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zadetkov: 59
1.
  • Evaluation of a game-based ... Evaluation of a game-based training course to build capacity for insecticide resistance management in vector control programmes
    Dormann, Claire; Duda, Kirsten; Hamainza, Busiku ... PloS one, 10/2020, Letnik: 15, Številka: 10
    Journal Article
    Recenzirano
    Odprti dostop

    Across Africa, malaria control programmes are increasingly challenged with the emergence of insecticide resistance among malaria vector populations. Confronted with this challenge, vector control ...
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2.
  • ResistanceSim: development ... ResistanceSim: development and acceptability study of a serious game to improve understanding of insecticide resistance management in vector control programmes
    Thomsen, Edward K; Hemingway, Charlotte; South, Andy ... Malaria journal, 11/2018, Letnik: 17, Številka: 1
    Journal Article
    Recenzirano
    Odprti dostop

    The use of insecticides is the cornerstone of effective malaria vector control. However, the last two decades has seen the ubiquitous use of insecticides, predominantly pyrethroids, causing ...
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3.
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4.
  • Visualizing the Spatio-Temp... Visualizing the Spatio-Temporal Evolution of Gameplay using Storyline Visualization: A Study with League of Legends
    Wallner, Günter; Wang, Letian; Dormann, Claire Proceedings of the ACM on human-computer interaction, 29/09, Letnik: 7, Številka: CHI PLAY
    Journal Article
    Recenzirano
    Odprti dostop

    Players increasingly adopt a data-driven approach to review and improve their gaming skills. In the wake of this, spatio-temporal visualizations gained popularity but remain challenging to design. ...
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5.
  • A Review of Humor for Compu... A Review of Humor for Computer Games: Play, Laugh and More
    Dormann, Claire; Biddle, Robert Simulation & Gaming, 12/2009, Letnik: 40, Številka: 6
    Book Review, Journal Article
    Recenzirano

    Computer games are now becoming ways to communicate, teach, and influence attitudes and behavior. In this article, we address the role of humor in computer games, especially in support of serious ...
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6.
  • Once More With Feeling Once More With Feeling
    Dormann, Claire; Whitson, Jennifer R.; Neuvians, Max Games and culture, 07/2013, Letnik: 8, Številka: 4
    Journal Article
    Recenzirano

    We are interested in how digital games can be designed for learning in the affective domain. Our studies of how emotions are embedded in games and how games sustain affective learning involve ...
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7.
  • Development of a Mobile Gam... Development of a Mobile Game to Influence Behavior Determinants of HIV Service Uptake Among Key Populations in the Philippines: User-Centered Design Process
    Hemingway, Charlotte; Baja, Emmanuel S; Dalmacion, Godafreda V ... JMIR serious games, 12/2019, Letnik: 7, Številka: 4
    Journal Article
    Recenzirano
    Odprti dostop

    Opportunities in digital distribution place mobile games as a promising platform for games for health. However, designing a game that can compete in the saturated mobile games market and deliver ...
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8.
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9.
  • Humour in game-based learning Humour in game-based learning
    Dormann, Claire; Biddle, Robert Learning, media and technology, 12/1/2006, 2006-12-00, Letnik: 31, Številka: 4
    Journal Article
    Recenzirano

    This paper focuses on the benefits and utilisation of humour in digital game-based learning. Through the activity theory framework, we emphasise the role of humour as a mediating tool which helps ...
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10.
  • A Feature Comparison Study ... A Feature Comparison Study of Live Companion Tools for Esports Games
    Wang, Letian; Dormann, Claire; Wallner, Günter Proceedings of the 19th International Conference on the Foundations of Digital Games, 05/2024
    Conference Proceeding
    Odprti dostop

    With the growth of competitive gaming and esports, training support tools that offer feedback on players’ performance to assist in skill development have witnessed increased demand. These tools ...
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zadetkov: 59

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