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zadetkov: 21
1.
  • Normalizing player surveill... Normalizing player surveillance through video game infographics
    Švelch, Jan New media & society, 06/2024, Letnik: 26, Številka: 6
    Journal Article
    Recenzirano

    As video game production is becoming increasingly data-driven, player surveillance shapes the everyday realities of users and developers. Remote online tracking and the resulting optimization and ...
Celotno besedilo
2.
  • Resisting the perpetual upd... Resisting the perpetual update: Struggles against protocological power in video games
    Švelch, Jan New media & society, 07/2019, Letnik: 21, Številka: 7
    Journal Article
    Recenzirano
    Odprti dostop

    This article explores the evolution of video game updates and patches from a mechanism of customer support to a tool of control over the way games are played in the ecosystem of digital gaming ...
Celotno besedilo

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3.
  • Developer Credit: Para-Indu... Developer Credit: Para-Industrial Hierarchies of In-Game Credit Attribution in the Video Game Industry
    Švelch, Jan Games and culture, 05/2022, Letnik: 17, Številka: 3
    Journal Article
    Recenzirano

    Developer credit has been a contested issue in the video game industry since the 1970–80s, when Atari prevented its programmers from publicly claiming authorship for games they had developed. The ...
Celotno besedilo
4.
  • Mediatization of a card gam... Mediatization of a card game: Magic: The Gathering, esports, and streaming
    Švelch, Jan Media, culture & society, 09/2020, Letnik: 42, Številka: 6
    Journal Article
    Recenzirano
    Odprti dostop

    Magic: The Gathering is a household name among analog games. Its publisher, Wizards of the Coast, has experimented with digital adaptations since the late 1990s, however, it was only in 2018–2019 ...
Celotno besedilo

PDF
5.
  • Mediatization of tabletop r... Mediatization of tabletop role-playing: The intertwined cases of Critical Role and D&D Beyond
    Švelch, Jan Convergence (London, England), 12/2022, Letnik: 28, Številka: 6
    Journal Article
    Recenzirano

    Tabletop role-playing has grown from a niche of analog gaming into a mainstay of popular culture. The original face-to-face way of playing has been complemented by online play using dedicated digital ...
Celotno besedilo
6.
  • Redefining screenshots: Tow... Redefining screenshots: Toward critical literacy of screen capture practices
    Švelch, Jan Convergence (London, England), 04/2021, Letnik: 27, Številka: 2
    Journal Article
    Recenzirano

    With the help of screenshots, human and nonhuman actors alike document their professional and leisure encounters with screen-based technologies. In this article, I investigate how and why screenshots ...
Celotno besedilo
7.
  • Shadow academy of video gam... Shadow academy of video game production-industrial reflexivity of Mythic Quest: Raven's Banquet
    Švelch, Jan Critical studies in media communication, 01/2021, Letnik: 38, Številka: 1
    Journal Article
    Recenzirano

    The video game industry is known for its secretive nature, which limits the amount of public disclosure about video game production. In this context, in which even developer postmortems are believed ...
Celotno besedilo
8.
  • “Definitive playthrough”: B... “Definitive playthrough”: Behind-the-scenes narratives in let’s plays and streaming content by video game voice actors
    Švelch, Jan; Švelch, Jaroslav New media & society, 05/2022, Letnik: 24, Številka: 5
    Journal Article
    Recenzirano

    Commented gameplay video is an established form of online media content, attracting millions of viewers on YouTube and Twitch and usually created by fans and players. This article, however, brings ...
Celotno besedilo
9.
  • Game Production Studies Game Production Studies
    03/2021
    eBook
    Odprti dostop

    Video games have entered the cultural mainstream and in terms of economic profits they now rival established entertainment industries such as film or television. As careers in video game development ...
Celotno besedilo
10.
  • “Never Good Enough”: Player... “Never Good Enough”: Player Identities, Experiences, and Coping Strategies of Women in Czech Video Game Journalism
    Fousek Krobová, Tereza; Švelch, Jan Games and culture, 06/2024, Letnik: 19, Številka: 4
    Journal Article
    Recenzirano

    In this article, we examine the position of women in Czech video game journalism and the strategies they use to cope with sexism. To this end, we conducted eight in-depth interviews with currently ...
Celotno besedilo
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zadetkov: 21

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