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zadetkov: 84
1.
  • Automated analysis of posti... Automated analysis of postings in fourth grade online discussions to help teachers keep students on-track
    Žitnik, Slavko; Gordon Smith, Glenn Interactive learning environments, 05/2023, Letnik: ahead-of-print, Številka: ahead-of-print
    Journal Article
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    In the recent, and ongoing, Covid-19 pandemic, remote or online K-12 schooling became the norm. Even if the pandemic tails off somewhat, remote K-12 schooling will likely remain more frequent than it ...
Celotno besedilo
2.
  • Teaching Climate Change Sci... Teaching Climate Change Science to High School Students Using Computer Games in an Intermedia Narrative
    Glenn Gordon Smith; Besalti, Metin; Nation, Molly ... Eurasia Journal of Mathematics, Science and Technology Education, 2019, Letnik: 15, Številka: 6
    Journal Article
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    We explored how computer games developed as part of an innovative set of climate change education materials helped students learn and gain interest in global climate change (GCC) science by making it ...
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3.
  • High School Students’ Motiv... High School Students’ Motivation to Learn Climate Change Science through Educational Computer Games
    Besalti, Metin; Smith, Glenn Gordon Simulation & gaming, 06/2024, Letnik: 55, Številka: 3
    Journal Article
    Recenzirano

    Background Teaching climate change is difficult. Its complexity spans many subjects, often taught disjointedly. Many climate change effects are not immediately observable, making it hard for students ...
Celotno besedilo
4.
  • Computer Science Meets Educ... Computer Science Meets Education: Natural Language Processing for Automatic Grading of Open-Ended Questions in eBooks
    Smith, Glenn Gordon; Haworth, Robert; Žitnik, Slavko Journal of educational computing research, 12/2020, Letnik: 58, Številka: 7
    Journal Article
    Recenzirano

    We investigated how Natural Language Processing (NLP) algorithms could automatically grade answers to open-ended inference questions in web-based eBooks. This is a component of research on making ...
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5.
  • Strategies in visuospatial ... Strategies in visuospatial working memory for learning virtual shapes
    Smith, Glenn Gordon; Ritzhaupt, Albert Dieter; Tjoe, Edwin Applied cognitive psychology, November 2010, Letnik: 24, Številka: 8
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    This study investigated visuospatial working memory (WM) strategies people use to remember unfamiliar randomly generated shapes in the context of an interactive computer‐based visuospatial WM task. ...
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6.
  • Play games or study? Comput... Play games or study? Computer games in eBooks to learn English vocabulary
    Smith, Glenn Gordon; Li, Mimi; Drobisz, Jack ... Computers and education, 11/2013, Letnik: 69
    Journal Article
    Recenzirano

    This study investigated how Chinese undergraduate college students studying English as a foreign language learned new vocabulary with inference-based computer games embedded in eBooks. The ...
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7.
  • TOOLS TO CREATE INTERACTIVE... TOOLS TO CREATE INTERACTIVE DIGITAL COMMUNITIES AS OUR WORLD EMBRACES VIRTUAL LEARNING
    Abrahams, Jeanette; Smith, Glenn Gordon; Tsvetkova, Vanya Quarterly review of distance education, 03/2023, Letnik: 24, Številka: 3
    Journal Article
    Recenzirano

    This interview study offers educators practical tips on using tools to improve online learning experiences. Eleven instructors, professors, and instructional designers were interviewed about the ...
Celotno besedilo
8.
  • Computer Games versus Maps ... Computer Games versus Maps before Reading Stories: Priming Readers' Spatial Situation Models
    Smith, Glenn Gordon; Majchrzak, Dan; Hayes, Shelley ... Educational technology & society, 01/2011, Letnik: 14, Številka: 1
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    The current study investigated how computer games and maps compare as preparation for readers to comprehend and retain spatial relations in text narratives. Readers create situation models of five ...
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9.
  • The challenges of online nu... The challenges of online nursing education
    Smith, Glenn Gordon; Passmore, Denise; Faught, Timber The Internet and higher education, 06/2009, Letnik: 12, Številka: 2
    Journal Article
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    To meet the current critical need for qualified nurses, many colleges have initiated online programs, primarily aimed towards registered nurse (RN) to BS students. Despite the growing number of ...
Celotno besedilo
10.
  • Computer game play as an im... Computer game play as an imaginary stage for reading: implicit spatial effects of computer games embedded in hard copy books
    Smith, Glenn Gordon Journal of research in reading, 02/2012, Letnik: 35, Številka: 1
    Journal Article
    Recenzirano

    This study compared books with embedded computer games (via pentop computers with microdot paper and audio feedback) with regular books with maps, in terms of fifth graders' comprehension and ...
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zadetkov: 84

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