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21.
  • The impact of a serious gam... The impact of a serious game on vocabulary and content learning
    Chen, Hao-Jan Howard; Hsu, Hsiao-Ling Computer assisted language learning, 09/2020, Volume: 33, Issue: 7
    Journal Article
    Peer reviewed

    One of the more rapidly advancing subfields of second language acquisition research is Digital-game based language learning (DGBLL) and many studies have found that Commercial off-the-shelf (COTS) ...
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22.
  • The effect of pedagogical G... The effect of pedagogical GAME model on students' PISA scientific competencies
    Tsai, Chun‐Yen; Lin, Huann‐shyang; Liu, Shu‐Chiu Journal of computer assisted learning, June 2020, 2020-06-00, 20200601, Volume: 36, Issue: 3
    Journal Article
    Peer reviewed

    The purpose of this study is to explore the effect of a pedagogical model of digital games on students' scientific competencies that are advocated by the Programme for International Student ...
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23.
  • The Art of Adaptation in Fi... The Art of Adaptation in Film and Video Games
    2022
    eBook
    Open access

    This Special Issue of Arts explores the art and practice of adaptation in several different mediums with a focus on film and video games. The topics covered include experimental game design, ...
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24.
  • Convergence Analysis and St... Convergence Analysis and Strategy Control of Evolutionary Games With Imitation Rule on Toroidal Grid
    Chen, Ge; Yu, Yongyuan IEEE transactions on automatic control, 12/2023, Volume: 68, Issue: 12
    Journal Article
    Peer reviewed

    This paper investigates discrete-time evolutionary games with a general stochastic imitation rule on the toroidal grid, which is a grid network with periodic boundary conditions. The imitation rule ...
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25.
  • Game-Based Learning, Gamifi... Game-Based Learning, Gamification in Education and Serious Games
    2022
    eBook
    Open access

    The aim of this book is to present and discuss new advances in serious games to show how they could enhance the effectiveness and outreach of education, advertising, social awareness, health, ...
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26.
  • Loyalty towards online game... Loyalty towards online games, gaming addiction, and purchase intention towards online mobile in-game features
    Balakrishnan, Janarthanan; Griffiths, Mark D. Computers in human behavior, October 2018, 2018-10-00, 20181001, Volume: 87
    Journal Article
    Peer reviewed
    Open access

    The most important stream of game developers' revenue is arguably via gamer's in-game purchases. Previous literature has identified a number of strong determinants of online purchase intention ...
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27.
  • Generalized perturbed best ... Generalized perturbed best response dynamics with a continuum of strategies
    Lahkar, Ratul; Mukherjee, Sayan; Roy, Souvik Journal of economic theory, March 2022, 2022-03-00, Volume: 200
    Journal Article
    Peer reviewed
    Open access

    We consider a generalization of perturbed best response dynamics in population games with a continuum of strategies. The previous literature has considered the logit dynamic generated through the ...
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28.
  • Game Sound Game Sound
    Collins, Karen 2008, 20080808, 2008-08-08
    eBook

    A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet ...
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29.
  • Monitoring versus Discounti... Monitoring versus Discounting in Repeated Games
    Sugaya, Takuo; Wolitzky, Alexander Econometrica, 09/2023, Volume: 91, Issue: 5
    Journal Article
    Peer reviewed

    We study how discounting and monitoring jointly determine whether cooperation is possible in repeated games with imperfect (public or private) monitoring. Our main result provides a simple bound on ...
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30.
  • The Game Maker's Apprentice The Game Maker's Apprentice
    Habgood, Jacob; Overmars, Mark 2006, 2006-07-06T00:00:00, 2006-03-01, c2006
    eBook

    The Game Maker's Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and ...
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