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zadetkov: 101
1.
  • Autohighlight: Highlight de... Autohighlight: Highlight detection in League of Legends esports broadcasts via crowd-sourced data
    Ringer, Charles; Nicolaou, Mihalis A.; Walker, James Alfred Machine learning with applications, 09/2022, Letnik: 9
    Journal Article
    Recenzirano
    Odprti dostop

    Every minute, 500 h of footage is uploaded to Youtube.com, and ∼1900 h of footage is livestreamed on Twitch.tv. It can therefore be challenging for viewers to find the content they are most likely to ...
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2.
  • Time to Die 2: Improved in-... Time to Die 2: Improved in-game death prediction in Dota 2
    Ringer, Charles; Missaoui, Sondess; Hodge, Victoria J. ... Machine learning with applications, 06/2023, Letnik: 12
    Journal Article
    Recenzirano
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    Competitive video game playing, an activity called esports, is increasingly popular to the point that there are now many professional competitions held for a variety of games. These competitions are ...
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3.
  • Learning to select SAT enco... Learning to select SAT encodings for pseudo-Boolean and linear integer constraints
    Ulrich-Oltean, Felix; Nightingale, Peter; Walker, James Alfred Constraints : an international journal, 09/2023, Letnik: 28, Številka: 3
    Journal Article
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    Many constraint satisfaction and optimisation problems can be solved effectively by encoding them as instances of the Boolean Satisfiability problem (SAT). However, even the simplest types of ...
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4.
  • The Automatic Acquisition, ... The Automatic Acquisition, Evolution and Reuse of Modules in Cartesian Genetic Programming
    Walker, J.A.; Miller, J.F. IEEE transactions on evolutionary computation, 08/2008, Letnik: 12, Številka: 4
    Journal Article
    Recenzirano

    This paper presents a generalization of the graph- based genetic programming (GP) technique known as Cartesian genetic programming (CGP). We have extended CGP by utilizing automatic module ...
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5.
  • A Comparison of Self-Play A... A Comparison of Self-Play Algorithms Under a Generalized Framework
    Hernandez, Daniel; Denamganai, Kevin; Devlin, Sam ... IEEE transactions on games, 06/2022, Letnik: 14, Številka: 2
    Journal Article
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    The notion of self-play, albeit often cited in multiagent Reinforcement Learning as a process by which to train agent policies from scratch, has received little efforts to be taxonomized within a ...
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6.
  • PAnDA: A Reconfigurable Arc... PAnDA: A Reconfigurable Architecture that Adapts to Physical Substrate Variations
    Walker, J. A.; Trefzer, M. A.; Bale, S. J. ... IEEE transactions on computers, 08/2013, Letnik: 62, Številka: 8
    Journal Article
    Recenzirano

    Field programmable gate arrays (FPGAs) are widely used in applications where online reconfigurable signal processing is required. Speed and function density of FPGAs are increasing as transistor ...
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7.
  • Unconventional Exchange: Methods for Statistical Analysis of Virtual Goods
    Scholten, Oliver James; Cowling, Peter; Hawick, Kenneth A. ... 2019 IEEE Conference on Games (CoG), 2019-Aug.
    Conference Proceeding
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    Hyperinflation and price volatility in virtual economies has the potential to reduce player satisfaction and decrease developer revenue. This paper describes intuitive analytical methods for ...
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8.
  • Optimizing electronic stand... Optimizing electronic standard cell libraries for variability tolerance through the nano-CMOS grid
    Walker, James Alfred; Sinnott, Richard; Stewart, Gordon ... Philosophical transactions of the Royal Society of London. Series A: Mathematical, physical, and engineering sciences, 08/2010, Letnik: 368, Številka: 1925
    Journal Article
    Recenzirano

    The project Meeting the Design Challenges of nano-CMOS Electronics (http://www.nanocmos.ac.uk) was funded by the Engineering and Physical Sciences Research Council to tackle the challenges facing the ...
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9.
  • Meta-Referential Games to Learn Compositional Learning Behaviours
    Denamganaï, Kevin; Missaoui, Sondess; Walker, James Alfred arXiv (Cornell University), 12/2023
    Paper, Journal Article
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    Human beings use compositionality to generalise from past experiences to novel experiences. We assume a separation of our experiences into fundamental atomic components that can be recombined in ...
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10.
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zadetkov: 101

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