Designing gamification Deterding, Sebastian; Björk, Staffan L.; Nacke, Lennart E. ...
CHI '13 Extended Abstracts on Human Factors in Computing Systems,
04/2013
Conference Proceeding
In recent years, gamification - the use of game design elements in non-game contexts - has seen rapid adoption in the software industry, as well as a growing body of research on its uses and effects. ...However, little is known about the effective design of such gameful systems, including whether their evaluation requires special approaches. This workshop therefore convenes researchers and industry practitioners to identify current practices, challenges, and open research questions in the design of gameful systems.
Curious users of casual creators Nelson, Mark J.; Gaudl, Swen E.; Colton, Simon ...
Proceedings of the 13th International Conference on the Foundations of Digital Games,
08/2018
Conference Proceeding
Odprti dostop
Casual creators are a type of design tool identified by Compton & Mateas, characterised by an orientation towards enjoyable, intrinsically motivated creative exploration, rather than task-oriented ...designer productivity. In our experiments holding rapid game jams with Wevva, a casual creator for mobile game design, we have noticed, however, that users seem to vary considerably even within the context of using a casual creator. Some people focus on designing specific games, while others explore the design space extensively, or even focus exclusively on prodding the edges of the design space looking for its possibilities and limits. We hypothesise that the latter group of users is driven primarily by curiosity about a casual creator and its design space. This results in different patterns of behaviour to the former group (of design-oriented users), which may worth characterising and perhaps explicitly designing for.
Gamifying Research Deterding, Sebastian; Canossa, Alessandro; Harteveld, Casper ...
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems,
04/2015
Conference Proceeding
From social sciences to biology and physics, gamified systems and games are increasingly being used as contexts and tools for research: as "petri dishes" for observing macro-social and economic ...dynamics; as sources of "big" and/or ecologically valid user behavior and health data; as crowdsourcing tools for research tasks; or as a means to motivate e.g. survey completion. However, this gamification of research comes with significant ethical ramifications. This workshop therefore explores opportunities, challenges, best practices, and ethical issues arising from different strategies of gamifying research.
Embarrassing Interactions Deterding, Sebastian; Lucero, Andrés; Holopainen, Jussi ...
CHI extended abstracts,
04/2015
Conference Proceeding
Wherever the rapid evolution of interactive technologies disrupts standing situational norms, creates new, often unclear situational audiences, or crosses cultural boundaries, embarrassment is ...likely. This makes embarrassment a fundamental adoption and engagement hurdle, but also a creative design space for human-computer interaction. However, research on embarrassment in HCI has remained scattered and unsystematic so far. This workshop therefore convenes researchers and practitioners to assemble and advance the current state of research on embarrassing interactions.
Gamification @ work Kumar, Janaki; Herger, Mario; Deterding, Sebastian ...
CHI '13 Extended Abstracts on Human Factors in Computing Systems,
04/2013
Conference Proceeding
Gamification is a buzz word in the businesses these days. Is this just the latest hype, or a meaningful trend worth paying attention to, or a bit of both? Most importantly, what promises or benefits ...does gamification hold for the enterprise, and what are the challenges or dangers?
We will address these questions and more in this interactive panel discussion on "Gamification @ Work". We have assembled a distinguished and diverse panel of gamification experts who will share industry, academic and vendor perspectives.
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