Being a “cool medium” (McLuhan 1964) comics provide less sensory information and therefore demands more involvement and/or ‘completion’ by the reader/viewer. They ask for slowness, as the viewer has ...to recompose, understand, and question the existing relation between words and pictures. This mode of fruition contrasts with the rapid way we generally consume news (even though they might use a similar visual-verbal syntax). Their slowness help comics visualize the stories of those who have been ignored/neglected by the international arena and makes the reader witness human rights violation and abuses (Chute 2016). This paper aims to discuss how Joe Sacco’s Paying the Land (2020) (re)narrates the past and present relationship between Aboriginal people and (all) Canadians. This comics testifies to the existence of allied depictions (as Joe Sacco is not of Aboriginal descent and does not appropriate Indigenous stories) that aim to break (even controversially) the silence about past and present sufferings of the Dene peoples in Canada, but also shows forms of Indigenous activism and healing practices that aim to re-construct community ties.
The understanding of poverty as the main social problem in purely economic terms and the argument that poverty should be eradicated translates to making sense of it as a trans-historical concept ...entirely independent from capitalism. The modern state considers poverty as a major obstacle to economic development and claims to struggle with it. Social justice has spread to a process of fighting poverty, which becomes a constant pursuit like the struggle and dependence between the hero and antihero common to modern comic books. Far from being identified as an ideal situation that needs to be reached, social justice in the hands of the modern state has transformed into a tool for targeted stability within market conditions. In this process, the recognition involved with identifying poverty, narrowly perceived and purged of its political content, become invisible and the social suffering it causes is also suppressed. Based on these claims, this article aims to re-examine the connection between the changing meaning of poverty and modern distributive justice and to support the argument that poverty must be expressed as a social relationship involving recognitional aspects rather than a simple expression of having a limited share of social goods.
Les initiatives croisant sociologie et bande dessinée se font aujourd'hui de plus en plus nombreuses. Celles-ci entraÎnent parfois un trouble chez les sociologues : s'agit-il encore de sociologie ou ...relèvent-elles plutôt de la vulgarisation ? Le trouble est d'autant plus important qu'il implique en réalité une question bien plus complexe encore : qu'est-ce qui fait la qualité proprement sociologique d'un document ? Répondre à une telle question nécessite d'appréhender l'écriture sociologique comme un ensemble de pratiques nécessairement collectives, de l'écriture elle-même à la publication en passant par l'évaluation. Alors que ces pratiques peuvent nous paraÎtre routinières, le recours à la bande dessinée tend effectivement à rendre plus évidentes les tensions qui traversent les différentes étapes de la production d'un texte sociologique. Ainsi, par une analyse réflexive de mes propres pratiques d'écriture de la sociologie sous forme de bande dessinée, je tâcherai de comprendre et expliquer les contraintes professionnelles qui pèsent sur cette dimension centrale de l'activité des chercheurs et chercheuses. Cette esquisse d'analyse sociologique de l'écriture permet dès lors de formuler des critiques à l'égard des diverses initiatives croisant sociologie et bande dessinée. Mais plus encore, elle invite les sociologues à réfléchir ensemble sur les manières de faire (ou de ne pas faire) leur métier.
The low level of scientific literacy of ninth grader (based on PISA score) is a trigger for science education researchers to carry out various innovations. In addition, changes in the educational ...platform in the new normal era, where technology becomes a mainstream, causes innovation in science education move towards providing digital technology-based media. The quality of science education at lower levels can be the cause of the low scientific literacy of students. By the reasons, the study aims to develop digital comics on the growth and development of living things for science learning in the elementary school. The media was developed on the basis of scientific literacy. The enhancement of students’ scientific literacy was then investigated on using quasi-experimental research methods with a two-group pre-/post-test design. The research subjects were third-grade students from one of the private schools at Padang City, West Sumatra, Indonesia. The experimental class selected was class III B with 19 students consisting of 12 male students and seven female students, while class III A is a control class. The results show that digital comics media are very interesting and make children fun, because apart from an attractive appearance with fun colors, it also displays a storyline that brings children into the story world. The use of the context of everyday life causes children to easily follow the story line. Science content is presented as an explanation of the context presented. Competence or thinking skills are trained through questions in the narrative. This comic also touches on the positive side of attitude, about good and bad in context, so that it can invite children to choose and be responsible for choices. The results of the implementation show that the use of digital media can effectively increase the average score of scientific literacy in the experimental class, which is significantly higher than the average score in the control class. Further studies are needed using more and more diverse subjects to ensure the sustainability of the effects of using digital comics on students’ scientific literacy.
This research is the development of local wisdom-based e-comics to increase scientific literacy. Learning media can help achieve learning objectives. This study aims to develop e-comic learning media ...based on local wisdom to improve scientific literacy in grade IV elementary school. The type of research used is Research and Development with the ADDIE development model namely Analyze, Design, Development, Implementation, and Evaluation. This study used test subjects by carrying out validity tests on media experts, material experts, learning experts and the responses of ten fourth grade elementary school students. Data collection using a questionnaire instrument. Research data were analyzed by means of descriptive quantitative and descriptive qualitative. The results of the media expert validator are categorized as very valid. The results of the material expert validator are categorized as very valid. The results of the learning expert validator are categorized as very valid. As well as the results of the responses of ten fourth grade elementary school students categorized as very valid. The overall results of the validator test are categorized as very valid so that e-comic media based on local wisdom can be used with learning alternative energy sources in grade IV Elementary School Science lessons.
This article looks at the transformation of comic book adaptations of the Indian epics from Amar Chitra Katha (ACK) to present-day representations. The overarching thrust of the article is to assess ...the stature of comic books as cultural “products” and to examine the ways in which culture, religion, politics, and industry entwine. The essay also works to interpret the trends and reasons behind the iconographic transition of comic books, the publication politics which underlie their production and dissemination, and their status as cultural commodities. Subgenres of comics which could be variously categorized as cyberpunk, post-apocalyptic, or superhero styled comics, and evidently have a niche market or readership, are being held as blueprints for oversimplified transference of what has been widely accepted as the “core” story of the Ramayana and the Mahabharata. Therefore, I also argue that contemporary visual culture in the domain of comic books has seen a gradual shift from ACK’s knowledge-based conservative pedagogy to a more globalized entertainment-oriented, market-centred strategy.
Games superheroes play O'Roark, Brian; Grant, William C
The Journal of economic education,
01/2018, Volume:
49, Issue:
2
Journal Article
Peer reviewed
The valuable insights of game theory sometimes remain out of reach for students who are overwhelmed by the subject’s complexity. Comic book applications of game theory, with superheroes as players, ...can facilitate enthusiasm and classroom interaction to enhance the learning of game theory. Drawing from content in superhero movies and books, the authors construct games to illustrate pure-strategy Nash equilibrium, Bayes-Nash equilibrium, mixed strategies, sub-game perfection, and perfect Bayesian equilibrium. To help instructors build students’s kills in finding and interpreting game solutions, they translate comic book scenarios into specific game forms; however, not all scenarios are obvious so they suggest instructors help students develop their own game-theoretic judgments to determine what game forms, payoffs, and solution concepts might be appropriate for understanding a situation.
Comics, as an art form that combines words and images, can be used with great success in teaching nursing students. Teaching content on multicultural issues is not easy, especially since, in addition ...to knowledge, it is important to pay attention to communication skills, attitudes of respect, openness or empathy, among others. It is difficult to recognize or discuss these attitudes without student involvement. Graphic stories, comic strips provide such opportunities and facilitate learning new content, even those difficult to communicate naturally and spontaneously. The aim of this paper is to present the possibilities of using the graphic method, in particular comics and graphic novels, in teaching nursing, based on the example of multicultural nursing.
Quasi-experimental intervention study with a quantitative approach, guided by the STROBE tool The survey was conducted March-May 2022 among State University of Applied Sciences in Piła students. First, students' knowledge of cultural issues was assessed, then they were randomly assigned to two groups. One group had classes using a comic book, and the other group had classes using traditional methods. After the class, the students' knowledge was assessed again. Descriptive statistical analyses were performed to obtain the mean, median, standard deviation (SD). Data followed a normal distribution. Data was verified by the t-Students test for independent groups.
Respondents' knowledge on cultural issues before taking the course was satisfactory, with a mean score of 19.1. After completing the course, knowledge on cultural issues increased and was rated as very good and the mean score for all respondents was 26.9. Statistical analysis showed that there was statistical significance between the groups and the number of points achieved in the posttest. Respondents in the intervention group scored higher than those in the comparsion group.
The use of the graphic method, which is one of the forms of active learning, in teaching cultural content to nursing students has positive didactic effects. Students achieve better learning outcomes in terms of knowledge, skills and attitudes in a way that is more engaging. This makes learning difficult topics, such as a cultural issue, more effective. It would be worth considering using this method for other courses and/or at other universities as well.
This essay examines fan interactions on "The All-New Ms. Marvel Backstage Pass," a Tumblr site initiated by Marvel Comics to promote the Ms. Marvel (2014–) comic book. I conceive of this site as a ...space in which racial, ethnic, and gendered identity dimensions can be uniquely articulated in accordance with identity markers of the Ms. Marvel character, a female teenage Pakistani American Muslim. These articulations are possible due to Tumblr's unique affordances as a mediator of fandom formation—affordances that are both technological and social. For Ms. Marvel fans, Tumblr affords opportunities for intertexual and paratextual productivity, orienting emerging fans into broader rites and practices of fandom participation and specific forms of identity expression undertaken in accordance with identity vectors of Ms. Marvel, its creators, and its fans. For Marvel Comics, fan activities on "The All-New Ms. Marvel Backstage Pass" are a source of promotional labor inflected with the veneer of authenticity, providing the company with a centralized means of instigating fannish promotion and emboldening an emergent audience that corresponds to institutional desires for audience diversification. This Tumblr therefore brokers the economic and institutional drives of Marvel Comics and the cultural drives of an emergent diversified fandom.