The E-brainstorming system involves piggy bagging of ideas which results in more idea generation by the agents.Triggering of an idea for one participants happens from another participants, which will ...help the participants with the new idea. But with ordinary search and retrieval methods only few ideas are generated when compared with E-brainstorming method. More agents' participation in E-brainstorming results in more ideas generation. The effect of combined participation of two or more agents is more than the sum of the effect of individual agents. The main goal of the project is to build an E-Brainstorming system where the agents represent the session participants and to build a idea evaluation system which is not domain specific. The E-brainstorming system is built so that it can be used both by the facilitator and the ordinary user who don't have knowledge about the domain. The input idea given to the system is a sentence and the system solves the problem of input idea being a simple keyword or term.
A widely accepted ideation assumption is that the quality of ideas improves as the number of unique ideas increases. In many situations, this assumption also means that better ideas tend to come ...later in a brainstorming process, which indicates an order effect. We conduct an observational study with 215 electronic brainstorming sessions to explore the following research questions: 1) whether or not the quality of ideas improves as the number of ideas increases and 2) whether better ideas tend to come later in the brainstorming process. This research contributes to the existing literature by providing a rigorous test and strong support that better ideas emerge later in brainstorming sessions and that more ideas lead to better ideas.
Various brainstorming techniques have been proposed to facilitate and enhance creativity during idea generation (ideation) sessions. A review of previous studies on brainstorming has been conducted, ...focusing on electronic brainstorming (EBS) as a seemingly suitable and prevalent platform in the twenty-first century. Based on the review, we propose an integrative model for EBS sessions, which includes guidelines and suggested improvements. Insights gained from this review can be used to guide decision-makers and managers in organizations on how to conduct EBS sessions efficiently and effectively. Additionally, this review maps existing research on EBS and outlines lacunas and gaps future research should investigate.
Using the ideas generated in "Brainstorming," "Develop Concepts" describes a process the design thinking core team uses for turning single ideas into creative solutions. Also included in this ...nine-minute video are tools for the core team to use in developing concepts from the brainstorming ideas. This video is part of the Design Thinking video series meant to accompany any one of three cases (Arena Industries UVA-S-0240, Trenton State College UVA-S-0241, or Great Lakes UVA-S-0248) that explore the design thinking approach to innovative problem solving.
One of the factors causing stunting is infectious diseases. An infection that is often suffered by babies under five is diarrhea. Parents need to know the role of diarrhea in causing stunting. The ...role of Posyandu Toddler cadres is very important in providing knowledge to parents. Through the Student Creativity Program (PKM), the team carries out community service activities in the form of mentoring cadres using the brainstorming method. The activity aims to increase cadres' knowledge about digestive problems in babies and toddlers in the context of preventing stunting. Community service activities are carried out at the Toddler Posyandu, Harjosari Village, Pekanbaru, Riau, namely at six Posyandu. The media used are videos, material presentations and leaflets. There are 3 stages of activity, namely preparation, brainstorming and evaluation. The results obtained showed an increase in the level of high knowledge of 53% between the pre-test and post-test results. Mentoring cadres through the brainstorming method can increase cadres' level of knowledge. It is hoped that brainstorming activities can continue to be carried out between cadres, the community and Puskesmas officers so that health problems can be immediately addressed and prevented.
Cooperation Makes a Group be More Creative Lu, Kelong; Xue, Hua; Nozawa, Takayuki ...
Cerebral cortex (New York, N.Y. 1991),
07/2019, Volume:
29, Issue:
8
Journal Article
Peer reviewed
This study investigated how cooperative and competitive interaction modes affect the group creative performance. The participants were recruited as dyads to solve 2 problems either demanding ...divergent thinking (alternative uses task, AUT) or not (object characteristic task, OCT). The dyads solved 1 of the 2 problems in the cooperative mode and the other in the competitive mode. Functional near-infrared spectroscopy (fNIRS)-based hyperscanning was used to record their neural activities in the prefrontal and right temporal-parietal junction (r-TPJ) regions. Results revealed the dyads showed higher AUT fluency, AUT originality, OCT fluency, and cooperation level in the cooperative mode than in the competitive mode. The fNIRS data revealed increased (task-baseline) interpersonal brain synchronization (IBS) in the right dorsolateral prefrontal cortex (r-DLPFC) and r-TPJ, only for dyads in the AUT/cooperation condition. In both r-DLPFC and r-TPJ, the IBS of dyads in the AUT/cooperation condition was stronger than in the AUT/competition and OCT/cooperation. Moreover, a stronger IBS was evoked between the regions in prefrontal and posterior temporal regions in the AUT/cooperation condition, as compared with the competition mode. These findings suggest that enhanced IBS may underlie the positive effects of cooperation as compared with the competition in terms of group creativity.
The use of leaderboards is a common approach to the gamification of employee performance, but little is known about the specific mechanisms and mediating processes by which leaderboards actually ...affect employee behavior. Given the lack of research in this domain, this study proposes goal-setting theory, one of the most well-established motivational theories in psychology, as a framework by which to understand these effects. In this study, a classic brainstorming task is gamified with a leaderboard in order to explore this. Participants were randomly assigned to four classic levels of goal-setting (do-your-best, easy, difficult and impossible goals) plus a leaderboard populated with initials and scores representing identical goal-setting conditions. The presence of a leaderboard was successful in motivating participants to performance levels similar to that of difficult and impossible goal-setting, suggesting participants implicitly set goals at or near the top of the leaderboard without any prompting to do so. Goal commitment, a common individual difference moderator in goal-setting theory, was also assessed and behaved similarly in the presence of the leaderboard as when traditional goals were provided. From these results, we conclude that goal-setting theory is valuable to understand the success of leaderboards, and we recommend further exploration of existing psychological theories, including goal-setting, to better explain the effects of gamification.
•Goal-setting theory was offered as an explanatory framework for leaderboards.•An experiment found addition of a leaderboard on a task increased performance.•Leaderboards performed similarly to traditional difficult and impossible goals.•Individual goal commitment moderated the success of leaderboards as with goals.•Goal-setting and other psychological theories should be explored in gamification.
Research shows that audit partner leadership is critical to achieving fraud brainstorming objectives. We examine how partner leadership and subordinate knowledge jointly influence brainstorming ...processes and outcomes. We conduct a natural field experiment that manipulates partner leadership during actual brainstorming sessions to leverage naturally-occurring differences in the knowledge levels of managers versus seniors. Our design allows us to examine how knowledge differences within the organization influence judgments on actual engagements, thereby facilitating uniquely realistic inferences about partner leadership in interactive brainstorming. We predict and find that quality-differentiated leadership improves the mental representations of fraud risk for seniors, but not managers. Consistent with theory around shared mental models, these changes are, in turn, associated with the engagement team's planned fraud risk responses. Further analyses reveal that our leadership prompts are relatively more novel for seniors than managers, supporting the notion that seniors have more room for improvement in their mental representations than managers.