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zadetkov: 85
1.
  • The Lens of Intrinsic Skill... The Lens of Intrinsic Skill Atoms: A Method for Gameful Design
    Deterding, Sebastian Human-computer interaction, 05/2015, Letnik: 30, Številka: 3-4
    Journal Article
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    The idea that game design can inspire the design of motivating, enjoyable interactive systems has a long history in human-computer interaction. It currently experiences a renaissance as gameful ...
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2.
  • Interaction Tension: A Soci... Interaction Tension: A Sociological Model of Attention and Emotion Demands in Video Gaming
    Deterding, Sebastian Media and communication (Lisboa), 08/2019, Letnik: 7, Številka: 4
    Journal Article
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    Video gaming actively demands players' attention, affording positive experiences like flow. Recent research has suggested to extend analysis from cognitive and physical to the social and emotional ...
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3.
  • Gamification for health and... Gamification for health and wellbeing: A systematic review of the literature
    Johnson, Daniel; Deterding, Sebastian; Kuhn, Kerri-Ann ... Internet interventions : the application of information technology in mental and behavioural health, 11/2016, Letnik: 6
    Journal Article
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    Compared to traditional persuasive technology and health games, gamification is posited to offer several advantages for motivating behaviour change for health and well-being, and increasingly used. ...
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4.
  • Ficção como jogo: reavalian... Ficção como jogo: reavaliando a relação entre jogos, jogar e ficção
    Deterding, Sebastian Intexto (Porto Alegre), 09/2019 46
    Journal Article
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    Os game studies há muito tempo vêm debatendo como relacionar os elementos ficcionais e os do jogo nos videogames. Este artigo propõe que muitos dos desafios conceituais nesse debate podem ser ...
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5.
  • Gamification in Management:... Gamification in Management: Between Choice Architecture and Humanistic Design
    Deterding, Sebastian Journal of management inquiry, 04/2019, Letnik: 28, Številka: 2
    Journal Article
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    Gamification in management is currently informed by two contradicting framings or rhetorics: the rhetoric of choice architecture casts humans as rational actors and games as perfect information and ...
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6.
  • Mastering uncertainty: A pr... Mastering uncertainty: A predictive processing account of enjoying uncertain success in video game play
    Deterding, Sebastian; Andersen, Marc Malmdorf; Kiverstein, Julian ... Frontiers in psychology, 07/2022, Letnik: 13
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    Why do we seek out and enjoy uncertain success in playing games? Game designers and researchers suggest that games whose challenges match player skills afford engaging experiences of achievement, ...
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7.
  • Practical recommendations f... Practical recommendations from a multi-perspective needs and challenges assessment of citizen science games
    Miller, Joshua Aaron; Vepřek, Libuše Hannah; Deterding, Sebastian ... PloS one, 05/2023, Letnik: 18, Številka: 5
    Journal Article
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    Citizen science games are an increasingly popular form of citizen science, in which volunteer participants engage in scientific research while playing a game. Their success depends on a diverse set ...
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8.
  • Difficulty-skill balance do... Difficulty-skill balance does not affect engagement and enjoyment: a pre-registered study using artificial intelligence-controlled difficulty
    Cutting, Joe; Deterding, Sebastian; Demediuk, Simon ... Royal Society open science 10, Številka: 2
    Journal Article
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    How does the difficulty of a task affect people's enjoyment and engagement? Intrinsic motivation and flow theories posit a 'goldilocks' optimum where task difficulty matches performer skill, yet ...
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9.
  • Children and Young People's... Children and Young People's Involvement in Designing Applied Games: Scoping Review
    Saiger, Michael John; Deterding, Sebastian; Gega, Lina JMIR serious games, 03/2023, Letnik: 11
    Journal Article
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    User involvement is widely accepted as key for designing effective applied games for health. This especially holds true for children and young people as target audiences, whose abilities, needs, and ...
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10.
  • Alibis for Adult Play Alibis for Adult Play
    Deterding, Sebastian Games and culture, 05/2018, Letnik: 13, Številka: 3
    Journal Article
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    The social meanings of play sit at odds with norms of responsible and productive adult conduct. To be “caught” playing as an adult therefore risks embarrassment. Still, many designers want to create ...
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zadetkov: 85

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