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13 14 15 16
zadetkov: 151
141.
  • Re-determinizing MCTS in Hanabi
    Goodman, James 2019 IEEE Conference on Games (CoG), 2019-Aug.
    Conference Proceeding

    We introduce Re-determinizing IS-MCTS, a novel extension of Information Set Monte Carlo Tree Search (IS-MCTS) that prevents a leakage of hidden information into opponent models that can occur in ...
Celotno besedilo
Dostopno za: IJS, NUK, UL, UM
142.
  • Predicting Opponent's Produ... Predicting Opponent's Production in Real-Time Strategy Games With Answer Set Programming
    Stanescu, Marius; Certicky, Michal IEEE transactions on computational intelligence and AI in games., 2016-March, 2016-3-00, 20160301, Letnik: 8, Številka: 1
    Journal Article

    The adversarial character of real-time strategy (RTS) games is one of the main sources of uncertainty within this domain. Since players lack exact knowledge about their opponent's actions, they need ...
Celotno besedilo
Dostopno za: IJS, NUK, UL
143.
  • Using Stereotypes to Improv... Using Stereotypes to Improve Early-Match Poker Play
    Layton, Robert; Vamplew, Peter; Turville, Chris AI 2008: Advances in Artificial Intelligence
    Book Chapter
    Recenzirano

    Agent modelling is a critical aspect of many artificial intelligence systems. Many different techniques are used to learn the tendencies of another agent, though most suffer from a slow learning ...
Celotno besedilo
144.
  • A Comparing Method of Two T... A Comparing Method of Two Team Behaviours in the Simulation Coach Competition
    Iglesias, José Antonio; Ledezma, Agapito; Sanchis, Araceli Lecture notes in computer science, 2006
    Book Chapter, Conference Proceeding
    Recenzirano
    Odprti dostop

    The main goal of agent modelling is to extract and represent the knowledge about the behaviour of other agents. Nowadays, modelling an agent in multi-agent systems is increasingly becoming more ...
Celotno besedilo
Dostopno za: FIS, FZAB, GEOZS, GIS, IJS, IMTLJ, KILJ, KISLJ, MFDPS, NUK, OBVAL, OILJ, PNG, SAZU, SBCE, SBJE, SBMB, SBNM, UKNU, UL, UM, UPUK, VKSCE, ZAGLJ

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145.
  • Dynamic opponent modelling in two-player games
    Mealing, Richard Andrew
    Dissertation
    Odprti dostop

    This thesis investigates decision-making in two-player imperfect information games against opponents whose actions can affect our rewards, and whose strategies may be based on memories of ...
Preverite dostopnost
146.
  • Strategies anticipating a d... Strategies anticipating a difference in search depth using opponent-model search
    Gao, Xinbo; Iida, Hiroyuki; Uiterwijk, Jos W.H.M. ... Theoretical computer science, 2001, Letnik: 252, Številka: 1
    Journal Article, Conference Proceeding
    Recenzirano
    Odprti dostop

    In this contribution we propose a class of strategies which focus on the game as well as on the opponent. Preference is given to the thoughts of the opponent, so that the strategy under investigation ...
Celotno besedilo
Dostopno za: GEOZS, IJS, IMTLJ, KILJ, KISLJ, NLZOH, NUK, OILJ, PNG, SAZU, SBCE, SBJE, UILJ, UL, UM, UPCLJ, UPUK, ZAGLJ, ZRSKP

PDF
147.
Celotno besedilo
148.
  • Generic opponent modelling approach for real time strategy games
    Farouk, Ghada M.; Moawad, Ibrahim F.; Aref, Mostafa 2013 8th International Conference on Computer Engineering & Systems (ICCES), 2013-Nov.
    Conference Proceeding

    One of the fundamental and challengeable research areas in Real Time Strategy (RTS) games is opponent modelling. Most current approaches to opponent modelling pretended inefficiency. They are either ...
Celotno besedilo
Dostopno za: IJS, NUK, UL, UM
149.
  • The Benefits of Opponent Mo... The Benefits of Opponent Models in Negotiation
    Hindriks, Koen; Jonker, Catholijn M.; Tykhonov, Dmytro 2009 IEEE/WIC/ACM International Joint Conference on Web Intelligence and Intelligent Agent Technology, 2009, Letnik: 2
    Conference Proceeding

    Information about the opponent is essential to improve automated negotiation strategies for bilateral multi-issue negotiation. In this paper we propose a negotiation strategy that exploits a ...
Celotno besedilo
Dostopno za: IJS, NUK, UL, UM

PDF
150.
  • Evolving Adaptive Play for ... Evolving Adaptive Play for the Game of Spoof Using Genetic Programming
    Wittkamp, M.; Barone, L. 2006 IEEE Symposium on Computational Intelligence and Games
    Conference Proceeding

    Many games require opponent modelling for optimal performance. The implicit learning and adaptive nature of evolutionary computation techniques offer a natural way to develop and explore models of an ...
Celotno besedilo
Dostopno za: IJS, NUK, UL, UM
13 14 15 16
zadetkov: 151

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