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hits: 11
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  • Benchmarking Large Language... Benchmarking Large Language Model (LLM) Performance for Game Playing via Tic-Tac-Toe
    Topsakal, Oguzhan; Harper, Jackson B. Electronics (Basel), 04/2024, Volume: 13, Issue: 8
    Journal Article
    Peer reviewed
    Open access

    This study investigates the strategic decision-making abilities of large language models (LLMs) via the game of Tic-Tac-Toe, renowned for its straightforward rules and definitive outcomes. We ...
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  • Text-Based Games as Potenti... Text-Based Games as Potential Media for Improving Reading Behaviour in Indonesia
    Kerthyayana Manuaba, Ida Bagus Procedia computer science, 2017, 2017-00-00, Volume: 116
    Journal Article
    Peer reviewed
    Open access

    Reading behaviour is an important factor in building a society that is ready to face the global competition era. Reading behaviour has become important since it helps people to develop their mind; ...
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  • Peril-sensitive sunglasses,... Peril-sensitive sunglasses, superheroes in miniature, and pink polka-dot boxers: Artifact and collectible video game feelies, play, and the paratextual gaming experience
    Peters, Ian M. Transformative works and cultures, 06/2014, Volume: 16
    Journal Article
    Peer reviewed
    Open access

    Material artifacts included in video game packaging, referred to in the industry as feelies, operate as media paratexts that are both extensions of and separate from the video games that inspired ...
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  • THE PROJECT OF TEXT ADVENTURE GAME FOR STUDYING THE PARAMEDICAL ALGORITHMS
    Dubinsky, Alexey; Zhykharieva, Yana The International Scientific Conference eLearning and Software for Education, 01/2020, Volume: 1
    Conference Proceeding

    First aid skills are an important part of medical's competency. The set of instructions for first aid operations are officially approved by the state. These instruction texts are the algorithms. ...
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  • Learning Game Programming Through Narrative, Sound Effects, and Music in Text-Based Games: A Creative Approach to Digital Game Education
    Moro, Glaucio H. M.; Carvilhe, Claudio R. V.; de Paula, Bruno C. ... 2023 IEEE Frontiers in Education Conference (FIE), 2023-Oct.-18
    Conference Proceeding

    Within the tradition of Digital Game courses, the use and teaching of programming is seen as essential for students to work on skills and gain knowledge to develop an artifact. However, for students ...
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  • Investigating the Perceived... Investigating the Perceived Player Experience and Short-term Learning of the Text-based Java Programming Serious Game “Rise of the Java Emperor”
    TSIOTRAS, Dimitrios; XINOGALOS, Stelios Informatics in education, 2021, Volume: 20, Issue: 1
    Journal Article
    Peer reviewed
    Open access

    There has been an active movement towards fun learning, using games in education. This article introduces the text-based serious game “Rise of the Java Emperor” that aims to support students in ...
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  • Knowledge-enhanced Agents f... Knowledge-enhanced Agents for Interactive Text Games
    Chhikara, Prateek; Zhang, Jiarui; Ilievski, Filip ... Proceedings of the 12th Knowledge Capture Conference 2023, 12/2023
    Conference Proceeding
    Open access

    Communication via natural language is a key aspect of machine intelligence, and it requires computational models to learn and reason about world concepts, with varying levels of supervision. ...
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  • Deep Reinforcement Learning with Transformers for Text Adventure Games
    Xu, Yunqiu; Chen, Ling; Fang, Meng ... 2020 IEEE Conference on Games (CoG), 2020-Aug.
    Conference Proceeding

    In this paper, we study transformers for text-based games. As a promising replacement of recurrent modules in Natural Language Processing (NLP) tasks, the transformer architecture could be treated as ...
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  • Comprehensible Context-driven Text Game Playing
    Yin, Xusen; May, Jonathan 2019 IEEE Conference on Games (CoG), 2019-Aug.
    Conference Proceeding
    Open access

    In order to train a computer agent to play a text-based computer game, we must represent each hidden state of the game. A Long Short-Term Memory (LSTM) model running over observed texts is a common ...
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