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zadetkov: 112
1.
  • Physically Based Rendering Physically Based Rendering
    Matt Pharr, Greg Humphreys 2004, 2010, 2004-09-28
    eBook

    Physically Based Rendering, Second Edition, describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as literate ...
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2.
  • Physically Based Rendering Physically Based Rendering
    Pharr, Matt; Jakob, Wenzel; Humphreys, Greg 2017.
    eBook

    Describing both the mathematical theory behind a modern photorealistic rendering system and its practical implementation, this book will teach users how to design and employ a fully-featured ...
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3.
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4.
  • Physically Based Rendering,... Physically Based Rendering, 2nd Edition
    Greg Humphreys; Matt Pharr 09/2004
    eBook

    Physically Based Rendering, Second Edition, describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation.A method known as literate ...
Celotno besedilo
5.
  • Physically Based Rendering,... Physically Based Rendering, 3rd Edition
    Greg Humphreys; Wenzel Jakob; Matt Pharr 09/2016
    eBook

    Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. ...
Celotno besedilo
6.
  • Physically Based Rendering Physically Based Rendering
    Pharr, Matt; Jakob, Wenzel; Humphreys, Greg 2004, 2004-09-08
    eBook

    Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. ...
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7.
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8.
  • Chapter Nine - Materials Chapter Nine - Materials
    Humphreys, Greg; Pharr, Matt Physically Based Rendering, 2010
    Book Chapter

    The BSDF class in pbrt software represents a collection of the bidirectional reflectance distribution functions (BRDFs) and bidirectional transmittance distribution functions (BTDFs). Grouping them ...
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9.
  • Chapter Ten - Texture Chapter Ten - Texture
    Humphreys, Greg; Pharr, Matt Physically Based Rendering, 2010
    Book Chapter

    This chapter describes a set of interfaces and classes that allows incorporation of texture into material models. The materials are based on various parameters that describe their characteristics ...
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10.
  • Chapter Fourteen - Monte Ca... Chapter Fourteen - Monte Carlo Integration II: Improving Efficiency
    Humphreys, Greg; Pharr, Matt Physically Based Rendering, 2010
    Book Chapter

    This chapter develops the theory and practice of techniques for improving the efficiency of Monte Carlo integration without necessarily increasing the number of samples. Variance in Monte Carlo ray ...
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zadetkov: 112

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