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zadetkov: 83
41.
  • III Applications
    Walz, Steffen P.;Deterding, Sebastian; Deterding, Sebastian Gameful World, 2016
    Book Chapter
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42.
  • Copyrihgt
    Walz, Steffen P.;Deterding, Sebastian; Deterding, Sebastian Gameful World, 2016
    Book Chapter
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43.
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44.
  • gameful DESIGN for learning gameful DESIGN for learning
    Deterding, Sebastian T + D, 07/2013, Letnik: 67, Številka: 7
    Trade Publication Article

    The central enjoyment of games, Raph Koster, author of A Theory of Fun for Game Design, explains, is the experience of mastery you get from overcoming challenges -- that good feeling that leads to a ...
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45.
  • How does Juicy Game Feedbac... How does Juicy Game Feedback Motivate? Testing Curiosity, Competence, and Effectance
    Kao, Dominic; Ballou, Nick; Gerling, Kathrin ... Proceedings of the CHI Conference on Human Factors in Computing Systems, 05/2024
    Conference Proceeding
    Odprti dostop

    ‘Juicy’ or immediate abundant action feedback is widely held to make video games enjoyable and intrinsically motivating. Yet we do not know why it works: Which motives are mediating it? Which ...
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46.
  • The Role of Uncertainty in ... The Role of Uncertainty in Moment-to-Moment Player Motivation
    Kumari, Shringi; Deterding, Sebastian; Freeman, Jonathan Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 10/2019
    Conference Proceeding
    Odprti dostop

    Uncertainty is widely acknowledged as an engaging characteristic of games. Practice and research have proposed various types and factors of game uncertainty, yet there is little work explaining when ...
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47.
  • Intrinsic elicitation Intrinsic elicitation
    Gundry, David; Deterding, Sebastian Proceedings of the 13th International Conference on the Foundations of Digital Games, 08/2018
    Conference Proceeding

    Applied games are increasingly used to collect human subject data such as people's performance or attitudes. Games afford a motive for data provision that poses a validity threat at the same time: as ...
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48.
  • Do People Use Games to Comp... Do People Use Games to Compensate for Psychological Needs During Crises? A Mixed-Methods Study of Gaming During COVID-19 Lockdowns
    Ballou, Nick; Deterding, Sebastian; Iacovides, Ioanna ... CHI Conference on Human Factors in Computing Systems, 04/2022
    Conference Proceeding
    Odprti dostop

    Do people use games to cope with adverse life events and crises? Research informed by self-determination theory proposes that people might compensate for thwarted basic psychological needs in daily ...
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49.
  • Are You Open? A Content Ana... Are You Open? A Content Analysis of Transparency and Openness Guidelines in HCI Journals
    Ballou, Nick; Warriar, Vivek R.; Deterding, Sebastian Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 05/2021
    Conference Proceeding
    Odprti dostop

    Within the wider open science reform movement, HCI researchers are actively debating how to foster transparency in their own field. Publication venues play a crucial role in instituting open science ...
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50.
  • How to Play Video Games How to Play Video Games
    Payne, Matthew Thomas; Huntemann, Nina B 2019, 2019-03-26, Letnik: 1
    eBook

    Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: ...
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