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zadetkov: 12
1.
  • Line Integration for Render... Line Integration for Rendering Heterogeneous Emissive Volumes
    Simon, Florian; Hanika, Johannes; Zirr, Tobias ... Computer graphics forum, July 2017, 2017-07-00, 20170701, Letnik: 36, Številka: 4
    Journal Article
    Recenzirano

    Emissive media are often challenging to render: in thin regions where only few scattering events occur the emission is poorly sampled, while sampling events for emission can be disadvantageous due to ...
Celotno besedilo
2.
  • Visualization of Coherent S... Visualization of Coherent Structures of Light Transport
    Zirr, Tobias; Ament, Marco; Dachsbacher, Carsten Computer graphics forum, 06/2015, Letnik: 34, Številka: 3
    Journal Article
    Recenzirano
    Odprti dostop

    Inspired by vector field topology, an established tool for the extraction and identification of important features of flows and vector fields, we develop means for the analysis of the structure of ...
Celotno besedilo

PDF
3.
  • Path differential-informed ... Path differential-informed stratified MCMC and adaptive forward path sampling
    Zirr, Tobias; Dachsbacher, Carsten ACM transactions on graphics, 11/2020, Letnik: 39, Številka: 6
    Journal Article
    Recenzirano

    Markov Chain Monte Carlo (MCMC) rendering is extensively studied, yet it remains largely unused in practice. We propose solutions to several practicability issues, opening up path space MCMC to ...
Celotno besedilo
4.
  • Distortion‐Free Displacemen... Distortion‐Free Displacement Mapping
    Zirr, Tobias; Ritschel, Tobias Computer graphics forum, November 2019, 2019-11-00, 20191101, Letnik: 38, Številka: 8
    Journal Article
    Recenzirano
    Odprti dostop

    Displacement mapping is routinely used to add geometric details in a fast and easy‐to‐control way, both in offline rendering as well as recently in interactive applications such as games. However, it ...
Celotno besedilo

PDF
5.
  • Memory-Efficient On-the-Fly... Memory-Efficient On-the-Fly Voxelization and Rendering of Particle Data
    Zirr, Tobias; Dachsbacher, Carsten IEEE transactions on visualization and computer graphics, 02/2018, Letnik: 24, Številka: 2
    Journal Article
    Recenzirano

    In this paper we present a novel GPU-friendly real-time voxelization technique for rendering homogeneous media that is defined by particles, e.g., fluids obtained from particle-based simulations such ...
Celotno besedilo
6.
  • Re‐Weighting Firefly Sample... Re‐Weighting Firefly Samples for Improved Finite‐Sample Monte Carlo Estimates
    Zirr, Tobias; Hanika, Johannes; Dachsbacher, Carsten Computer graphics forum, September 2018, 2018-09-00, 20180901, Letnik: 37, Številka: 6
    Journal Article
    Recenzirano

    Samples with high contribution but low probability density, often called fireflies, occur in all practical Monte Carlo estimators and are part of computing unbiased estimates. For finite‐sample ...
Celotno besedilo
7.
  • Neural Prefiltering for Cor... Neural Prefiltering for Correlation-Aware Levels of Detail
    Weier, Philippe; Zirr, Tobias; Kaplanyan, Anton ... ACM transactions on graphics, 01/08, Letnik: 42, Številka: 4
    Journal Article
    Recenzirano
    Odprti dostop

    We introduce a practical general-purpose neural appearance filtering pipeline for physically-based rendering. We tackle the previously difficult challenge of aggregating visibility across many levels ...
Celotno besedilo
8.
  • Extinction-Optimized Volume... Extinction-Optimized Volume Illumination
    Ament, Marco; Zirr, Tobias; Dachsbacher, Carsten IEEE transactions on visualization and computer graphics, 07/2017, Letnik: 23, Številka: 7
    Journal Article
    Recenzirano

    We present a novel method to optimize the attenuation of light for the single scattering model in direct volume rendering. A common problem of single scattering is the high dynamic range between lit ...
Celotno besedilo
9.
  • Hardware Acceleration of Ne... Hardware Acceleration of Neural Graphics
    Mubarik, Muhammad Husnain; Kanungo, Ramakrishna; Zirr, Tobias ... Proceedings of the 50th Annual International Symposium on Computer Architecture, 06/2023
    Conference Proceeding

    Rendering and inverse rendering techniques have recently attained powerful new capabilities and building blocks in the form of neural representations (NR), with derived rendering techniques quickly ...
Celotno besedilo
10.
  • N-Dimensional Gaussians for Fitting of High Dimensional Functions
    Diolatzis, Stavros; Zirr, Tobias; Kuznetsov, Alexandr ... arXiv.org, 05/2024
    Paper, Journal Article
    Odprti dostop

    In the wake of many new ML-inspired approaches for reconstructing and representing high-quality 3D content, recent hybrid and explicitly learned representations exhibit promising performance and ...
Celotno besedilo
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zadetkov: 12

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