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zadetkov: 24.197
21.
  • MIMO Radar Parallel Simulat... MIMO Radar Parallel Simulation System Based on CPU/GPU Architecture
    Liu, Gaogao; Yang, Wenbo; Li, Peng ... Sensors (Basel, Switzerland), 01/2022, Letnik: 22, Številka: 1
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    The data volume and computation task of MIMO radar is huge; a very high-speed computation is necessary for its real-time processing. In this paper, we mainly study the time division MIMO radar signal ...
Celotno besedilo
Dostopno za: IZUM, KILJ, NUK, PILJ, PNG, SAZU, UL, UM, UPUK

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22.
  • Three-dimensional discontin... Three-dimensional discontinuous Galerkin based high-order gas-kinetic scheme and GPU implementation
    Wang, Yuhang; Pan, Liang Computers & fluids, 06/2022, Letnik: 242
    Journal Article
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    In this paper, the discontinuous Galerkin based high-order gas-kinetic schemes (DG-HGKS) are developed for the three-dimensional Euler and Navier–Stokes equations. Different from the traditional ...
Celotno besedilo
Dostopno za: GEOZS, IJS, IMTLJ, KILJ, KISLJ, NLZOH, NUK, OILJ, PNG, SAZU, SBCE, SBJE, UILJ, UL, UM, UPCLJ, UPUK, ZAGLJ, ZRSKP
23.
  • Fast Hash-Based Inter-Block... Fast Hash-Based Inter-Block Matching for Screen Content Coding
    Xiao, Wei; Shi, Guangming; Li, Bin ... IEEE transactions on circuits and systems for video technology, 05/2018, Letnik: 28, Številka: 5
    Journal Article
    Recenzirano

    In the latest High Efficiency Video Coding (HEVC) development, i.e., HEVC screen content coding extensions (HEVC-SCC), a hash-based inter-motion search/block matching scheme is adopted in the ...
Celotno besedilo
Dostopno za: IJS, NUK, UL
24.
  • GMiner: A fast GPU-based fr... GMiner: A fast GPU-based frequent itemset mining method for large-scale data
    Chon, Kang-Wook; Hwang, Sang-Hyun; Kim, Min-Soo Information sciences, 20/May , Letnik: 439-440
    Journal Article
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    Frequent itemset mining is widely used as a fundamental data mining technique. However, as the data size increases, the relatively slow performances of the existing methods hinder its applicability. ...
Celotno besedilo
Dostopno za: GEOZS, IJS, IMTLJ, KILJ, KISLJ, NLZOH, NUK, OILJ, PNG, SAZU, SBCE, SBJE, UILJ, UL, UM, UPCLJ, UPUK, ZAGLJ, ZRSKP

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25.
  • General purpose molecular d... General purpose molecular dynamics simulations fully implemented on graphics processing units
    Anderson, Joshua A.; Lorenz, Chris D.; Travesset, A. Journal of computational physics, 05/2008, Letnik: 227, Številka: 10
    Journal Article
    Recenzirano

    Graphics processing units (GPUs), originally developed for rendering real-time effects in computer games, now provide unprecedented computational power for scientific applications. In this paper, we ...
Celotno besedilo
Dostopno za: GEOZS, IJS, IMTLJ, KILJ, KISLJ, NUK, OILJ, PNG, SAZU, SBCE, SBJE, UL, UM, UPCLJ, UPUK
26.
  • An Accelerated Shooting and... An Accelerated Shooting and Bouncing Ray Method Based on GPU and Virtual Ray Tube for Fast RCS Prediction
    Huo, Jincong; Xu, Le; Shi, Xiaowei ... IEEE antennas and wireless propagation letters, 09/2021, Letnik: 20, Številka: 9
    Journal Article
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    An accelerated shooting and bouncing ray (SBR) method is presented in this letter to improve the efficiency of radar cross section prediction for electrically large and complex objects. The SBR ...
Celotno besedilo
Dostopno za: IJS, NUK, UL
27.
  • Multi-GPU approach to globa... Multi-GPU approach to global induction of classification trees for large-scale data mining
    Jurczuk, Krzysztof; Czajkowski, Marcin; Kretowski, Marek Applied intelligence (Dordrecht, Netherlands), 08/2021, Letnik: 51, Številka: 8
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    This paper concerns the evolutionary induction of decision trees (DT) for large-scale data. Such a global approach is one of the alternatives to the top-down inducers. It searches for the tree ...
Celotno besedilo
Dostopno za: CEKLJ, EMUNI, FIS, FZAB, GEOZS, GIS, IJS, IMTLJ, KILJ, KISLJ, MFDPS, NLZOH, NUK, OILJ, PNG, SAZU, SBCE, SBJE, SBMB, SBNM, UKNU, UL, UM, UPUK, VKSCE, ZAGLJ

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28.
  • CD-Xbar: A Converge-Diverge... CD-Xbar: A Converge-Diverge Crossbar Network for High-Performance GPUs
    Zhao, Xia; Ma, Sheng; Wang, Zhiying ... IEEE transactions on computers, 2019-Sept.-1, 2019-9-1, Letnik: 68, Številka: 9
    Journal Article
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    Modern GPUs feature an increasing number of streaming multiprocessors (SMs) to boost system throughput. How to construct an efficient and scalable network-on-chip (NoC) for future high-performance ...
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Dostopno za: IJS, NUK, UL

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29.
  • Particle filtering on GPU a... Particle filtering on GPU architectures for manufacturing applications
    Lopez, Felipe; Zhang, Lixun; Mok, Aloysius ... Computers in industry, 08/2015, Letnik: 71
    Journal Article
    Recenzirano

    •We implemented a particle filter and an auxiliary particle filter on a GeForce GTX TITAN GPU.•Both estimators are able to meet real-time operating constraints in a remelting process.•The fully ...
Celotno besedilo
Dostopno za: GEOZS, IJS, IMTLJ, KILJ, KISLJ, NUK, OILJ, PNG, SAZU, SBCE, SBJE, UL, UM, UPCLJ, UPUK
30.
  • Review of Real-Time Ray Tra... Review of Real-Time Ray Tracing Technique Research
    YAN Run, HUANG Libo, GUO Hui, WANG Yongxin, ZHANG Xincheng, ZHANG Hongru Jisuanji kexue yu tansuo, 02/2023, Letnik: 17, Številka: 2
    Journal Article
    Recenzirano
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    Ray tracing has been regarded as the next generation of mainstream image rendering technology for a long time because of the authenticity of its rendering effect, and it is a hot research point in ...
Celotno besedilo
Dostopno za: NUK, UL, UM, UPUK
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