Color quantization reduces the number of colors used in an image while preserving its content, which is essential in pixel art and knitting art creation. Traditional methods primarily focus on visual ...fidelity and treat it as a clustering problem in the RGB space. While effective in large (5-6 bits) color spaces, these approaches cannot guarantee semantics in small (1-2 bits) color spaces. On the other hand, deep color quantization methods use network viewers such as AlexNet and ResNet for supervision, effectively preserving semantics in small color spaces. However, in large color spaces, they lag behind traditional methods in terms of visual fidelity. In this work, we propose ColorCNN+, a novel approach that combines the strengths of both. It uses network viewer signals for supervision in small color spaces and learns to cluster the colors in large color spaces. Noteworthily, it is non-trivial for neural networks to do clustering, where existing deep clustering methods often need K-means to cluster the features. In this work, through a newly introduced cluster imitation loss, ColorCNN+ learns to directly output the cluster assignment without any additional steps. Furthermore, ColorCNN+ supports multiple color space sizes and network viewers, offering scalability and easy deployment. Experimental results demonstrate competitive performance of ColorCNN+ across various settings. Code is available at link.
Abstract
In just 20 years, digital products have changed from enviable toys to necessities in the current society. The rapid development of computer technology and the sharp rise of living standards ...have injected infinite possibilities into people’s lives. Everyone has the conditions to create images, just take out our usual mobile phone, ordinary people instantly become artists, with their own aesthetic concept and imagination to open the door of art creation. With the help of computer intelligence technology, the imagination can show off, and the new art creation methods emerge in endlessly. This paper discusses the application of computer image processing technology in art creation.
University students are anxiety prone. Due to their changing their social roles, the proportion of university students with anxiety is relatively high. In this study, using the simple random ...sampling, we surveyed 53 university students, including sophomores, juniors, and seniors.
This paper examines the relationship between art creation and anxiety.
This study uses the Self-Assessment Anxiety Scale (SAS). The test form measures the presence and extent of their anxiety problems through a series of questions. We tested the effects of an art creation process on SAS scores and suggest best practices for course settings and teaching methods for art-related subjects.
Art therapy intervention reduced anxiety. The most effective technique was found to be slapping the clay board during the creation process. Other actions relieved anxiety as well. Results suggest that the art creation process is an application of art therapy effective in relieving anxiety in university students.
Key actions in the process of creating art are closely related to the treatment approaches used in art therapy interventions. This has the potential to not only improve mental health, but also to promote the health and well-being of students. Implications for future research: Rapid societal changes increasing competition for employment creates work and life pressures. University students face challenges with learning, peer competition, and employment, often resulting in anxiety. A diversified curriculum can alleviate anxiety through proper curricular planning and design. Based on this, the university's arts courses should be able to study how to improve and optimize the existing teaching and learning outcomes and can be integrated with the university's general education curriculum planning. Through appropriate teaching content and learning methods, the courses of university general education can play a role in reducing students' anxiety and promote physical and mental health, thus contributing to sustainable development of the society.
In the face of the Covid-19 pandemic, the fashion industry was surprised and quickly had to adapt to digital media. However, the relationship between fashion and the multiplicity of screens is not ...new. Fashion emerged and took its first steps with Cinema, in Modernity. Although there are times when these two systems are further apart from each other, the alliance survived. To analyse contemporaneity, we take as main reference the studies of Gilles Lipovetsky, and his reflections on aesthetic capitalism. The fashion system has many Western fields of life, including art and technology. In this article we discuss how this relationship of fashion adapts and develops with aesthetic capitalism and post-digital art while we analyse representative artefacts from/about fashion. We propose to put the recent digital fashion artefacts in dialogue with post-digital aesthetics theories, discussing the blurred boundaries between the digital and the post-digital, and proposing the instantiation of a post-digital creation cycle applied to fashion artefacts.
Exploring the application of digital health concepts in the design of college art creation teaching platforms is to help students reflect more emotional values in art creation. Starting from ...psychology of art under digital health, this paper uses emotional bionic design in art creation and digital Internet technology to jointly build a teaching platform for art creation in colleges and universities. The data reading of the database index and cache of the teaching platform is realized using the Rete-based rule engine optimization algorithm, and the response speed and the number of concurrent users is tested and analyzed for the teaching platform of art creation. Regarding response speed, the query time with index without cache and cache without index is 15.14% and 11.1% lower than without index without cache without index, respectively. After 10 weeks of teaching, the minimum image conception ability increased by 1.5 points and the maximum increase by 8.5 points. This shows that the digital health concept can be realized in designing the teaching platform for art creation in colleges and universities through psychology of art.
In Indonesia's artistic research, especially for art creation research, many art creative ideas are born from personal experience; however, the artists' subjectivity often constrains them in ...expressing these experiences. This condition triggers a lack of scientific publications relating to explaining life experiences that underlie creating artwork. This article describes the process of explaining the life experience reflection into the idea of creating artworks. This method is needed to explain emotional triggers into objective knowledge as a scientific research manuscript. This artistic research employs a practice-led research approach. The analysis and discussion are carried out through reflection between ideas of creation, artworks, reviews of existing artworks, and related literature. Researchers convince that the practice-led research methodology is very strategic to boost the quality of writing artistic articles, dissemination, and presentation of arts. Also, this methodology is expected to overcome the gap between art creation and scientific publications. This study offers steps to uncover subjective experiences into objective research. This artistic research can be used to conquer the subjectivity in art creation and the imbalance between scientific publications and the writing of art creation practices. Penjelasan Refleksi Pengalaman Hidup sebagai Gagasan Penelitian Artistik ABSTRAK Dalam penelitian artistik di Indonesia, khususnya untuk penelitian penciptaan seni; banyak ide penciptaan seni yang lahir dari pengalaman pribadi, namun mereka sering terkendala oleh subjektivitas seniman dalam mengekspresikan pengalaman ini. Hal ini memicu kurangnya publikasi ilmiah yang berkaitan dengan penjelasan pengalaman hidup yang mendasari gagasan penciptaan karya seni. Artikel ini menjabarkan proses penjelasan refleksi pengalaman hidup ke dalam gagasan penciptaan karya seni. Metode ini diperlukan untuk menjelaskan hal yang subjektif ke dalam pengetahuan yang lebih objektif sebagai naskah penelitian ilmiah. Penelitian artistik ini menggunakan pendekatan penelitian yang didorong oleh praktik (PLR). Analisis dan diskusi dilakukan melalui refleksi antara ide-ide penciptaan, karya seni, ulasan karya seni yang ada, dan literatur terkait. Para peneliti yakin bahwa metodologi penelitian yang didorong oleh praktik sangat tepat guna dalam meningkatkan kualitas penulisan artikel, publikasi dan penyajian seni. Selain itu, metodologi ini diharapkan dapat mengatasi kesenjangan antara praktik penciptaan seni dan publikasi ilmiah. Penelitian ini menawarkan langkah-langkah untuk mengungkap pengalaman subjektif ke dalam penelitian ilmiah yang objektif. Penelitian artistik ini dapat digunakan untuk menjembatani antara subjektivitas dalam penciptaan seni dan ketidakseimbangan antara publikasi ilmiah dan penulisan praktik penciptaan seni.
With the rapid development of Artificial Intelligence (AI) technology in the art field, AI painting tools (AIPT) have attracted a high interest in the creation of painting art. However, the factors ...affecting Chinese users' continued or interrupted use of AIPTs have not been adequately studied. This study builds a new theoretical model based on the perspective of user experience, combining the Expectation Confirmation Model (ECM) and the Technology Acceptance Model (TAM), with the aim of deeply exploring the Chinese users' continuance intention to use AIPT in the painting process. We collected data from 532 Chinese users that regarded AIPT as a production tool and performed data analysis and model testing using SPSS 27 and Partial Least Squares Structural Equation Modeling (PLS-SEM) with Smartpls 4. The results of the study showed a positive trend in the overall continuous intention to use AIPT. Among the 14 hypotheses proposed, 11 were validated and 3 were rejected. The emotion experience (EE) has the most significant effect on users' continuance intention (CI), with users valuing the emotional involvement in the AIPT experience. This is followed by satisfaction (SAT), attitude (ATT), perceived usefulness (PU), and perceived trust (PT), while perceived intelligence (PI) and perceived novelty (PN) indirectly affect CI through the mediating variables of PT and SAT. The findings of this study not only contribute both theoretical insights into the continued use of AIPT in the painting process, and a comprehensive and robust discussion of the future direction of AIPT. Furthermore, it offers valuable technical solutions and practical guidance for AIPT developers, underscoring the importance of considering user experience and emotional needs when optimizing technology. It also improves the sustained usage of AIPT in painting creation and facilitates the co-creation of both human beings and AI, which provides essential information for the further commercialization of the AI painting art field.
Society can be called the human life that is in a single unit, interact with each other according to the prevailing custom system, is continuous, and is bound by shared identity. Doudo Village, until ...2015, had a serious problem with household waste problems. The community as the party involved, is obliged to manage household rubbish as an effort to protect the environment. The method used in this study is a qualitative method by taking a case in Doudo Village. The purpose of this study is to explain the Doudo Village Community system which has two ways of managing their household waste. Namely, through the garbage bank, which is deposited once a week. Then also, how they process the results of the garbage bank into an art creation, which has a sale value. The results of this study can be seen from changes in local values in producing a creative economy. In the form of weekly income of residents who deposit waste at the Trash Bank. As well as artistic creations made from the results of garbage collection at the Trash Bank itself.