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21.
  • Path replay backpropagation Path replay backpropagation
    Vicini, Delio; Speierer, Sébastien; Jakob, Wenzel ACM transactions on graphics, 08/2021, Volume: 40, Issue: 4
    Journal Article
    Peer reviewed

    Differentiable physically-based rendering has become an indispensable tool for solving inverse problems involving light. Most applications in this area jointly optimize a large set of scene ...
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22.
  • Monte Carlo estimators for ... Monte Carlo estimators for differential light transport
    Zeltner, Tizian; Speierer, Sébastien; Georgiev, Iliyan ... ACM transactions on graphics, 08/2021, Volume: 40, Issue: 4
    Journal Article
    Peer reviewed

    Physically based differentiable rendering algorithms propagate derivatives through realistic light transport simulations and have applications in diverse areas including inverse reconstruction and ...
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23.
  • Light Field Reconstruction ... Light Field Reconstruction Using Shearlet Transform
    Vagharshakyan, Suren; Bregovic, Robert; Gotchev, Atanas IEEE transactions on pattern analysis and machine intelligence, 2018-Jan.-1, 2018-01-00, 2018-1-1, 20180101, Volume: 40, Issue: 1
    Journal Article
    Peer reviewed
    Open access

    In this article we develop an image based rendering technique based on light field reconstruction from a limited set of perspective views acquired by cameras. Our approach utilizes sparse ...
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24.
  • DR.JIT DR.JIT
    Jakob, Wenzel; Speierer, Sébastien; Roussel, Nicolas ... ACM transactions on graphics, 07/2022, Volume: 41, Issue: 4
    Journal Article
    Peer reviewed
    Open access

    DR.JIT is a new just-in-time compiler for physically based rendering and its derivative. DR.JIT expedites research on these topics in two ways: first, it traces high-level simulation code (e.g., ...
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25.
  • A Survey of Volumetric Illu... A Survey of Volumetric Illumination Techniques for Interactive Volume Rendering
    Jönsson, Daniel; Sundén, Erik; Ynnerman, Anders ... Computer graphics forum, February 2014, Volume: 33, Issue: 1
    Journal Article
    Peer reviewed
    Open access

    Interactive volume rendering in its standard formulation has become an increasingly important tool in many application domains. In recent years several advanced volumetric illumination techniques to ...
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26.
  • TRIPS: Trilinear Point Spla... TRIPS: Trilinear Point Splatting for Real‐Time Radiance Field Rendering
    Franke, Linus; Rückert, Darius; Fink, Laura ... Computer graphics forum, 20/May , Volume: 43, Issue: 2
    Journal Article
    Peer reviewed
    Open access

    Point‐based radiance field rendering has demonstrated impressive results for novel view synthesis, offering a compelling blend of rendering quality and computational efficiency. However, also latest ...
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27.
  • Time‐Warped Foveated Render... Time‐Warped Foveated Rendering for Virtual Reality Headsets
    Franke, Linus; Fink, Laura; Martschinke, Jana ... Computer graphics forum, February 2021, 2021-02-00, 20210201, Volume: 40, Issue: 1
    Journal Article
    Peer reviewed
    Open access

    Rendering in real time for virtual reality headsets with high user immersion is challenging due to strict framerate constraints as well as due to a low tolerance for artefacts. Eye tracking‐based ...
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28.
  • Temporal Coherence Methods ... Temporal Coherence Methods in Real-Time Rendering
    Scherzer, Daniel; Yang, Lei; Mattausch, Oliver ... Computer graphics forum, December 2012, Volume: 31, Issue: 8
    Journal Article
    Peer reviewed
    Open access

    Nowadays, there is a strong trend towards rendering to higher‐resolution displays and at high frame rates. This development aims at delivering more detail and better accuracy, but it also comes at a ...
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  • Modular primitives for high... Modular primitives for high-performance differentiable rendering
    Laine, Samuli; Hellsten, Janne; Karras, Tero ... ACM transactions on graphics, 11/2020, Volume: 39, Issue: 6
    Journal Article
    Peer reviewed
    Open access

    We present a modular differentiable renderer design that yields performance superior to previous methods by leveraging existing, highly optimized hardware graphics pipelines. Our design supports all ...
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30.
  • Differentiable vector graph... Differentiable vector graphics rasterization for editing and learning
    Li, Tzu-Mao; Lukáč, Michal; Gharbi, Michaël ... ACM transactions on graphics, 11/2020, Volume: 39, Issue: 6
    Journal Article
    Peer reviewed
    Open access

    We introduce a differentiable rasterizer that bridges the vector graphics and raster image domains, enabling powerful raster-based loss functions, optimization procedures, and machine learning ...
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