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  • Texture Splicing
    Liu, Yiming; Wang, Jiaping; Xue, Su; Tong, Xin; Kang, Sing Bing; Guo, Baining

    Computer graphics forum, October 2009, Letnik: 28, Številka: 7
    Journal Article

    We propose a new texture editing operation called texture splicing. For this operation, we regard a texture as having repetitive elements (textons) seamlessly distributed in a particular pattern. Taking two textures as input, texture splicing generates a new texture by selecting the texton appearance from one texture and distribution from the other. Texture splicing involves self‐similarity search to extract the distribution, distribution warping, context‐dependent warping, and finally, texture refinement to preserve overall appearance. We show a variety of results to illustrate this operation.