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zadetkov: 82
1.
  • Decreased systolic blood pr... Decreased systolic blood pressure is associated with increased risk of all-cause mortality in patients with type 2 diabetes and renal impairment: A nationwide longitudinal observational study of 27,732 patients based on the Swedish National Diabetes Register
    Svensson, Maria K; Afghahi, Henri; Franzen, Stefan ... Diabetes & vascular disease research, 05/2017, Letnik: 14, Številka: 3
    Journal Article
    Recenzirano
    Odprti dostop

    Background: Previous studies have shown a U-shaped relationship between systolic blood pressure and risk of all-cause of mortality in patients with type 2 diabetes and renal impairment. Aims: To ...
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2.
  • Modelo Teórico Integrado de... Modelo Teórico Integrado de Gamificación en Ambientes E-Learning (E-MIGA)
    Torres-Toukoumidis, Angel; Romero-Rodríguez, Luis M.; Pérez-Rodríguez, Ma. Amor ... Revista complutense de educación, 2018, Letnik: 29, Številka: 1
    Journal Article
    Recenzirano
    Odprti dostop

    La presencia de elementos lúdicos en el contexto educativo, específicamente en la modalidad de formación E-learning, demuestra que la incorporación de la gamificación sistematiza la experiencia del ...
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3.
  • Desarrollo de habilidades d... Desarrollo de habilidades de lectura a través de los videojuegos: Estado del arte
    Torres-Toukoumidis, Angel; Romero-Rodríguez, Luis; Pérez-Rodríguez, M.-Amor ... Ocnos, 11/2016, Letnik: 15, Številka: 2
    Journal Article
    Odprti dostop

    Esta investigación analiza la vinculación sistemática de los videojuegos hacia el desarrollo de la lectura dentro del entorno mediático y digital a través de la revisión teórica. Para ello, fueron ...
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4.
  • Goal Playable Concepts Coup... Goal Playable Concepts Coupling Gameplay Design Patterns with Playable Concepts
    Lyu, Zhaolin; Holopainen, Jussi; Björk, Staffan 26th International Academic Mindtrek Conference, 10/2023
    Conference Proceeding

    In this paper, we present experiences of designing and implementing a series of playable concepts based on gameplay design patterns for goals and goal structures. These playable concepts are coupled ...
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5.
  • Jogos zero-jogador ou: do q... Jogos zero-jogador ou: do que falamos quando falamos de jogadores
    Staffan Björk; Jesper Juul Intexto (Porto Alegre), 09/2019 46
    Journal Article
    Odprti dostop

    Os jogos precisam de pessoas? Em caso afirmativo, o que faz as pessoas importantes para os jogos? Pode parecer auto-evidente que jogos são artefatos projetados para ser usado pelos jogadores, mas ...
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6.
  • Jogos Zero-Player ou: do qu... Jogos Zero-Player ou: do que falamos quando falamos de jogadores
    Björk, Staffan; Juul, Jesper Intexto (Porto Alegre), 07/2019
    Journal Article
    Odprti dostop

    Os jogos precisam de pessoas? Em caso afirmativo, o que faz as pessoas importantes para os jogos? Pode parecer auto-evidente que jogos são artefatos projetados para ser usado pelos jogadores, mas ...
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7.
  • Designing Ubiquitous Comput... Designing Ubiquitous Computing Games - A Report from a Workshop Exploring Ubiquitous Computing Entertainment
    Björk, Staffan; Holopainen, Jussi; Ljungstrand, Peter ... Personal and ubiquitous computing, 12/2002, Letnik: 6, Številka: 5-6
    Journal Article
    Recenzirano

    We report from a Research Atelier that explored how ubiquitous computing could be applied to fun and entertainment. The Atelier lasted for five days, starting with two days of scenario development ...
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8.
  • Designing gamification Designing gamification
    Deterding, Sebastian; Björk, Staffan L.; Nacke, Lennart E. ... CHI '13 Extended Abstracts on Human Factors in Computing Systems, 04/2013
    Conference Proceeding

    In recent years, gamification - the use of game design elements in non-game contexts - has seen rapid adoption in the software industry, as well as a growing body of research on its uses and effects. ...
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9.
  • Backfiring and favouring: h... Backfiring and favouring: how design processes in HCI lead to anti-patterns and repentant designers
    Widdicks, Kelly; Pargman, Daniel; Bjork, Staffan NordiCHI '20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society, 10/2020
    Conference Proceeding
    Odprti dostop

    Design is typically envisioned as aiming to improve situations for users, but this can fail. Failure can be the result of flawed design solutions, i.e. anti-patterns. Prior work in anti-patterns has ...
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10.
  • Evaluating Co-located Games... Evaluating Co-located Games as a Mediator for Children’s Collaborative Interaction
    Baykal, Gökçe Elif; Eriksson, Eva; Barendregt, Wolmet ... NordiCHI '20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society, 10/2020
    Conference Proceeding

    In this paper, we investigate different types of collaborative interaction that children in special education may engage in when playing co-located collaborative games. The work used a qualitative ...
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zadetkov: 82

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