2012. The 21 full papers presented were carefully reviewed and selected for inclusion in this book. They are organized in topical sections named: game-based training; game-based teaching and learning; emerging learning and gaming technologies; authoring tools and mechanisms; and serious games for health.
Entertainment Computing - ICEC 2012 Herrlich, Marc; Malaka, Rainer; Masuch, Maic
2012, 2012-08-30, Letnik:
7522
eBook, Conference Proceeding, Book
Recenzirano
This book constitutes the refereed proceedings of the 11th International Conference on Entertainment Computing, ICEC 2012, held in Bremen, Germany, in September 2012. The 21 full papers, 13 short ...papers, 16 posters, 8 demos, 4 workshops, 1 tutorial and 3 doctoral consortium submissions presented were carefully reviewed and selected from 115 submissions. The papers are organized in topical sections on story telling; serious games (learning and training); self and identity, interactive performance; mixed reality and 3D worlds; serious games (health and social); player experience; tools and methods; user interface; demonstrations; industry demonstration; harnessing collective intelligence with games; game development and model-driven software development; mobile gaming, mobile life - interweaving the virtual and the real; exploring the challenges of ethics, privacy and trust in serious gaming; open source software for entertainment.