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  • Designing gamification Designing gamification
    Deterding, Sebastian; Björk, Staffan L.; Nacke, Lennart E. ... CHI '13 Extended Abstracts on Human Factors in Computing Systems, 04/2013
    Conference Proceeding

    In recent years, gamification - the use of game design elements in non-game contexts - has seen rapid adoption in the software industry, as well as a growing body of research on its uses and effects. ...
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  • Curious users of casual cre... Curious users of casual creators
    Nelson, Mark J.; Gaudl, Swen E.; Colton, Simon ... Proceedings of the 13th International Conference on the Foundations of Digital Games, 08/2018
    Conference Proceeding
    Odprti dostop

    Casual creators are a type of design tool identified by Compton & Mateas, characterised by an orientation towards enjoyable, intrinsically motivated creative exploration, rather than task-oriented ...
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  • Gamifying Research Gamifying Research
    Deterding, Sebastian; Canossa, Alessandro; Harteveld, Casper ... Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 04/2015
    Conference Proceeding

    From social sciences to biology and physics, gamified systems and games are increasingly being used as contexts and tools for research: as "petri dishes" for observing macro-social and economic ...
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77.
  • Embarrassing Interactions Embarrassing Interactions
    Deterding, Sebastian; Lucero, Andrés; Holopainen, Jussi ... CHI extended abstracts, 04/2015
    Conference Proceeding

    Wherever the rapid evolution of interactive technologies disrupts standing situational norms, creates new, often unclear situational audiences, or crosses cultural boundaries, embarrassment is ...
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78.
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79.
  • Gamification @ work Gamification @ work
    Kumar, Janaki; Herger, Mario; Deterding, Sebastian ... CHI '13 Extended Abstracts on Human Factors in Computing Systems, 04/2013
    Conference Proceeding

    Gamification is a buzz word in the businesses these days. Is this just the latest hype, or a meaningful trend worth paying attention to, or a bit of both? Most importantly, what promises or benefits ...
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80.
  • Modes of Play :A Frame Analytic Account of Video Game Play
    Deterding, Sebastian
    Web Resource

    Provider: - Institution: - Data provided by Europeana Collections- Hamburg, Universität Hamburg, Diss., 2013- All metadata published by Europeana are available free of restriction under the Creative ...
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