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  • Eliza Ribeiro Oliveira; Tatiana Aires Tavares

    Journal of digital media & interaction, 12/2020, Letnik: 3, Številka: 9
    Journal Article

    The evolution in user interfaces has shown a trend in the use of tangible interfaces, especially those that promote a sensory experience. The use of this type of resource is interesting in different contexts, among which are the scenarios where the sensory aspect is decisive for interaction, such as in the use of assistive technologies. This study aims to present the results of a research project, which had the main goal to promote the play of children with Cerebral Palsy (CP), using a multisensory device as the main element in games proposed at children with CP. CP refers to a series of clinical syndromes characterized by motor disorders and permanent postural changes that may or may not be associated with cognitive dysfunction and speech disorders. Due to the restricted motor condition, involvement in games and play becomes difficult for children with CP. The challenge is to address the use of assistive technologies, through a multisensory robotic device, in the development of interactive games for children with PC. The use of a robotic device allows the manipulation of the ball remotely, which is useful for children with physical disabilities, proving to be a feasible alternative to promote playing children with CP.