AlphaFold is a neural-network-based approach to predicting protein structures with high accuracy. We describe how it works in general terms and discuss some anticipated impacts on the field of ...structural biology.
In order to better understand how the brain perceives faces, it is important to know what objective drives learning in the ventral visual stream. To answer this question, we model neural responses to ...faces in the macaque inferotemporal (IT) cortex with a deep self-supervised generative model, β-VAE, which disentangles sensory data into interpretable latent factors, such as gender or age. Our results demonstrate a strong correspondence between the generative factors discovered by β-VAE and those coded by single IT neurons, beyond that found for the baselines, including the handcrafted state-of-the-art model of face perception, the Active Appearance Model, and deep classifiers. Moreover, β-VAE is able to reconstruct novel face images using signals from just a handful of cells. Together our results imply that optimising the disentangling objective leads to representations that closely resemble those in the IT at the single unit level. This points at disentangling as a plausible learning objective for the visual brain.
The game of chess is the longest-studied domain in the history of artificial intelligence. The strongest programs are based on a combination of sophisticated search techniques, domain-specific ...adaptations, and handcrafted evaluation functions that have been refined by human experts over several decades. By contrast, the AlphaGo Zero program recently achieved superhuman performance in the game of Go by reinforcement learning from self-play. In this paper, we generalize this approach into a single AlphaZero algorithm that can achieve superhuman performance in many challenging games. Starting from random play and given no domain knowledge except the game rules, AlphaZero convincingly defeated a world champion program in the games of chess and shogi (Japanese chess), as well as Go.
Neural scene representation and rendering Eslami, S M Ali; Jimenez Rezende, Danilo; Besse, Frederic ...
Science,
06/2018, Letnik:
360, Številka:
6394
Journal Article
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Scene representation-the process of converting visual sensory data into concise descriptions-is a requirement for intelligent behavior. Recent work has shown that neural networks excel at this task ...when provided with large, labeled datasets. However, removing the reliance on human labeling remains an important open problem. To this end, we introduce the Generative Query Network (GQN), a framework within which machines learn to represent scenes using only their own sensors. The GQN takes as input images of a scene taken from different viewpoints, constructs an internal representation, and uses this representation to predict the appearance of that scene from previously unobserved viewpoints. The GQN demonstrates representation learning without human labels or domain knowledge, paving the way toward machines that autonomously learn to understand the world around them.
Planning allows actions to be structured in pursuit of a future goal. However, in natural environments, planning over multiple possible future states incurs prohibitive computational costs. To ...represent plans efficiently, states can be clustered hierarchically into “contexts”. For example, representing a journey through a subway network as a succession of individual states (stations) is more costly than encoding a sequence of contexts (lines) and context switches (line changes). Here, using functional brain imaging, we asked humans to perform a planning task in a virtual subway network. Behavioral analyses revealed that humans executed a hierarchically organized plan. Brain activity in the dorsomedial prefrontal cortex and premotor cortex scaled with the cost of hierarchical plan representation and unique neural signals in these regions signaled contexts and context switches. These results suggest that humans represent hierarchical plans using a network of caudal prefrontal structures.
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•Humans represent plans in a hierarchical fashion, over contexts as well as states•Hierarchical plan complexity is encoded in caudal prefrontal cortex•Ventromedial prefrontal cortex and hippocampus encode proximity to a goal state•The current context can be decoded from the dorsomedial prefrontal cortex
To represent plans efficiently, states of the world can be clustered hierarchically into “contexts”. Balaguer et al. show that as humans navigate a virtual subway environment, fMRI signals encode the complexity of a hierarchical plan.
Since its introduction, the reward prediction error theory of dopamine has explained a wealth of empirical phenomena, providing a unifying framework for understanding the representation of reward and ...value in the brain
. According to the now canonical theory, reward predictions are represented as a single scalar quantity, which supports learning about the expectation, or mean, of stochastic outcomes. Here we propose an account of dopamine-based reinforcement learning inspired by recent artificial intelligence research on distributional reinforcement learning
. We hypothesized that the brain represents possible future rewards not as a single mean, but instead as a probability distribution, effectively representing multiple future outcomes simultaneously and in parallel. This idea implies a set of empirical predictions, which we tested using single-unit recordings from mouse ventral tegmental area. Our findings provide strong evidence for a neural realization of distributional reinforcement learning.
Progression to exudative 'wet' age-related macular degeneration (exAMD) is a major cause of visual deterioration. In patients diagnosed with exAMD in one eye, we introduce an artificial intelligence ...(AI) system to predict progression to exAMD in the second eye. By combining models based on three-dimensional (3D) optical coherence tomography images and corresponding automatic tissue maps, our system predicts conversion to exAMD within a clinically actionable 6-month time window, achieving a per-volumetric-scan sensitivity of 80% at 55% specificity, and 34% sensitivity at 90% specificity. This level of performance corresponds to true positives in 78% and 41% of individual eyes, and false positives in 56% and 17% of individual eyes at the high sensitivity and high specificity points, respectively. Moreover, we show that automatic tissue segmentation can identify anatomical changes before conversion and high-risk subgroups. This AI system overcomes substantial interobserver variability in expert predictions, performing better than five out of six experts, and demonstrates the potential of using AI to predict disease progression.
Overcoming catastrophic forgetting in neural networks Kirkpatrick, James; Pascanu, Razvan; Rabinowitz, Neil ...
Proceedings of the National Academy of Sciences - PNAS,
03/2017, Letnik:
114, Številka:
13
Journal Article
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The ability to learn tasks in a sequential fashion is crucial to the development of artificial intelligence. Until now neural networks have not been capable of this and it has been widely thought ...that catastrophic forgetting is an inevitable feature of connectionist models. We show that it is possible to overcome this limitation and train networks that can maintain expertise on tasks that they have not experienced for a long time. Our approach remembers old tasks by selectively slowing down learning on the weights important for those tasks. We demonstrate our approach is scalable and effective by solving a set of classification tasks based on a hand-written digit dataset and by learning several Atari 2600 games sequentially.
A long-standing goal of artificial intelligence is an algorithm that learns, tabula rasa, superhuman proficiency in challenging domains. Recently, AlphaGo became the first program to defeat a world ...champion in the game of Go. The tree search in AlphaGo evaluated positions and selected moves using deep neural networks. These neural networks were trained by supervised learning from human expert moves, and by reinforcement learning from self-play. Here we introduce an algorithm based solely on reinforcement learning, without human data, guidance or domain knowledge beyond game rules. AlphaGo becomes its own teacher: a neural network is trained to predict AlphaGo's own move selections and also the winner of AlphaGo's games. This neural network improves the strength of the tree search, resulting in higher quality move selection and stronger self-play in the next iteration. Starting tabula rasa, our new program AlphaGo Zero achieved superhuman performance, winning 100-0 against the previously published, champion-defeating AlphaGo.
Reinforcement learning (RL) has shown great success in increasingly complex single-agent environments and two-player turn-based games. However, the real world contains multiple agents, each learning ...and acting independently to cooperate and compete with other agents. We used a tournament-style evaluation to demonstrate that an agent can achieve human-level performance in a three-dimensional multiplayer first-person video game,
in Capture the Flag mode, using only pixels and game points scored as input. We used a two-tier optimization process in which a population of independent RL agents are trained concurrently from thousands of parallel matches on randomly generated environments. Each agent learns its own internal reward signal and rich representation of the world. These results indicate the great potential of multiagent reinforcement learning for artificial intelligence research.