PeduliLindungi Mobile-Apps (PLMA) is a mobile-based e-Health application that was released by the Ministry of Communication and Information (KOMINFO) of the Republic of Indonesia in April 2020. Its ...goal is to help the government keep track of the Covid-19 Pandemic in Indonesia and stop it from spreading. PLMA is used to find Covid-19, keep track of it, warn people about it, and stop it from spreading. Reports say that more than 10,000,000 people have downloaded PLMA, and KOMINFO has told all citizens that they must use this app. But PLMA was criticized by people who used its apps because of problems like application errors, data leaks, and mistakes in user data. Also, as of September 29, 2021, 470,521 people had reviewed it on the Google Play Store, giving it an average score of 3.8. The score from the PLMA review shows that the application needs to be improved. PLMA also gets complaints about how hard it is to navigate, how features aren't clear, how there are problems with connection and performance, how personal data isn't safe, and how hard it is to get to. The purpose of the research is to investigate and evaluate PLMA which focuses on the user experience (UX) or user interface (UI) of application users. UI/UX in PLMA has been measured or evaluated in a few studies, but the numbers are still very small and limited. Minge (2020) came up with the meCUE 2.0 framework as a way to evaluate an application user experience service. It is a fairly new and comprehensive framework. The MeCUE 2.0 Framework has a questionnaire with 34 statement items. It is made up of 4 modules: Modules I and II (Perception of quality of instrumental and non-instrumental products), Module III (Emotions), Module IV (Consequences), and Module V (Overall Evaluation). In the first step of this study, the meCUE 2.0 questionnaire was translated and then given to 50 people. The results showed that the UI/UX ratings for PLMA were 3.17 for usefulness, 4 for usability, 3.33 for visual aesthetics, 3 for status, 3.67 for commitment, 3.67 for positive emotions, 2.67 for negative emotions, 3.67 for intention to use, 2.67 for product loyalty, and 3.67 for overall evaluation.(107.00). This research makes a contribution both in terms of ideas and in terms of how it can be used. For example, it tells UX designers and policymakers that they should pay attention to important factors while developing PLMAs.
Standardized questionnaires are one of the methods used to evaluate User Experience (UX). Standardized questionnaires are composed of an invariable group of questions that users answer themselves ...after using a product or system. They are considered reliable and economical to apply. The standardized questionnaires most recognized for UX evaluation are AttrakDiff, UEQ, and meCUE. Although the structure, format, and content of each of the questionnaires are known in detail, there is no systematic literature review (SLR) that categorizes the uses of these questionnaires in primary studies. This SLR presents the eligibility protocol and the results obtained by reviewing 946 papers from four digital databases, of which 553 primary studies were analyzed in detail. Different characteristics of use were obtained, such as which questionnaire is used more extensively, in which geographical context, and the size of the sample used in each study, among others.
A key factor influencing the effectiveness of a user interface is the usability resulting from its design, and the overall experience generated while using it, through any kind of device. The two ...main design trends that prevail in the field of user interface design is skeuomorphism and flat design. Skeuomorphism was used in UI design long before flat design and it is built upon the notion of metaphors and affordances. Flat design is the main design trend used in most UIs today and, unlike skeuomorphic design, it is considered as a way to explore the digital medium without trying to reproduce the appearance of the physical world. This paper investigates how users perceive the two design approaches at the level of icon design (in terms of icon recognizability, recall and effectiveness) based on series of experiments and on data collected via a Tobii eye tracker. Moreover, the paper poses the question whether users perceive an overall flat design as more aesthetically attractive or more usable than a skeuomorphic equivalent. All tested hypotheses regarding potential effect of design approach on icon recognizability, task completion time, or number of errors were rejected but users perceived flat design as more usable. The last issue considered was how users respond to functionally equivalent flat and skeuomorphic variations of websites when given specific tasks to execute. Most tested hypotheses that website design affects task completion durations, user expected and experienced difficulty, or SUS (System Usability Scale) and meCUE questionnaires scores were rejected but there was a correlation between skeuomorphic design and increased experienced difficulty, as well as design type and SUS scores but not in both websites examined.
Penelitian ini dilakukan untuk mengukur pengalaman pengguna pada aplikasi pemesanan hotel OYO. Pengalaman pengguna diukur dengan metode meCUE 2.0 yang menggunakan rentang skala likert sebanyak 7. ...Lalu terdapat 10 instrumen yang terdiri dari usefullness, usability, estetika visual, status, komitmen, emosi positif, emosi negatif, loyalitas produk, niat untuk menggunakan, dan evaluasi keseluruhan. Alat bantu untuk mengolah data survei adalah kuesioner meCUE yang bertujuan untuk melihat kemungkinan penilaian cepat yang dilakukan oleh end-user yang komprehensif. Link kuesioner disebarkan secara online dan dibutuhkan dalam mengambil data survei. Setelah dikumpulkan data survei, didapatkan hasil pengukuran dari 10 isntrumen yaitu sebesar 5,20 (usefullness), 5,67 (usability), 5,33 (estetika visual), 4,27 (status), 2,90 (komitmen), 4,66 (emosi positif), 2,66 (emosi negatif), 3,58 (loyalitas produk), 3,85 (niat untuk menggunakan) dan 3,33 (evaluasi keseluruhan). Hasil tersebut dinilai cukup baik secara menyeluruh.
The user experience (UX) of an item must be evaluated by assessing its user experience as a key feature of product growth. There are several frameworks for user experience assessment questionnaires, ...one of which is very popular: meCUE. However, the meCUE framework was originally developed in German, then in English, and no research has yet been conducted to develop the Indonesian version of the meCUE framework. This study aims to adapt the meCUE 2.0 framework into the Indonesian version using cross-cultural adaptation and reliability testing. The meCUE 2.0 framework is a user experience questionnaire consisting of 33 questions detailed in Modules I and II, on Perception of instrumental and non-instrumental product qualities, Module III on Emotions, and Module IV on Consequences. This adaptation version is then tested against the Smart Regency Service Application, namely Pamekasan Smart Mobile Application (PSMA), involving 15 respondents from technical and non-technical backgrounds who will be given facial validity and 60 respondents to verify the validity of the Indonesian version of meCUE 2.0 for the various populations. The test results of Cronbach's Alpha from the adaptation version in Indonesian for the meCUE 2.0 framework are 0.868 for module I, 0.870 for module II, 0.894 for module III, and 0.841 for module IV, which concludes that this version can be relied on for use by user experience practitioners. This adaptation version is expected to help researchers and user experience practitioners in Indonesia evaluate product user experiences.
In the context of Indonesia, the number of regencies is four times the number of cities in the 2020 government administration area data record. This record shows that the development of ICT in ...regency's areas must be a serious concern. However, the survey shows that very few studies are still exploring and examining the various dimensions of Smart Regencies. This study aimed to evaluate the user experience of two Smart Regency applications, namely Pamekasan Smart Mobile Apps (PSMA) and Sumekar Online Mobile Apps (SOMA). The method used is the meCUE 2.0 framework, a relatively new and comprehensive framework for assessing a user experience application service. The MeCUE 2.0 framework contains a questionnaire consisting of 4 modules, namely Modul I & II (Perception of instrumental and non-instrumental product qualities), Modul III (Emotions), Modul IV (Consequences), and Modul V (Overall evaluation), with a total of 34 statements items. The first stage in this research, namely translating the meCUE 2.0 questionnaire and then distributing it to 60 respondents. So, the results measured using the meCUE 2.0 assessment can be given. The results of the calculation of the highest average value for PSMA are usability indicators (3.81), commitment (3.81), and product loyalty (3.83), and the lowest average value is on the status indicator (3.21), at SOMA the highest average value is the indicator commitment (3.21), positive emoticon (3.21) and product loyalty (3.4), and the average value on the negative emoticon indicator (1.86). The mean scores for the overall UX performance were 3.44 for PSMA and 3.07 for SOMA. This research contributes conceptually and practically by providing UX designers and policymakers recommendations to pay attention to important factors in the development of smart regency applications.
"I hope that this survey is a joke because it made me laugh so much". This quote is just one example of many negative respondents' reactions gathered during a large-scale user experience (UX) study. ...Unfortunately, the survey was no joke, rather a well-constructed and validated standardized UX scale. This paper critically reflects on the use and relevance of standardized UX scales for the evaluation of UX in business contexts. We report on a real-world use case where the meCUE questionnaire has been used to assess employees' experience (N=263) with their organization's intranet. Strong users' reactions to the survey's items and statistical analyses both suggest that the scale is unsuitable for the evaluation of business-oriented systems. Drawing on the description of this inadequacy, we discuss the quality of academic UX tools, calling into question the relevance for practice of academic methods.
Recenzia volumelor: „Opere. Publicistica, I-II” de G. Călinescu; ediţie coordonată de Nicolae Mecu; prefaţă de Eugen Simion. Bucureşti : Fundaţia națională pentru știinţă şi artă, 2006.
...Cronica literară
Cruce latină, realizată din marmură albă, care are coloana evazată în partea inferioară. Soclul, care susține crucea, este format din două blocuri prismatice, realizate din piatră buciardată, ...suprapuse. Pe cruce este incizat text. Dimensiuni: Înălțime (h): 2,92m/ Lungime brațe (L. br.): 1,04m/ Lățime (l): 0,30m.
Mențiuni despre monument: Stare bună de conservare.
Inscripții pe monument: Pe latura vestică a soclului: „1916-1918” NUME DE EROI (3) „1941-1945” NUME DE EROI (18) „1941” NUME DE EROI (17) Pe latura posterioară: „EROII DIN 1916-1918” NUME DE EROI (58)
Latin cross, made of white marble, which has the column flared in the lower part. The socket, which supports the cross, consists of two prismatic blocks, made of overlapped, carved stone. On the cross is incised text. Dimensions: Height (h): 2.92m/Arm length (L. br.): 1.04m/Width (l): 0.30m.
Mentions about the monument: Good state of conservation.
Cruce latină, realizată din marmură albă, care are coloana evazată în partea inferioară. Soclul, care susține crucea, este format din două blocuri prismatice, realizate din piatră buciardată, suprapuse. Pe cruce este incizat text. Dimensiuni: Înălțime (h): 2,92m/ Lungime brațe (L. br.): 1,04m/ Lățime (l): 0,30m.
Mențiuni despre monument: Stare bună de conservare.