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zadetkov: 80
1.
  • A Review of Eye Gaze in Vir... A Review of Eye Gaze in Virtual Agents, Social Robotics and HCI: Behaviour Generation, User Interaction and Perception
    Ruhland, K.; Peters, C. E.; Andrist, S. ... Computer graphics forum, September 2015, Letnik: 34, Številka: 6
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    A person's emotions and state of mind are apparent in their face and eyes. As a Latin proverb states: ‘The face is the portrait of the mind; the eyes, its informers’. This presents a significant ...
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2.
  • Real-Time Inverse Kinematic... Real-Time Inverse Kinematics Techniques for Anthropomorphic Limbs
    Tolani, Deepak; Goswami, Ambarish; Badler, Norman I. Graphical models, 09/2000, Letnik: 62, Številka: 5
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    In this paper we develop a set of inverse kinematics algorithms suitable for an anthropomorphic arm or leg. We use a combination of analytical and numerical methods to solve generalized inverse ...
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3.
  • Eyes alive Eyes alive
    Lee, Sooha Park; Badler, Jeremy B.; Badler, Norman I. ACM transactions on graphics, 07/2002, Letnik: 21, Številka: 3
    Journal Article
    Recenzirano

    For an animated human face model to appear natural it should produce eye movements consistent with human ocular behavior. During face-to-face conversational interactions, eyes exhibit conversational ...
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4.
  • Real-time inverse kinematic... Real-time inverse kinematics of the human arm
    Tolani, D; Badler, N I Presence : teleoperators and virtual environment, 1996, Letnik: 5, Številka: 4
    Journal Article
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    A simple inverse kinematics procedure is proposed for a seven degree of freedom model of the human arm. Two schemes are used to provide an additional constraint leading to closed-form analytical ...
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5.
  • Generating Facial Expressio... Generating Facial Expressions for Speech
    Pelachaud, Catherine; Badler, Norman I.; Steedman, Mark Cognitive science, January 1996, 1996, 1996-01-00, 19960101, Letnik: 20, Številka: 1
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    This article reports results from a program that produces high‐quality animation of facial expressions and head movements as automatically as possible in conjunction with meaning‐based speech ...
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6.
  • Inverse kinematics position... Inverse kinematics positioning using nonlinear programming for highly articulated figures
    Zhao, Jianmin; Badler, Norman I. ACM transactions on graphics, 10/1994, Letnik: 13, Številka: 4
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    An articulated figure is often modeled as a set of rigid segments connected with joints. Its configuration can be altered by varying the joint angles. Although it is straight forward to compute ...
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7.
  • Acquiring and validating mo... Acquiring and validating motion qualities from live limb gestures
    Zhao, Liwei; Badler, Norman I. Graphical models, 2005, 2005-1-00, Letnik: 67, Številka: 1
    Journal Article
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    This paper presents a neural computing model that can automatically extract motion qualities from live performance. The motion qualities are in terms of laban movement analysis (LMA) Effort factors. ...
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8.
  • Where to look? Automating a... Where to look? Automating attending behaviors of virtual human characters
    Chopra Khullar, S.; Badler, N. I. Autonomous agents and multi-agent systems, 03/2001, Letnik: 4, Številka: 2-Jan
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    This research proposes a computational framework for generating visual attending behavior in an embodied simulated human agent. Such behaviors directly control eye and head motions, and guide other ...
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9.
  • Defining Next-Generation Mu... Defining Next-Generation Multi-Modal Communication in Human Robot Interaction
    Lackey, Stephanie; Barber, Daniel; Reinerman, Lauren ... Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 09/2011, Letnik: 55, Številka: 1
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    With teleoperation being the contemporary standard for Human Robot Interaction (HRI), research into multi-modal communication (MMC) has focused on development of advanced Operator Control Units (OCU) ...
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10.
  • Multi-level shape represent... Multi-level shape representation using global deformations and locally adaptive finite elements
    METAXAS, D; KOH, E; BADLER, N. I International journal of computer vision, 10/1997, Letnik: 25, Številka: 1
    Journal Article
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    We present a model-based method for the multi-level shape, pose estimation and abstraction of an object's surface from range data. The surface shape is estimated based on the parameters of a ...
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zadetkov: 80

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