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zadetkov: 138
1.
  • Protein structure predictio... Protein structure predictions to atomic accuracy with AlphaFold
    Jumper, John; Hassabis, Demis Nature methods, 01/2022, Letnik: 19, Številka: 1
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    AlphaFold is a neural-network-based approach to predicting protein structures with high accuracy. We describe how it works in general terms and discuss some anticipated impacts on the field of ...
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2.
  • Unsupervised deep learning ... Unsupervised deep learning identifies semantic disentanglement in single inferotemporal face patch neurons
    Higgins, Irina; Chang, Le; Langston, Victoria ... Nature communications, 11/2021, Letnik: 12, Številka: 1
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    In order to better understand how the brain perceives faces, it is important to know what objective drives learning in the ventral visual stream. To answer this question, we model neural responses to ...
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3.
  • A general reinforcement lea... A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play
    Silver, David; Hubert, Thomas; Schrittwieser, Julian ... Science, 12/2018, Letnik: 362, Številka: 6419
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    The game of chess is the longest-studied domain in the history of artificial intelligence. The strongest programs are based on a combination of sophisticated search techniques, domain-specific ...
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4.
  • Neural scene representation... Neural scene representation and rendering
    Eslami, S M Ali; Jimenez Rezende, Danilo; Besse, Frederic ... Science, 06/2018, Letnik: 360, Številka: 6394
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    Scene representation-the process of converting visual sensory data into concise descriptions-is a requirement for intelligent behavior. Recent work has shown that neural networks excel at this task ...
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5.
  • Neural Mechanisms of Hierar... Neural Mechanisms of Hierarchical Planning in a Virtual Subway Network
    Balaguer, Jan; Spiers, Hugo; Hassabis, Demis ... Neuron, 05/2016, Letnik: 90, Številka: 4
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    Planning allows actions to be structured in pursuit of a future goal. However, in natural environments, planning over multiple possible future states incurs prohibitive computational costs. To ...
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6.
  • A distributional code for v... A distributional code for value in dopamine-based reinforcement learning
    Dabney, Will; Kurth-Nelson, Zeb; Uchida, Naoshige ... Nature, 01/2020, Letnik: 577, Številka: 7792
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    Since its introduction, the reward prediction error theory of dopamine has explained a wealth of empirical phenomena, providing a unifying framework for understanding the representation of reward and ...
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7.
  • Predicting conversion to we... Predicting conversion to wet age-related macular degeneration using deep learning
    Yim, Jason; Chopra, Reena; Spitz, Terry ... Nature medicine, 06/2020, Letnik: 26, Številka: 6
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    Progression to exudative 'wet' age-related macular degeneration (exAMD) is a major cause of visual deterioration. In patients diagnosed with exAMD in one eye, we introduce an artificial intelligence ...
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8.
  • Overcoming catastrophic for... Overcoming catastrophic forgetting in neural networks
    Kirkpatrick, James; Pascanu, Razvan; Rabinowitz, Neil ... Proceedings of the National Academy of Sciences - PNAS, 03/2017, Letnik: 114, Številka: 13
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    The ability to learn tasks in a sequential fashion is crucial to the development of artificial intelligence. Until now neural networks have not been capable of this and it has been widely thought ...
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9.
  • Mastering the game of Go wi... Mastering the game of Go without human knowledge
    Silver, David; Schrittwieser, Julian; Simonyan, Karen ... Nature, 10/2017, Letnik: 550, Številka: 7676
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    A long-standing goal of artificial intelligence is an algorithm that learns, tabula rasa, superhuman proficiency in challenging domains. Recently, AlphaGo became the first program to defeat a world ...
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10.
  • Human-level performance in ... Human-level performance in 3D multiplayer games with population-based reinforcement learning
    Jaderberg, Max; Czarnecki, Wojciech M; Dunning, Iain ... Science, 05/2019, Letnik: 364, Številka: 6443
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    Reinforcement learning (RL) has shown great success in increasingly complex single-agent environments and two-player turn-based games. However, the real world contains multiple agents, each learning ...
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zadetkov: 138

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