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zadetkov: 204
1.
  • Fandom Unbound Fandom Unbound
    Mizuko Ito, Daisuke Okabe, Izumi Tsuji 02/2012
    eBook

    In recent years, otaku culture has emerged as one of Japan’s major cultural exports and as a genuinely transnational phenomenon. This timely volume investigates how this once marginalized popular ...
Celotno besedilo
2.
  • Affinity Online Affinity Online
    Ito, Mizuko; Martin, Crystle; Pfister, Rachel Cody ... 2018, Letnik: 2
    eBook

    How online affinity networks expand learning and opportunity for young people Boyband One Direction fanfiction writers, gamers who solve math problems together, Harry Potter fans who knit for a ...
Celotno besedilo
3.
  • Engineering Play Engineering Play
    Ito, Mizuko MIT Press (BK), 2009, 2009-10-00, 2012-02-10
    eBook, Book

    How the influential industry that produced such popular games as Oregon Trail and KidPix emerged from experimental efforts to use computers as tools in child-centered learning.
Celotno besedilo
4.
  • “We hear everyday, ‘this is... “We hear everyday, ‘this isn’t me.’” Navigating tensions and opportunities to translate interests toward entrepreneurial making
    Dahn, Maggie; Peppler, Kylie A.; Ito, Mizuko Frontiers in education, 01/2023, Letnik: 7
    Journal Article
    Recenzirano
    Odprti dostop

    Out-of-school time (OST) makerspaces are spaces for youth to engage in exploratory practices and deepen STEM interests in personally meaningful ways. Many youth—especially teens—additionally benefit ...
Celotno besedilo
5.
Celotno besedilo
6.
  • Hanging Out, Messing Around... Hanging Out, Messing Around, and Geeking Out
    Ito, Mizuko; Baumer, Sonja; Bittanti, Matteo ... 2019, 20190924, 2019-09-06
    eBook
    Odprti dostop

    The tenth-anniversary edition of a foundational text in digital media and learning, examining new media practices that range from podcasting to online romantic breakups. Hanging Out, Messing Around, ...
Celotno besedilo

PDF
7.
  • Hanging Out, Messing Around... Hanging Out, Messing Around, and Geeking Out : Kids Living and Learning with New Media
    Martínez, Katynka Z; Sims, Christo; boyd, danah ... 10/2009
    eBook
    Odprti dostop

    An examination of young people's everyday new media practices—including video-game playing, text-messaging, digital media production, and social media use. Conventional wisdom about young people's ...
Celotno besedilo
8.
  • Machinima in a Fanvid Ecology Machinima in a Fanvid Ecology
    Ito, Mizuko Journal of visual culture, 04/2011, Letnik: 10, Številka: 1
    Journal Article
    Recenzirano

    The author discusses machinima in relation to a proliferating family of emerging DIY fanvids, remixes, and parodies spawning on the internet today. Like many other forms of DIY video, machinima is ...
Celotno besedilo
9.
  • Affinity Online Affinity Online
    Ito, Mizuko; Martin, Crystle; Pfister, Rachel Cody ... 2018, Letnik: 2
    eBook
    Odprti dostop

    How online affinity networks expand learning and opportunity for young people Boyband One Direction fanfiction writers, gamers who solve math problems together, Harry Potter fans who knit for a ...
Celotno besedilo
10.
  • Personal, Portable, Pedestrian Personal, Portable, Pedestrian
    Ito, Mizuko; Matsuda, Misa; Okabe, Daisuke 2006, 20060908, 2005, 20050101
    eBook

    The Japanese term for mobile phone, keitai (roughly translated as "something you carry with you"), evokes not technical capability or freedom of movement but intimacy and portability, defining a ...
Celotno besedilo
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zadetkov: 204

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