This paper provides an overview of Scalable High efficiency Video Coding (SHVC), the scalable extensions of the High Efficiency Video Coding (HEVC) standard, published in the second version of HEVC. ...In addition to the temporal scalability already provided by the first version of HEVC, SHVC further provides spatial, signal-to-noise ratio, bit depth, and color gamut scalability functionalities, as well as combinations of any of these. The SHVC architecture design enables SHVC implementations to be built using multiple repurposed single-layer HEVC codec cores, with the addition of interlayer reference picture processing modules. The general multilayer high-level syntax design common to all multilayer HEVC extensions, including SHVC, MV-HEVC, and 3D HEVC, is described. The interlayer reference picture processing modules, including texture and motion resampling and color mapping, are also described. Performance comparisons are provided for SHVC versus simulcast HEVC and versus the scalable video coding extension to H.264/advanced video coding.
55% new material in the latest edition of this "must-have" for students and practitioners of image & video processing!This Handbook is intended to serve as the basic reference point on image and ...video processing, in the field, in the research laboratory, and in the classroom. Each chapter has been written by carefully selected, distinguished experts specializing in that topic and carefully reviewed by the Editor, Al Bovik, ensuring that the greatest depth of understanding be communicated to the reader. Coverage includes introductory, intermediate and advanced topics and as such, this book serves equally well as classroom textbook as reference resource. . Provides practicing engineers and students with a highly accessible resource for learning and using image/video processing theory and algorithms . Includes a new chapter on image processing education, which should prove invaluable for those developing or modifying their curricula . Covers the various image and video processing standards that exist and are emerging, driving today's explosive industry . Offers an understanding of what images are, how they are modeled, and gives an introduction to how they are perceived . Introduces the necessary, practical background to allow engineering students to acquire and process their own digital image or video data . Culminates with a diverse set of applications chapters, covered in sufficient depth to serve as extensible models to the reader's own potential applications About the Editor. Al Bovik is the Cullen Trust for Higher Education Endowed Professor at The University of Texas at Austin, where he is the Director of the Laboratory for Image and Video Engineering (LIVE). He has published over 400 technical articles in the general area of image and video processing and holds two U.S. patents. Dr. Bovik was Distinguished Lecturer of the IEEE Signal Processing Society (2000), received the IEEE Signal Processing Society Meritorious Service Award (1998), the IEEE Third Millennium Medal (2000), and twice was a two-time Honorable Mention winner of the international Pattern Recognition Society Award. He is a Fellow of the IEEE, was Editor-in-Chief, of the IEEE Transactions on Image Processing (1996-2002), has served on and continues to serve on many other professional boards and panels, and was the Founding General Chairman of the IEEE International Conference on Image Processing which was held in Austin, Texas in 1994.
* No other resource for image and video processing contains the same breadth of up-to-date coverage* Each chapter written by one or several of the top experts working in that area* Includes all essential mathematics, techniques, and algorithms for every type of image and video processing used by electrical engineers, computer scientists, internet developers, bioengineers, and scientists in various, image-intensive disciplines
The research is clear: online learning works best when faculty build regular, positive, and interactive relationships with students. A strategy that helps forge such a relationship is the use of ...videos. Student satisfaction and course engagement levels also increase with the use of instructor-generated videos - the subject of this book.Beginning by outlining the different types of videos you can create, and what the research says about their effectiveness, Karen Costa explains how they can be designed to reinforce learning, to align with and promote course outcomes, and to save you time across your courses. She then describes how to create successful videos with commonly available technologies such as your smartphone, and without a major investment of time, demonstrating the simple steps she took to develop her bank of videos and build her confidence to deliver short, straightforward learning aids that are effective and personal.Embedded QR codes in the text enable you to view sample videos and screencasts that bring the book's advice to life as you read.If you've been wanting to include videos in your teaching but haven't found the time or confidence, this book will help you to develop a simple and sustainable video development process, supporting both your success and the success of your students.
Race, Gender, and Deviance in Xbox Live provides a much-needed theoretical framework for examining deviant behavior and deviant bodies within one of the largest virtual gaming communities-Xbox Live. ...Previous research on video games has focused mostly on violence and examining violent behavior resulting from consuming this medium. This limited scope has skewed criminologists' understanding of video games and video game culture. Xbox Live has proven to be more than just a gaming platform for users. It has evolved into a multimedia entertainment outlet for more than 20 million users. This book examines the nature of social interactions within Xbox Live, which are often riddled with deviant behavior, including but not limited to racism and sexism. The text situates video games within a hegemonic framework deploying whiteness and masculinity as the norm. The experiences of the marginalized bodies are situated within the framework of deviance as they fail to conform to the hegemonic norm and become victims of racism, sexism, and other types of harassment.
Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework ...that helps us understand how this freedom to act is discussed by designers, and how that in turn reflects in their design principles. What can we learn from existing theories around agency? How do paratextual materials reflect design intention with regards to what the player can and cannot do in a videogame? How does game design shape the possibility space for player action? Through these questions and selected case studies that include AAA and independent games alike, the book presents a unique approach to studying agency that combines game design, game studies, and game developer discourse. By doing so, the book examines what discourses around player action, as well as a game’s design can reveal about the nature of agency and videogame aesthetics. This book will appeal to readers specifically interested in videogames, such as game studies scholars or game designers, but also to media studies students and media and screen studies scholars less familiar with digital games. The Open Access version of this book, available at http://www.taylorfrancis.com, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license.
Im Vermittlungsprozess chemischer Fachinhalte ist ein reflektierter Gebrauch der chemischen Fachsprache unumgänglich. Diesem Anspruch müssen auch Online‐Erklärvideos als beliebtes Lernmedium ...deutscher Schüler:innen gerecht werden. Diese Studie untersucht die fachsprachliche Qualität von Online‐Erklärvideos mit dem übergeordneten Ziel herauszufinden, inwiefern sich Unterschiede zwischen verschiedenen Erklärvideoproduzent:innen feststellen lassen. Allgemein lässt sich festhalten, dass die fachsprachliche Qualität aktueller Online‐Erklärvideos unzureichend ist. Verschiedene Kriterien, die unter Berücksichtigung fachdidaktischer Forschungsergebnisse als lernhinderlich beschrieben werden, kommen in den instruktionalen Erklärungen der Videos vor. Darüber hinaus gehen die Videos der Lehrer:innen und Organisationen als didaktische Expert:innen gleichermaßen mit fachlichen Fehlkonzepten und fachsprachlichen Unstimmigkeiten einher, wie auch die von Privatpersonen und Fachwissenschaftler:innen.
Robotic-assisted hysterectomy (RAH) is a widely accepted minimally invasive approach for uterus removal. However, as RAH is typically performed in the umbilical region, it usually results in scars in ...cosmetically suboptimal locations. This is the first case of RAH with cervicosacropexy performed below the bikini line, using the new Dexter robotic system™.
The aim of this article is to show the surgical steps of the first RAH with cervicosacropexy performed below the bikini line with the new Dexter robotic system™ (Distalmotion), and furthermore assess the feasibility of this approach using this robotic platform.
A 43-year-old woman with uterine adenomyosis and recurrent uterine prolapse underwent a robotic-assisted subtotal hysterectomy with cervicosacropexy, performed below the bikini line, using the Dexter robotic system™, at the Clinic of Gynecology and Obstetrics at Universitätsklinikum Schleswig-Holstein (UKHS) in Kiel, Germany.
Perioperative data, surgical approach specifics, objective, and subjective outcomes of this new approach.
The procedure was performed without intra-operative complications; estimated blood loss was 10 ml. Operative time was 150 minutes, console time 120 minutes, total docking time 6 minutes. Dexter performed as expected; no device-related issues or robotic arm collisions occurred. The patient did not require pain medication and was released on the second postoperative day.
RAH performed below the bikini line using the Dexter robotic system™ is a feasible, safe, and adequate procedure. These initial results should be confirmed and further extensively refurbished with larger patient cohorts, and functional and psychological outcomes need further investigation.
Minimally invasive surgery is the gold standard treatment for deep endometriosis when medical management fails. In selected cases, such as when bowel or urinary tract are involved, robotic assisted ...surgery can be useful due to its characteristics of high dexterity and manoeuvrability. This is the first case of robotic en-bloc excision of posterior compartment deep endometriosis performed with the new HugoTM RAS system.
The purpose of this video article is to show for the first time the feasibility of bowel surgery for deep endometriosis with this new robotic device.
A 24-years-old woman affected by severe dysmenorrhea, chronic pelvic pain, dyschezia and dyspareunia underwent to deep endometriosis excision using the new robotic platform HugoTM RAS system at the Unit of Gynaecological Oncology, Fondazione Policlinico Universitario A. Gemelli IRCCS, Rome, Italy.
Intraoperative data, docking set up, post-operative outcomes up to three months follow up were evaluated.
The surgical procedure was carried out without intra-operative or post-operative complications, operative time (OT) was 200 minutes, while docking time was 8 minutes. No system errors or faults in the robotic arms were registered. Post-operative complete disease-related symptoms relief was reported.
According to our results, the introduction of this new robotic platform in the surgical management of deep endometriosis seems to be feasible, especially in advanced cases. However, further studies are needed to demonstrate the benefits of this surgical system and the advantages of robotic surgery compared to laparoscopy in this subset of patients.
The High Efficiency Video Coding (HEVC) standard has recently been extended to support efficient representation of multiview video and depth-based 3D video formats. The multiview extension, MV-HEVC, ...allows efficient coding of multiple camera views and associated auxiliary pictures, and can be implemented by reusing single-layer decoders without changing the block-level processing modules since block-level syntax and decoding processes remain unchanged. Bit rate savings compared with HEVC simulcast are achieved by enabling the use of inter-view references in motion-compensated prediction. The more advanced 3D video extension, 3D-HEVC, targets a coded representation consisting of multiple views and associated depth maps, as required for generating additional intermediate views in advanced 3D displays. Additional bit rate reduction compared with MV-HEVC is achieved by specifying new block-level video coding tools, which explicitly exploit statistical dependencies between video texture and depth and specifically adapt to the properties of depth maps. The technical concepts and features of both extensions are presented in this paper.