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hits: 25
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  • A general reinforcement lea... A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play
    Silver, David; Hubert, Thomas; Schrittwieser, Julian ... Science (American Association for the Advancement of Science), 12/2018, Volume: 362, Issue: 6419
    Journal Article
    Peer reviewed
    Open access

    The game of chess is the longest-studied domain in the history of artificial intelligence. The strongest programs are based on a combination of sophisticated search techniques, domain-specific ...
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  • Rotation, Scaling and Defor... Rotation, Scaling and Deformation Invariant Scattering for Texture Discrimination
    Sifre, Laurent; Mallat, Stephane 2013 IEEE Conference on Computer Vision and Pattern Recognition, 06/2013
    Conference Proceeding

    An affine invariant representation is constructed with a cascade of invariants, which preserves information for classification. A joint translation and rotation invariant representation of image ...
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  • Mastering the game of Go wi... Mastering the game of Go without human knowledge
    Silver, David; Schrittwieser, Julian; Simonyan, Karen ... Nature (London), 10/2017, Volume: 550, Issue: 7676
    Journal Article
    Peer reviewed
    Open access

    A long-standing goal of artificial intelligence is an algorithm that learns, tabula rasa, superhuman proficiency in challenging domains. Recently, AlphaGo became the first program to defeat a world ...
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  • Protein structure predictio... Protein structure prediction using multiple deep neural networks in the 13th Critical Assessment of Protein Structure Prediction (CASP13)
    Senior, Andrew W.; Evans, Richard; Jumper, John ... Proteins, structure, function, and bioinformatics, December 2019, Volume: 87, Issue: 12
    Journal Article
    Peer reviewed
    Open access

    We describe AlphaFold, the protein structure prediction system that was entered by the group A7D in CASP13. Submissions were made by three free‐modeling (FM) methods which combine the predictions of ...
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  • Mastering Atari, Go, chess ... Mastering Atari, Go, chess and shogi by planning with a learned model
    Schrittwieser, Julian; Antonoglou, Ioannis; Hubert, Thomas ... Nature (London), 12/2020, Volume: 588, Issue: 7839
    Journal Article
    Peer reviewed
    Open access

    Constructing agents with planning capabilities has long been one of the main challenges in the pursuit of artificial intelligence. Tree-based planning methods have enjoyed huge success in challenging ...
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  • Improved protein structure ... Improved protein structure prediction using potentials from deep learning
    Senior, Andrew W; Evans, Richard; Jumper, John ... Nature (London), 01/2020, Volume: 577, Issue: 7792
    Journal Article
    Peer reviewed
    Open access

    Protein structure prediction can be used to determine the three-dimensional shape of a protein from its amino acid sequence . This problem is of fundamental importance as the structure of a protein ...
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  • Mastering the game of Go wi... Mastering the game of Go with deep neural networks and tree search
    Silver, David; Huang, Aja; Maddison, Chris J ... Nature (London), 2016-Jan-28, 2016-01-28, 20160128, Volume: 529, Issue: 7587
    Journal Article
    Peer reviewed

    The game of Go has long been viewed as the most challenging of classic games for artificial intelligence owing to its enormous search space and the difficulty of evaluating board positions and moves. ...
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  • Grandmaster level in StarCr... Grandmaster level in StarCraft II using multi-agent reinforcement learning
    Vinyals, Oriol; Babuschkin, Igor; Czarnecki, Wojciech M ... Nature (London), 11/2019, Volume: 575, Issue: 7782
    Journal Article
    Peer reviewed

    Many real-world applications require artificial agents to compete and coordinate with other agents in complex environments. As a stepping stone to this goal, the domain of StarCraft has emerged as an ...
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  • Mastering the game of Strat... Mastering the game of Stratego with model-free multiagent reinforcement learning
    Perolat, Julien; De Vylder, Bart; Hennes, Daniel ... Science (American Association for the Advancement of Science), 12/2022, Volume: 378, Issue: 6623
    Journal Article
    Peer reviewed
    Open access

    We introduce DeepNash, an autonomous agent that plays the imperfect information game Stratego at a human expert level. Stratego is one of the few iconic board games that artificial intelligence (AI) ...
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  • Accelerating Large Language Model Decoding with Speculative Sampling
    Chen, Charlie; Borgeaud, Sebastian; Irving, Geoffrey ... arXiv.org, 02/2023
    Paper, Journal Article
    Open access

    We present speculative sampling, an algorithm for accelerating transformer decoding by enabling the generation of multiple tokens from each transformer call. Our algorithm relies on the observation ...
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