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Miklošičeva knjižnica - FPNM, Maribor (PEFMB)
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Miklošičeva knjižnica - FPNM bo od 17. 6. 2024 do 30. 9. 2024 odprta vsak dan od ponedljka do petka od 8.00 do 14.00.

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Kolektiv Miklošičeve knjižnice - FPNM
  • The potential of video games for vocabulary acquisition among secondary school students [Elektronski vir] : m. a. thesis
    Utroša, Martin
    The Master's Thesis deals with the potential of video games as a medium for passive vocabulary acquisition. The Thesis is aimed at teachers of secondary school students, who are better suited for ... this kind of passive learning. Video games have the potential to enhance existing vocabulary or teach new vocabulary to students outside the classroom. While research has been done on vocabulary acquisition in active player interaction in multiplayer video games, the focus here is on the potential of single-player, story-driven video games as a means to enhance existing vocabulary and teach new vocabulary. Several studies have been done on video games being used for language learning and education. Because of this, even a genre of didactic video games has been developed - serious games, which focus on engaged learning. Despite this, several issues emerged concerning students and their behaviour, especially in the case of violent video games, which were believed to increase violent behaviour; however, this bias was disputed by several researchers. Alongside engaged learning, video games tend to push the boundaries of the linear narrative, making it non-linear and allowing the player to change the story's outcome if the game is designed to be played this way. This is especially true for adventure games. The Master's Thesis focuses on enhancing existing vocabulary that was taught in the classroom and comparing the vocabulary of the chosen games to the vocabulary from selected, approved coursebooks used from the second year of secondary school upward. The research found positive results. However, the execution of passive vocabulary acquisition through video games has proven quite difficult, and several factors from video game popularity, to monetary issues, and time available for playing the games have been brought up.
    Vrsta gradiva - magistrsko delo ; neleposlovje za odrasle
    Založništvo in izdelava - Maribor : [M. Utroša], 2022
    Jezik - angleški
    COBISS.SI-ID - 135144451