According to a study published by UNESCO at the beginning of the coronavirus pandemic, about 84% of the world's population studying some of the educational programs (including formal education ...through primary, secondary and higher education, and university undergraduate and postgraduate studies) is affected by prevention and social distances. Experts estimate that such disability and absenteeism will cause a significant and noticeable lack of theoretical knowledge and practical skills at the global level for several generations, the study of which was lacking in the process of switching from physical to online teaching and digital study of the material for studying in the physical environment of a classroom, amphitheatre, laboratory or similar educational facilities. One of the ways to partially alleviate this process of not studying the entire prescribed material and accredited curricula on time relies on more intensive application of IT technologies, innovations and solutions, with a special focus on increasing the degree of student involvement in active learning. One of such IT solutions is SLIDO, an online software, primarily aimed at use for business purposes but certainly and unstoppably finding its way to improve education. This paper aims to explore potentials of increasing students’ engagement through IT solutions like SLIDO.
This comparative study shows how concepts like circular economy, innovation and competitiveness are understood, accepted and implemented in Romania and Serbia, countries with similar preoccupations ...for the European Union's recommendations and destiny. It is shown that the similar results obtained outline the lack of continuity in applying the resilient strategy for general development and the strategic role of investments as a pillar of modernisation. Building a resilient and modern society requires fundamental and complex changes in the political decision-makers attitude and people's civic behaviour, linked to the circular economy principles, the need for substantial investments in top innovative research, high-tech products, and adequate public policies of general interest.
This paper aims to determine the effects expected on users after introducing interactive features in the website. For this purpose, three models by Song, Liu and Wu were compared, which gives this ...paper an extraordinary precision and depth of research on the given problem. The paper’s contributions are reflected in a comprehensive, detailed review of previous research on interactivity, the importance of using the website and showing the specific effects expected from users after introducing interactive website features. Furthermore, the paper’s contribution is reflected in recognising the importance of site interactivity in job search/training courses/internships. Finally, users who used the interactive site compared to non-interactive sites had a significant increase in activity.
This paper describes the current state of young people's attitude towards the world of finance and their need for financial education. Today, financial education is already practiced in many European ...countries, but this is not the case in the Republic of Serbia. However, research shows that financial literacy is one of the necessary skills for young people in the 21st century. The research results were presented on a sample of 175 people (exploratory research) aged between 18 and 35 from Serbia. The attitude of the respondents towards finances was presented, their financial habits were examined, and the results were presented using the method of descriptive statistics. Financial literacy plays a crucial role in promoting sustainable development and green finance by empowering individuals to make informed decisions that contribute to economic stability and growth.
From the moment the Republic of Serbia declared a state of emergency in the summer semester of 2019/2020, higher education institutions (HEIs) used various teaching models from Distance Learning ...Systems (DLS), online platforms and modern information and communication technologies (ICT), to sending materials via student e-mails and notifications via faculty portals. Using survey research as a method, the paper describes the experiences of teachers and associates at HEIs in Serbia (780 respondents) regarding the efficiency of provided education services. In this article, we used the method of content analysis and participatory observation, as well. We analysed the attitudes of teachers and associates apropos the efficiency of providing educational services through the work from home (WFH) model and distance learning (DL) and other models used in response to COVID-19 epidemiological measures in education. During the WFH setup, we looked for factors that affect educational efficiency. When it comes to the statistical technique, factor analysis was selected. Technology, managerial support, and work–home conflict are all expected to impact process efficiency, so these were the first criteria considered when selecting potential factors. Principal Component Analysis (PCA) was used as the extraction method, and the Varimax rotation method was also used. We discarded all factors with eigenvalues below one. Four factors caught our attention: School management support, Family–work conflict, Home infrastructure, and Technology choice. The results showed that F1 (School management support) is positively correlated to F2 (Family–work conflict) and efficiency and negatively correlated to F3 (Home infrastructure). Conversely, F2 is negatively correlated to F3 and positively correlated to efficiency. The F4 factor shows no significant correlations to other factors.
Background: The research objective of the study is to determine the differences in the manifestation of the motor status of normally fed preschool test subjects, classified into groups according to ...foot status. Methods: This is a simple, comparative observational study. Preschool children included in this study have been subjected to anthropometric measurements in order to determine BMI, tests for motor skills assessment (running at 20 m from a high start, standing broad jump, backwards polygon, rectangular seated forward bend, plate tapping, sit-ups for 60 s, and bent arm hang), and a determination of foot status. The total sample was comprised of 202 test subjects who attended a regular sports program, aged 3.9 to 6.5 years of decimal age (M = 141; Age = 5.3 ± 0.74; Height = 117.3 ± 7.1; Weight = 22 ± 3.7; F = 61; Age = 5.1 ± 0.73; Height = 114.9 ± 7.4; Weight = 21.2 ± 3.8), of which 153 (75.7%) were normally fed, 6 (3%) were undernourished, 30 were overweight (14.9%), and 13 were obese (6.4%). Results: In the total sample, 30 (14.9%) subjects had normal arch feet, 90 (44.6%) high arched feet, and 41 (20.3%) flat feet. We found 41 (20.3%) subjects who had different left and right foot statuses within this sample. The data were processed by means of nonparametric tests (the Kruskal–Wallis and Mann–Whitney U tests) at a significance level p ≤ 0.05. Conclusion: The results show that there is a statistically significant difference between groups of subjects with different foot statuses in the manifestation of motor status in most tests, with a significance level of p ≤ 0.01, and in tests of sit-ups for 60 s and the bent arm hang, there is a statistically significant difference, the level of which is p ≤ 0.05. It is only in the inclination test of rectangular seated forward bend that no statistically significant difference was displayed.
Televizijski reality programi danas predstavljaju jednu od omiljenijih medijskih formi, uz globalnu
popularnost i ogromne prihode. Najveći dio suvremene televizijske publike prati ovakve programe
...ugledajući se na kulturološke, komunikološke i sociološke modele koji su u njima plasirani. Publika
postaje i nevidljivi akter, od čijih odluka, glasanjem i participacijom, u manjoj ili većoj mjeri ovisi
kako sama dramaturgija tako i finalni ishod. Životni stilovi postaju sve dinamičniji čineći kolektivno
otuđenje stvarnošću, a reality programi samo pridonose međusobnomu udaljavanju ljudi, iako to
isprva ne izgleda tako. Tuckmanov model razvoja timova ilustrira konstruktivan nastanak i razvoj
jednoga tima, uz ključne faze kroz koje tim prolazi na svome putu k ispunjenju zacrtane misije i postavljenih zadataka. Ovaj model prikazuje i faze uspona i faze padova u okviru razvoja tima. Komunikacija u reality programu, kao jednoj od vodećih televizijskih formi, može se analizirati s gledišta
ovoga modela tako što se prvenstveno temelji na timu, a zatim i na razvoju tima, koji je kompatibilan
s Tuckmanovim fazama. Problem kod reality programa jest taj što timska komunikacija u jednome
trenutku prerasta u a priori izoliranu osobnu kompetitivnost individualnih aktera, gdje više nema
prostora za upućenost jednih na druge i timski dijalog. Svatko svakomu postaje konkurencija i prijetnja u borbi za pobjedu. Takav medijski model, koji isprva promovira timski duh, u jednome trenutku
prerasta u individualnu težnju za pokoravanjem protivnika u komunikacijskome i svakome drugom
smislu te širokim masama auditorija plasira legitimno opravdanje za kolektivno otuđenje, kroz identifikaciju s glavnim akterima reality programa i njihovu agresivnu i isključivu komunikaciju, odnosno
kroz dekomponiranje tima kao jedne od najvažnijih socijalnih kategorija.