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zadetkov: 83
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  • Designing gamification Designing gamification
    Deterding, Sebastian; Björk, Staffan L.; Nacke, Lennart E. ... CHI '13 Extended Abstracts on Human Factors in Computing Systems, 04/2013
    Conference Proceeding

    In recent years, gamification - the use of game design elements in non-game contexts - has seen rapid adoption in the software industry, as well as a growing body of research on its uses and effects. ...
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63.
  • Why game designers should s... Why game designers should study magic
    Kumari, Shringi; Deterding, Sebastian; Kuhn, Gustav Proceedings of the 13th International Conference on the Foundations of Digital Games, 08/2018
    Conference Proceeding
    Odprti dostop

    For millennia, magicians have designed illusions that are perceived as real regardless of their impossibility, inducing a sense of wonder in their audience. This paper argues that video game ...
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64.
  • What Is a Subliminal Technique? An Ethical Perspective on AI-Driven Influence
    Bermudez, Juan Pablo; Nyrup, Rune; Deterding, Sebastian ... 2023 IEEE International Symposium on Ethics in Engineering, Science, and Technology (ETHICS), 2023-May-18
    Conference Proceeding
    Odprti dostop

    Concerns about threats to human autonomy feature prominently in the field of AI ethics. One aspect of this concern relates to the use of AI systems for problematically manipulative influence. In ...
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65.
  • Moral Agents for Sustainabl... Moral Agents for Sustainable Transitions: Ethics, Politics, Design
    Laschke, Matthias; Bucher, Amy; Coulton, Paul ... Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 04/2023
    Conference Proceeding

    Artificial moral agents – systems that engage in explicit moral reasoning on their own and with users – present a potential new paradigm for behavior and system change for social and environmental ...
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66.
  • Studying General Agents in ... Studying General Agents in Video Games from the Perspective of Player Experience
    Guerrero-Romero, Cristina; Kumari, Shringi; Perez-Liebana, Diego ... Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 10/2020, Letnik: 16, Številka: 1
    Journal Article
    Odprti dostop

    Research actively explores and advances the play strength of general agents, which are able to play video games without having specific knowledge about them. However, how general agents impact player ...
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68.
  • Self-Determination Theory i... Self-Determination Theory in HCI: Shaping a Research Agenda
    Ballou, Nick; Deterding, Sebastian; Tyack, April ... CHI Conference on Human Factors in Computing Systems Extended Abstracts, 04/2022
    Conference Proceeding
    Odprti dostop

    Self-determination theory (SDT) has become one of the most frequently used and well-validated theories used in HCI research, modelling the relation of basic psychological needs, intrinsic motivation, ...
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70.
  • Curious users of casual cre... Curious users of casual creators
    Nelson, Mark J.; Gaudl, Swen E.; Colton, Simon ... Proceedings of the 13th International Conference on the Foundations of Digital Games, 08/2018
    Conference Proceeding
    Odprti dostop

    Casual creators are a type of design tool identified by Compton & Mateas, characterised by an orientation towards enjoyable, intrinsically motivated creative exploration, rather than task-oriented ...
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