NUK - logo

Search results

Basic search    Advanced search   
Search
request
Library

Currently you are NOT authorised to access e-resources NUK. For full access, REGISTER.

47 48 49 50
hits: 31,008
481.
  • Multiscale Natural Scene St... Multiscale Natural Scene Statistical Analysis for No-Reference Quality Evaluation of DIBR-Synthesized Views
    Gu, Ke; Qiao, Junfei; Lee, Sanghoon ... IEEE transactions on broadcasting, 03/2020, Volume: 66, Issue: 1
    Journal Article
    Peer reviewed

    This paper proposes to blindly evaluate the quality of images synthesized via a depth image-based rendering (DIBR) procedure. As a significant branch of virtual reality (VR), superior DIBR techniques ...
Full text
482.
  • An Overview of Digital Vide... An Overview of Digital Video Watermarking
    Asikuzzaman, Md; Pickering, Mark R. IEEE transactions on circuits and systems for video technology, 09/2018, Volume: 28, Issue: 9
    Journal Article
    Peer reviewed

    The illegal distribution of a digital movie is a common and significant threat to the film industry. With the advent of high-speed broadband Internet access, a pirated copy of a digital video can now ...
Full text
483.
  • Adaptively Placed Multi-Gri... Adaptively Placed Multi-Grid Scene Representation Networks for Large-Scale Data Visualization
    Wurster, Skylar W.; Xiong, Tianyu; Shen, Han-Wei ... IEEE transactions on visualization and computer graphics, 01/2024, Volume: 30, Issue: 1
    Journal Article
    Peer reviewed
    Open access

    Scene representation networks (SRNs) have been recently proposed for compression and visualization of scientific data. However, state-of-the-art SRNs do not adapt the allocation of available network ...
Full text
484.
  • Attribute-Aware RBFs: Inter... Attribute-Aware RBFs: Interactive Visualization of Time Series Particle Volumes Using RT Core Range Queries
    Morrical, Nate; Zellmann, Stefan; Sahistan, Alper ... IEEE transactions on visualization and computer graphics, 01/2024, Volume: 30, Issue: 1
    Journal Article
    Peer reviewed

    Smoothed-particle hydrodynamics (SPH) is a mesh-free method used to simulate volumetric media in fluids, astrophysics, and solid mechanics. Visualizing these simulations is problematic because these ...
Full text
485.
  • NeFF: Neural Feature Fields... NeFF: Neural Feature Fields for Few-Shot View Synthesis Addressing the Shape-Radiance Ambiguity
    Chang, Yuan; Ding, Peng; Shen, Yun ... IEEE signal processing letters, 2024, Volume: 31
    Journal Article
    Peer reviewed

    We present NeFF, a 3D neural scene representation estimated from captured images. Neural radiance fields(NeRF) have demonstrated their excellent performance for image based photo-realistic ...
Full text
486.
  • Fast Compressed Segmentatio... Fast Compressed Segmentation Volumes for Scientific Visualization
    Piochowiak, Max; Dachsbacher, Carsten IEEE transactions on visualization and computer graphics, 01/2024, Volume: 30, Issue: 1
    Journal Article
    Peer reviewed
    Open access

    Voxel-based segmentation volumes often store a large number of labels and voxels, and the resulting amount of data can make storage, transfer, and interactive visualization difficult. We present a ...
Full text
487.
  • Depth Image-Based Rendering... Depth Image-Based Rendering With Advanced Texture Synthesis for 3-D Video
    Ndjiki-Nya, P; Koppel, M; Doshkov, D ... IEEE transactions on multimedia, 2011-June, 2011-6-00, Volume: 13, Issue: 3
    Journal Article
    Peer reviewed
    Open access

    A depth image-based rendering (DIBR) approach with advanced inpainting methods is presented. The DIBR algorithm can be used in 3-D video applications to synthesize a number of different perspectives ...
Full text

PDF
488.
  • Progressive Transient Photo... Progressive Transient Photon Beams
    Marco, Julio; Guillén, Ibón; Jarosz, Wojciech ... Computer graphics forum, September 2019, 2019-09-00, 20190901, Volume: 38, Issue: 6
    Journal Article
    Peer reviewed
    Open access

    In this work, we introduce a novel algorithm for transient rendering in participating media. Our method is consistent, robust and is able to generate animations of time‐resolved light transport ...
Full text

PDF
489.
  • Automatic Mesh and Shader L... Automatic Mesh and Shader Level of Detail
    Liang, Yuzhi; Song, Qi; Wang, Rui ... IEEE transactions on visualization and computer graphics, 2023-Oct.-1, 2023-10-1, 20231001, Volume: 29, Issue: 10
    Journal Article
    Peer reviewed

    The level of detail (LOD) technique has been widely exploited as a key rendering optimization in many graphics applications. Numerous approaches have been proposed to automatically generate different ...
Full text
490.
  • Haptic force rendering of r... Haptic force rendering of rigid-body interactions: A systematic review
    Wang, Yang; Feng, Lei; Andersson, Kjell Advances in Mechanical Engineering, 09/2021, Volume: 13, Issue: 9
    Book Review, Journal Article
    Peer reviewed
    Open access

    Haptic rendering has been developing for decades with different rendering approaches and many factors that affect the stability when rendering rigid-body interactions have been investigated. To get ...
Full text

PDF
47 48 49 50
hits: 31,008

Load filters