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zadetkov: 95
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  • Time to Die 2: Improved in-... Time to Die 2: Improved in-game death prediction in Dota 2
    Ringer, Charles; Missaoui, Sondess; Hodge, Victoria J. ... Machine learning with applications, 06/2023, Letnik: 12
    Journal Article
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    Competitive video game playing, an activity called esports, is increasingly popular to the point that there are now many professional competitions held for a variety of games. These competitions are ...
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  • Lessons From One Future of ... Lessons From One Future of Work: Opportunities to Flip the Gig Economy
    Bates, Oliver; Lord, Carolynne; Alter, Hayley ... IEEE pervasive computing, 10/2021, Letnik: 20, Številka: 4
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    Pervasive technologies are already transforming “The Future of Work.” Mobile technologies, IoT, and data promise efficient and convenient work “on-demand.” They are convenient too for platform ...
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  • Practical, appropriate, emp... Practical, appropriate, empirically-validated guidelines for designing educational games
    Linehan, Conor; Kirman, Ben; Lawson, Shaun ... Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 05/2011
    Conference Proceeding
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    There has recently been a great deal of interest in the potential of computer games to function as innovative educational tools. However, there is very little evidence of games fulfilling that ...
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  • Creating wheelchair-control... Creating wheelchair-controlled video games: Challenges and opportunities when involving young people with mobility impairments and game design experts
    Gerling, Kathrin M.; Linehan, Conor; Kirman, Ben ... International journal of human-computer studies, October 2016, 2016-10-00, Letnik: 94
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    Although participatory design (PD) is currently the most acceptable and respectful process we have for designing technology, recent discussions suggest that there may be two barriers to the ...
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  • Alternate endings Alternate endings
    Linehan, Conor; Kirman, Ben J.; Reeves, Stuart ... CHI '14 Extended Abstracts on Human Factors in Computing Systems, 04/2014
    Conference Proceeding

    Design research and practice within HCI is inherently oriented toward the future. However, the vision of the future described by HCI researchers and practitioners is typically utility-driven and ...
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  • The future of computing and... The future of computing and wisdom: Insights from Human–Computer Interaction
    Pargman, Daniel Sapiens; Eriksson, Elina; Bates, Oliver ... Futures : the journal of policy, planning and futures studies, 10/2019, Letnik: 113
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    •This paper is a polyvocal discussion on wisdom that includes the fictional voices from researchers of 2068.•We use “fictional abstracts” to elicit ideas and discuss present-day researchers’ hopes ...
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  • Blowtooth: a provocative pe... Blowtooth: a provocative pervasive game for smuggling virtual drugs through real airport security
    Kirman, Ben; Linehan, Conor; Lawson, Shaun Personal and ubiquitous computing, 08/2012, Letnik: 16, Številka: 6
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    In this paper, we describe a pervasive game, Blowtooth, in which players use their mobile phones to hide virtual drugs on nearby airline passengers in real airport check-in queues. After passing ...
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  • Counter-Discourse Activism ... Counter-Discourse Activism on Social Media: The Case of Challenging “Poverty Porn” Television
    Feltwell, Tom; Vines, John; Salt, Karen ... Computer supported cooperative work, 2017/6, Letnik: 26, Številka: 3
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    In this paper we investigate how online counter-discourse is designed, deployed and orchestrated by activists to challenge dominant narratives around socio-political issues. We focus on activism ...
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zadetkov: 95

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