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  • AI for social good: unlocki... AI for social good: unlocking the opportunity for positive impact
    Tomašev, Nenad; Cornebise, Julien; Hutter, Frank ... Nature communications, 05/2020, Volume: 11, Issue: 1
    Journal Article
    Peer reviewed
    Open access

    Advances in machine learning (ML) and artificial intelligence (AI) present an opportunity to build better tools and solutions to help address some of the world's most pressing challenges, and deliver ...
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  • Exploring parameter space i... Exploring parameter space in reinforcement learning
    Rückstieß, Thomas; Sehnke, Frank; Schaul, Tom ... Paladyn, 3/2010, Volume: 1, Issue: 1
    Journal Article
    Peer reviewed
    Open access

    This paper discusses parameter-based exploration methods for reinforcement learning. Parameter-based methods perturb parameters of a general function approximator directly, rather than adding noise ...
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  • Grandmaster level in StarCr... Grandmaster level in StarCraft II using multi-agent reinforcement learning
    Vinyals, Oriol; Babuschkin, Igor; Czarnecki, Wojciech M ... Nature (London), 11/2019, Volume: 575, Issue: 7782
    Journal Article
    Peer reviewed

    Many real-world applications require artificial agents to compete and coordinate with other agents in complex environments. As a stepping stone to this goal, the domain of StarCraft has emerged as an ...
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  • A video game description la... A video game description language for model-based or interactive learning
    Schaul, Tom 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013-Aug.
    Conference Proceeding
    Open access

    We propose a powerful new tool for conducting research on computational intelligence and games. `PyVGDL' is a simple, high-level description language for 2D video games, and the accompanying software ...
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  • Natural Evolution Strategies Natural Evolution Strategies
    Wierstra, D.; Schaul, T.; Peters, J. ... 2008 IEEE Congress on Evolutionary Computation (IEEE World Congress on Computational Intelligence), 2008-June
    Conference Proceeding
    Peer reviewed
    Open access

    This paper presents natural evolution strategies (NES), a novel algorithm for performing real-valued dasiablack boxpsila function optimization: optimizing an unknown objective function where ...
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  • An Extensible Description L... An Extensible Description Language for Video Games
    Schaul, Tom IEEE transactions on computational intelligence and AI in games., 2014-Dec., 2014-12-00, 20141201, Volume: 6, Issue: 4
    Journal Article
    Open access

    In this short paper, we propose a powerful new tool for conducting research on computational intelligence and games. "PyVGDL" is a simple, high-level, extensible description language for 2-D video ...
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  • Building machines that learn and think for themselves
    Botvinick, Matthew; Barrett, David G T; Battaglia, Peter ... The Behavioral and brain sciences, 01/2017, Volume: 40
    Journal Article
    Peer reviewed

    We agree with Lake and colleagues on their list of "key ingredients" for building human-like intelligence, including the idea that model-based reasoning is essential. However, we favor an approach ...
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8.
  • Stochastic search using the... Stochastic search using the natural gradient
    Yi, Sun; Wierstra, Daan; Schaul, Tom ... Proceedings of the 26th Annual International Conference on Machine Learning, 06/2009
    Conference Proceeding
    Open access

    To optimize unknown 'fitness' functions, we present Natural Evolution Strategies, a novel algorithm that constitutes a principled alternative to standard stochastic search methods. It maintains a ...
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  • The 2014 General Video Game... The 2014 General Video Game Playing Competition
    Perez-Liebana, Diego; Samothrakis, Spyridon; Togelius, Julian ... IEEE transactions on computational intelligence and AI in games., 2016-Sept., 2016-9-00, 20160901, Volume: 8, Issue: 3
    Journal Article
    Open access

    This paper presents the framework, rules, games, controllers, and results of the first General Video Game Playing Competition, held at the IEEE Conference on Computational Intelligence and Games in ...
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  • Metalearning Metalearning
    Schaul, Tom; Schmidhuber, Juergen Scholarpedia journal, 2010, Volume: 5, Issue: 6
    Journal Article
    Peer reviewed
    Open access
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