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  • Parameterization, Feature E... Parameterization, Feature Extraction and Binary Encoding for the Visualization of Tree‐Like Structures
    Lichtenberg, N.; Lawonn, K. Computer graphics forum, February 2020, 2020-02-00, 20200201, Volume: 39, Issue: 1
    Journal Article
    Peer reviewed
    Open access

    The study of vascular structures, using medical 3D models, is an active field of research. Illustrative visualizations have been applied to this domain in multiple ways. Researchers made the ...
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32.
  • Neural Point Catacaustics f... Neural Point Catacaustics for Novel-View Synthesis of Reflections
    Kopanas, Georgios; Leimkühler, Thomas; Rainer, Gilles ... ACM transactions on graphics, 12/2022, Volume: 41, Issue: 6
    Journal Article
    Peer reviewed
    Open access

    View-dependent effects such as reflections pose a substantial challenge for image-based and neural rendering algorithms. Above all, curved reflectors are particularly hard, as they lead to highly ...
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33.
  • Rate-Rendering Distortion O... Rate-Rendering Distortion Optimized Preprocessing for Texture Map Compression of 3D Reconstructed Scenes
    Kim, Soowoong; Do, Jihoon; Kang, Jungwon ... IEEE transactions on circuits and systems for video technology, 05/2024, Volume: 34, Issue: 5
    Journal Article
    Peer reviewed
    Open access

    Textured meshes are widely used in computer graphics to represent 3D scenes, with UV mapping playing a crucial role in establishing a bijective mapping between the 3D mesh surface and a 2D texture. ...
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34.
  • Image‐Based Tree Variations Image‐Based Tree Variations
    Argudo, Oscar; Andújar, Carlos; Chica, Antoni Computer graphics forum, February 2020, Volume: 39, Issue: 1
    Journal Article, Publication
    Peer reviewed
    Open access

    The automatic generation of realistic vegetation closely reproducing the appearance of specific plant species is still a challenging topic in computer graphics. In this paper, we present a new ...
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35.
  • Neural Rendering and Reenac... Neural Rendering and Reenactment of Human Actor Videos
    Liu, Lingjie; Xu, Weipeng; Zollhöfer, Michael ... ACM transactions on graphics, 11/2019, Volume: 38, Issue: 5
    Journal Article
    Peer reviewed
    Open access

    We propose a method for generating video-realistic animations of real humans under user control. In contrast to conventional human character rendering, we do not require the availability of a ...
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36.
  • Single‐image Tomography: 3D... Single‐image Tomography: 3D Volumes from 2D Cranial X‐Rays
    Henzler, Phlipp; Rasche, Volker; Ropinski, Timo ... Computer graphics forum, 20/May , Volume: 37, Issue: 2
    Journal Article
    Peer reviewed
    Open access

    As many different 3D volumes could produce the same 2D x‐ray image, inverting this process is challenging. We show that recent deep learning‐based convolutional neural networks can solve this task. ...
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37.
  • Towards foveated rendering ... Towards foveated rendering for gaze-tracked virtual reality
    Patney, Anjul; Salvi, Marco; Kim, Joohwan ... ACM transactions on graphics, 11/2016, Volume: 35, Issue: 6
    Journal Article
    Peer reviewed

    Foveated rendering synthesizes images with progressively less detail outside the eye fixation region, potentially unlocking significant speedups for wide field-of-view displays, such as head mounted ...
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  • TensoSDF: Roughness-aware T... TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction
    Li, Jia; Wang, Lu; Zhang, Lei ... ACM transactions on graphics, 19/07, Volume: 43, Issue: 4
    Journal Article
    Peer reviewed

    Reconstructing objects with realistic materials from multi-view images is problematic, since it is highly ill-posed. Although the neural reconstruction approaches have exhibited impressive ...
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  • ZeroGrads: Learning Local S... ZeroGrads: Learning Local Surrogates for Non-Differentiable Graphics
    Fischer, Michael; Ritschel, Tobias ACM transactions on graphics, 19/07, Volume: 43, Issue: 4
    Journal Article
    Peer reviewed
    Open access

    Gradient-based optimization is now ubiquitous across graphics, but unfortunately can not be applied to problems with undefined or zero gradients. To circumvent this issue, the loss function can be ...
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  • Conditional Mixture Path Gu... Conditional Mixture Path Guiding for Differentiable Rendering
    Fan, Zhimin; Shi, Pengcheng; Guo, Mufan ... ACM transactions on graphics, 19/07, Volume: 43, Issue: 4
    Journal Article
    Peer reviewed

    The efficiency of inverse optimization in physically based differentiable rendering heavily depends on the variance of Monte Carlo estimation. Despite recent advancements emphasizing the necessity of ...
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