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  • Go nation Go nation
    Moskowitz, Marc L 2013., 20130831, 2013, 2013-08-31, Volume: 28
    eBook

    Go (Weiqi in Chinese) is one of the most popular games in East Asia, with a steadily increasing fan base around the world. Like chess, Go is a logic game but it is much older, with written records ...
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  • Gaming and the Arts of Stor... Gaming and the Arts of Storytelling
    Jayemanne, Darshana 01/2019
    eBook
    Open access

    This book examines the notion of storytelling in videogames. This topic allows new perspectives on the enduring problem of narrative in digital games, while also opening up different avenues of ...
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  • Unreal Engine 4 Game Develo... Unreal Engine 4 Game Development Quick Start Guide
    Cordone, Rachel 2019
    eBook

    Unreal Engine 4 is a hugely popular game development framework. This book is a practical guide, and starts off by quickly introducing you to the Unreal Engine ecosystem. You will become familiar with ...
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  • Developing a Theory of Gami... Developing a Theory of Gamified Learning
    Landers, Richard N. Simulation & gaming, 12/2014, Volume: 45, Issue: 6
    Journal Article
    Peer reviewed

    Background and Aim Gamification has been defined as the use of characteristics commonly associated with video games in non-game contexts. In this article, I reframe this definition in terms of the ...
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  • Cooperative game approaches... Cooperative game approaches to coordinating a three-echelon closed-loop supply chain with fairness concerns
    Zheng, Xiao-Xue; Liu, Zhi; Li, Kevin W. ... International journal of production economics, 06/2019, Volume: 212
    Journal Article
    Peer reviewed
    Open access

    This paper investigates a three-echelon closed-loop supply chain (CLSC) consisting of a manufacturer, a distributor, and a retailer, where the retailer exhibits fairness concerns. Cooperative and ...
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  • An Empirical Test of the Th... An Empirical Test of the Theory of Gamified Learning
    Landers, Richard N.; Landers, Amy K. Simulation & gaming, 12/2014, Volume: 45, Issue: 6
    Journal Article
    Peer reviewed

    Background The theory of gamified learning provides a theoretical framework to test the impact of gamification efforts upon learner behaviors and attitudes, as well as the effect of these behavioral ...
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  • Designing and integrating p... Designing and integrating purposeful learning in game play: a systematic review
    Ke, Fengfeng Educational technology research and development, 04/2016, Volume: 64, Issue: 2
    Journal Article
    Peer reviewed

    Via a systematic review of the literature on learning games, this article presents a systematic discussion on the design of intrinsic integration of domain-specific learning in game mechanics and ...
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  • A meta‐analysis of research... A meta‐analysis of research on digital game‐based science learning
    Tsai, Yu‐Ling; Tsai, Chin‐Chung Journal of computer assisted learning, June 2020, 2020-06-00, 20200601, Volume: 36, Issue: 3
    Journal Article
    Peer reviewed

    This meta‐analysis investigates the relative effectiveness of game‐based science learning against other instructional methods (Gameplay design) as well as against science game variants enriched with ...
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