Graphical Language for Problem Solving KISHINAMI, Takeshi
Transactions of the Japan Society of Mechanical Engineers Series C,
2007, Volume:
73, Issue:
735
Journal Article
The information age gives the symbolic expressive form of humanity, which transforms the information of the visual symbol into the symbolic visual language, or called the transmission of the ...non-character information. It has surmounted the difficulties such as different languages and the writing problems, and also has met the modern people's instantaneity exchanging needs. This article attempts to explain the important meaning of graphic symbolization in the transmission of visual design as well as the significant function of the graphical visual language.
In this paper we discuss a graphical language for information retrieval and processing. A lot of recent activity has occurred in the area of improving access to database systems. However, current ...results are restricted to simple interfacing of database systems. We propose a graphical language for specifying complex applications.
This paper first presents the graphical method we have developed in our University in order to improve the teaching efficiency in Multitasking Real Time Programming and Industrial Computation ...Application Design.
This method is based upon the LA CATRE graphical language (Langage d’Aide à la Conception d’Application Temps REel) which acts as an overlayer to industrial standard real time executives (RTXs).
Then, we expose what has been our lecturing experience for 5 years now.
Extended Snobol picture pattern processor (ESP3) is a programming language and pattern recognition system which was designed for generating, recognizing, and manipulating two-dimensional line ...drawings. An ESP3 picture pattern describes a class of line drawings just as a Snobol pattern describes a class of strings. During pattern matching, a subject picture is searched for the occurrence of a sub-picture which matches a given picture pattern. The search of the subject picture is ordered left-to-right and top-to-bottom, and the search program uses scanner guidance information found in the picture pattern to limit the area of the subject picture to be searched. An experimental implementation of ESP3 has been developed to test the feasibility of the system. This paper describes the ESP3 picture patterns, the pattern matching operation, and the experimental implementation of ESP 3 .
GRAMPS, a graphics language interpreter has been developed in FORTRAN 77 to be used in conjunction with an interactive vector display list processor (Evans and Sutherland Multi-Picture-System). ...Several of the features of the language make it very useful and convenient for real-time scene construction, manipulation and animation. The GRAMPS language syntax allows natural interaction with scene elements as well as easy, interactive assignment of graphics input devices. GRAMPS facilitates the creation, manipulation and copying of complex nested picture structures. The language has a powerful macro feature that enables new graphics commands to be developed and incorporated interactively.
Animation may be acheived in GRAMPS by two different, yet mutually compatible means. Picture structures may contain "framed" data, which consist of a sequence of fixed objects. These structures may be displayed sequentially to give a traditional frame animation effect. In addition, transformation information on picture structures may be saved at any time in the form of new macro commands that will transform these structures from one saved state to another in a specified number of steps, yielding an interpolated transformation animation effect.
An overview of the GRAMPS command structure is given and several examples of application of the language to molecular modeling and animation are presented.