The study aims at enhancing and requalifying the area of Fontivegge in Perugia. It seeks to instil in the population a sense of identity and belonging to the place through the digital reconstruction ...of the first design hypothesis of the station itself, transmitting the cultural heritage of the place with new participatory methods, such as serious games and virtual reality. Starting from the project drawings preserved at the academy of San Luca in Rome, conceived by the architect Antonio Cipolla, the project is reconstructed philologically following historical and archival studies, by interpreting the data collected. Following the reconstruction of the 3D model, evocative mook up images and a virtual reality are created, making the intangible tangible and explorable. Through the virtual simulation of the place and its visualisation, new forms of participation are sought, mending the relationship between territory and population, laying the foundations for a different reading of the area and a cultural heritage accessible and open to all.
This research aims to improve wayfinding in the Fontivegge district of Perugia, a chaotic and disorienting area due to the numerous redevelopment projects. The goal is the development of an Augmented ...Reality application to improve the urban orientation experience. The app will provide users with indications on how to reach pre-selected places of interest, through the visualisation of directional arrows placed horizontally along the route and vertically at major turning points. In addition, it will provide a number of thematically categorised infopoints, which will accompany the user along the route, enriching it with information. The aim is, therefore, to create a more positive and engaging orientation experience for users and to promote a sense of belonging and social cohesion in the place.
The research aims to preserve and support the historical memory of Perugia's Fontivegge district through an analysis and valorisation of the existing cultural heritage. The selected case study is ...represented by the original design of the station, ideated by architect Antonio Cipolla. In order to enhance this project, which was never realised, it was decided to exploit the three-dimensional reconstruction of the building, which had already been elaborated previously, to create a virtual reality experience, through users can visualize, explore and walk inside the build. The purpose is to consolidate the relationship between the historical memory of the city and its users, allowing them a new interaction with the space and bringing them to a deeper level of knowledge and understanding of the place they live. To increase the user base of this virtual experience, it was decided to create an application for mobile devices. The Unreal Engine software was selected for development, given the ease of exporting projects for the main mobile platforms (Android, iOS) and the specific functions for reading GPS data. In fact, the application only allows the exploration of the virtual scenario to real users of the place, so they physically visit it and thus can understand the differences and similarities between the real scenario and the virtual historical reconstruction. Once the geolocation is verified, the app provides the 3D model for a panoramic view of the build under examination and, subsequently, an immersive experience in which it is possible to freely navigate within the virtual reconstruction.