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  • Differentiable transient re... Differentiable transient rendering
    Yi, Shinyoung; Kim, Donggun; Choi, Kiseok ... ACM transactions on graphics, 12/2021, Volume: 40, Issue: 6
    Journal Article
    Peer reviewed
    Open access

    Recent differentiable rendering techniques have become key tools to tackle many inverse problems in graphics and vision. Existing models, however, assume steady-state light transport, i.e., infinite ...
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  • EyeNeRF EyeNeRF
    Li, Gengyan; Meka, Abhimitra; Mueller, Franziska ... ACM transactions on graphics, 07/2022, Volume: 41, Issue: 4
    Journal Article
    Peer reviewed
    Open access

    A unique challenge in creating high-quality animatable and relightable 3D avatars of real people is modeling human eyes, particularly in conjunction with the surrounding periocular face region. The ...
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  • Path-space differentiable r... Path-space differentiable rendering
    Zhang, Cheng; Miller, Bailey; Yan, Kai ... ACM transactions on graphics, 07/2020, Volume: 39, Issue: 4
    Journal Article
    Peer reviewed
    Open access

    Physics-based differentiable rendering, the estimation of derivatives of radiometric measures with respect to arbitrary scene parameters, has a diverse array of applications from solving ...
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  • Point‐Based Neural Renderin... Point‐Based Neural Rendering with Per‐View Optimization
    Kopanas, Georgios; Philip, Julien; Leimkühler, Thomas ... Computer graphics forum, July 2021, Volume: 40, Issue: 4
    Journal Article
    Peer reviewed
    Open access

    There has recently been great interest in neural rendering methods. Some approaches use 3D geometry reconstructed with Multi‐View Stereo (MVS) but cannot recover from the errors of this process, ...
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  • Neural actor Neural actor
    ACM transactions on graphics
    Journal Article
    Peer reviewed
    Open access
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  • Separable Subsurface Scatte... Separable Subsurface Scattering
    Jimenez, Jorge; Zsolnai, Károly; Jarabo, Adrian ... Computer graphics forum, September 2015, Volume: 34, Issue: 6
    Journal Article
    Peer reviewed
    Open access

    In this paper, we propose two real‐time models for simulating subsurface scattering for a large variety of translucent materials, which need under 0.5 ms per frame to execute. This makes them a ...
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  • SkyGAN: Realistic Cloud Ima... SkyGAN: Realistic Cloud Imagery for Image‐based Lighting
    Mirbauer, Martin; Rittig, Tobias; Iser, Tomáš ... Computer graphics forum, February 2024, Volume: 43, Issue: 1
    Journal Article
    Peer reviewed
    Open access

    Achieving photorealism when rendering virtual scenes in movies or architecture visualizations often depends on providing a realistic illumination and background. Typically, spherical environment maps ...
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  • Scalable inside-out image-b... Scalable inside-out image-based rendering
    Hedman, Peter; Ritschel, Tobias; Drettakis, George ... ACM transactions on graphics, 11/2016, Volume: 35, Issue: 6
    Journal Article
    Peer reviewed
    Open access

    Our aim is to give users real-time free-viewpoint rendering of real indoor scenes, captured with off-the-shelf equipment such as a high-quality color camera and a commodity depth sensor. Image-based ...
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  • DONeRF: Towards Real‐Time R... DONeRF: Towards Real‐Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networks
    Neff, T.; Stadlbauer, P.; Parger, M. ... Computer graphics forum, July 2021, 2021-07-00, 20210701, Volume: 40, Issue: 4
    Journal Article
    Peer reviewed
    Open access

    The recent research explosion around implicit neural representations, such as NeRF, shows that there is immense potential for implicitly storing high‐quality scene and lighting information in compact ...
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  • Deep appearance models for ... Deep appearance models for face rendering
    Lombardi, Stephen; Saragih, Jason; Simon, Tomas ... ACM transactions on graphics, 08/2018, Volume: 37, Issue: 4
    Journal Article
    Peer reviewed
    Open access

    We introduce a deep appearance model for rendering the human face. Inspired by Active Appearance Models, we develop a data-driven rendering pipeline that learns a joint representation of facial ...
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