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hits: 1,182,788
11.
  • Designing and integrating p... Designing and integrating purposeful learning in game play: a systematic review
    Ke, Fengfeng Educational technology research and development, 04/2016, Volume: 64, Issue: 2
    Journal Article
    Peer reviewed

    Via a systematic review of the literature on learning games, this article presents a systematic discussion on the design of intrinsic integration of domain-specific learning in game mechanics and ...
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12.
  • Is behavioral pro-sociality... Is behavioral pro-sociality game-specific? Pro-social preference and expectations of pro-sociality
    Yamagishi, Toshio; Mifune, Nobuhiro; Li, Yang ... Organizational behavior and human decision processes, 03/2013, Volume: 120, Issue: 2
    Journal Article
    Peer reviewed

    ► Five games were conducted over three and a half years. ► Trust in the faith game was strongly correlated with behavior in all the other games. ► Expectations of other players’ pro-social choices ...
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13.
  • Incentive compatibility in ... Incentive compatibility in sender-receiver stopping games
    Aradhye, Aditya; Flesch, János; Staudigl, Mathias ... Games and economic behavior, 09/2023, Volume: 141
    Journal Article
    Peer reviewed
    Open access

    We introduce a model of sender-receiver stopping games, in which the sender observes the current state, and sends a message to the receiver to either stop the game, or to continue. The receiver, only ...
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14.
  • Players Unleashed! : Moddin... Players Unleashed! : Modding The Sims and the Culture of Gaming (Volume 5.0)
    Sihvonen, Tanja 01/2011, Volume: 5
    eBook
    Open access

    The author of this hugely informative study explores the question of what happens when players practise and negotiate computer code, various ideologies, and the game itself by modding (modifying a ...
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15.
  • Game-Based Learning and Gam... Game-Based Learning and Gamification for Education
    2023
    eBook
    Open access

    The use of educational games and gamification in teaching has been a global trend in educational research, and this reprint focuses on research related to the use of game-based learning or ...
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16.
  • A Composer's Guide to Game ... A Composer's Guide to Game Music
    Phillips, Winifred 02/2014
    eBook

    Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of ...
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17.
  • Toward a Taxonomy Linking G... Toward a Taxonomy Linking Game Attributes to Learning
    Bedwell, Wendy L.; Pavlas, Davin; Heyne, Kyle ... Simulation & gaming, 12/2012, Volume: 43, Issue: 6
    Journal Article
    Peer reviewed

    The serious games community is moving toward research focusing on direct comparisons between learning outcomes of serious games and those of more traditional training methods. Such comparisons are ...
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18.
  • A Novel Framework for Game-... A Novel Framework for Game-Based Optimal Event-Triggered Control of Multi-Input Nonlinear Systems
    Xu, Wenqi; Wang, Tong; Qiu, Jianbin ... IEEE transactions on automatic control, 07/2024, Volume: 69, Issue: 7
    Journal Article
    Peer reviewed

    This article concentrates on the game-based optimal event-triggered control problem for a class of multi-input nonlinear continuous-time systems. The main objective is to improve the system ...
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19.
  • Revealing the theoretical b... Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning
    Krath, Jeanine; Schürmann, Linda; von Korflesch, Harald F.O. Computers in human behavior, 12/2021, Volume: 125
    Journal Article
    Peer reviewed
    Open access

    Despite increasing scientific interest in explaining how gamification supports positive affect and motivation, behavior change and learning, there is still a lack of an overview of the current ...
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20.
  • Dangerous games Dangerous games
    Laycock, Joseph P 2015., 20150212, 2015, 2015-02-12
    eBook

    The 1980s saw the peak of a moral panic over fantasy role-playing games such asDungeons and Dragons.A coalition of moral entrepreneurs that included representatives from the Christian Right, the ...
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