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31.
  • The bounds of reason game t... The bounds of reason game theory and the unification of the behavioral sciences
    Gintis, Herbert; Gintis, Herbert 2009., 20140330, 2014, 2003-05-20, 2014-03-30, 20090101
    eBook

    Game theory is central to understanding human behavior and relevant to all of the behavioral sciences--from biology and economics, to anthropology and political science. However, as The Bounds of ...
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32.
  • Optimal timing of acquisiti... Optimal timing of acquisition price announcement for used products in a dual-recycling channel reverse supply chain
    Matsui, Kenji European journal of operational research, 07/2022, Volume: 300, Issue: 2
    Journal Article
    Peer reviewed
    Open access

    •Investigation of optimal timing of pricing in a dual-channel reverse supply chain.•Consideration of a supply chain consisting of a recycling company and a collector.•We have the following two major ...
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33.
  • A Dynamic Level-k Model in ... A Dynamic Level-k Model in Sequential Games
    Ho, Teck-Hua; Su, Xuanming Management science, 02/2013, Volume: 59, Issue: 2
    Journal Article
    Peer reviewed
    Open access

    Backward induction is a widely accepted principle for predicting behavior in sequential games. In the classic example of the "centipede game," however, players frequently violate this principle. An ...
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34.
  • Efficiency of digital and n... Efficiency of digital and non-digital educational games: A comparative meta-analysis and a meta-thematic analysis
    Talan, Tarık; Doğan, Yunus; Batdı, Veli Journal of research on technology in education, 10/2020, Volume: 52, Issue: 4
    Journal Article
    Peer reviewed

    The present article attempts to reinterpret the findings of most recent studies investigating effect of using games for teaching purposes. A methodological approach combining a meta-analysis of ...
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35.
  • Algorithmic versus teacher‐... Algorithmic versus teacher‐led sequencing in a digital serious game and the development of second language reading fluency and accuracy
    Serra, Judit; Gilabert, Roger British journal of educational technology, September 2021, 2021-09-00, 20210901, Volume: 52, Issue: 5
    Journal Article
    Peer reviewed
    Open access

    Recent years have seen a surge of calls for personalization of education. Automatised adaptivity in serious games has been advocated as a potential instantiation of such calls. Yet little is known ...
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36.
  • Consensus mechanism with ma... Consensus mechanism with maximum-return modifications and minimum-cost feedback: A perspective of game theory
    Zhang, Bowen; Dong, Yucheng; Zhang, Hengjie ... European journal of operational research, 12/2020, Volume: 287, Issue: 2
    Journal Article
    Peer reviewed

    •Propose a novel two-side consensus mechanism based on the Stackelberg game.•Propose a best-response update method to model the decision makers’ behaviors.•Present two compensation strategies with ...
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37.
  • Understanding students’ gam... Understanding students’ game experiences throughout the developmental process of the number navigation game
    Bui, Phuong; Rodríguez-Aflecht, Gabriela; Brezovszky, Boglárka ... Educational technology research and development, 10/2020, Volume: 68, Issue: 5
    Journal Article
    Peer reviewed
    Open access

    Serious games for learning have received increased attention in recent years. However, empirical studies on students’ gaming experiences throughout the developmental process of serious games and ...
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38.
  • Parler le jeu vidéo Parler le jeu vidéo
    Hansen, Damien 2023, 2023-11-29
    eBook, Web Resource
    Peer reviewed
    Open access

    L’idée d’un langage ou d’une grammaire spécifiques au médium vidéoludique est une problématique qui refait ponctuellement surface, rassemblant des préoccupations propres aux études sur le jeu vidéo ...
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39.
  • The Game Maker's Apprentice The Game Maker's Apprentice
    Habgood, Jacob; Overmars, Mark 2006, 2006-07-06T00:00:00, 2006-03-01, c2006
    eBook

    The Game Maker's Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and ...
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40.
  • Finding resources, finding ... Finding resources, finding friends: using an alternate reality game for orientation and socialisation in a university enabling program
    Elsom, Sandra; Westacott, Marguerite; Stieler-Hunt, Colleen ... Interactive learning environments, 07/2023, Volume: 31, Issue: 5
    Journal Article
    Peer reviewed

    Game-based learning has been recognised as a strategy to increase students' engagement in higher education. Alternate reality games (ARG) provide players with the opportunity to apply newly developed ...
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