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zadetkov: 83
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  • The maturing of gamificatio... The maturing of gamification research
    Nacke, Lennart E.; Deterding, Sebastian Computers in human behavior, June 2017, 2017-06-00, 20170601, Letnik: 71
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12.
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13.
  • Validity Threats in Quantit... Validity Threats in Quantitative Data Collection With Games: A Narrative Survey
    Gundry, David; Deterding, Sebastian Simulation & gaming, 06/2019, Letnik: 50, Številka: 3
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    Background. Games are increasingly used to collect scientific data. Some suggest that game features like high cognitive load may limit the inferences we can draw from such data, yet no systematic ...
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14.
  • Collecting Pokémon or recei... Collecting Pokémon or receiving rewards? How people functionalise badges in gamified online learning environments in the wild
    van Roy, Rob; Deterding, Sebastian; Zaman, Bieke International journal of human-computer studies, July 2019, 2019-07-00, Letnik: 127
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    •There are at least nine different ways of functionalising badges.•The uncovered functionalisations only partly align with prior theorisations.•Badge design details foster but do not determine ...
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15.
  • Health surveillance during ... Health surveillance during covid-19 pandemic
    Calvo, Rafael A; Deterding, Sebastian; Ryan, Richard M BMJ (Online), 04/2020, Letnik: 369
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    How to safeguard autonomy and why it matters
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16.
  • Objective Difficulty-Skill ... Objective Difficulty-Skill Balance Impacts Perceived Balance but Not Behaviour: A Test of Flow and Self-Determination Theory Predictions
    Deterding, Sebastian; Cutting, Joe Proceedings of the ACM on human-computer interaction, 29/09, Letnik: 7, Številka: CHI PLAY
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    Flow and self-determination theory predict that game difficulty in balance with player skill maximises enjoyment and engagement, mediated by attentive absorption or competence. Yet recent evidence ...
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17.
  • Gamification. using game-de... Gamification. using game-design elements in non-gaming contexts
    Deterding, Sebastian; Sicart, Miguel; Nacke, Lennart ... CHI '11 Extended Abstracts on Human Factors in Computing Systems, 05/2011
    Conference Proceeding

    "Gamification" is an informal umbrella term for the use of video game elements in non-gaming systems to improve user experience (UX) and user engagement. The recent introduction of 'gamified' ...
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18.
  • The Gameful World The Gameful World
    Walz, Steffen P; Deterding, Sebastian; Zimmerman, Eric ... 01/2015
    eBook

    What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as "gamification." As more and more organizations, practices, ...
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19.
  • Personalized Language Model... Personalized Language Model Selection Through Gamified Elicitation of Contrastive Concept Preferences
    Sevastjanova, Rita; Hauptmann, Hanna; Deterding, Sebastian ... IEEE transactions on visualization and computer graphics, 08/2024, Letnik: 30, Številka: 8
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    Language models are widely used for different Natural Language Processing tasks while suffering from a lack of personalization. Personalization can be achieved by, e.g., fine-tuning the model on ...
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20.
  • Citizen science breathes ne... Citizen science breathes new life into participatory agricultural research. A review
    van de Gevel, Jeske; van Etten, Jacob; Deterding, Sebastian Agronomy for sustainable development, 2020/10, Letnik: 40, Številka: 5
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    Participatory research can improve the efficiency, effectiveness, and scope of research processes, and foster social inclusion, empowerment, and sustainability. Yet despite four decades of ...
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zadetkov: 83

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