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zadetkov: 4
1.
  • Designing Effective Mobile ... Designing Effective Mobile Augmented Reality Interactions
    Pucihar, Klen Copic Informatica (Ljubljana), 09/2015, Letnik: 39, Številka: 3
    Journal Article
    Recenzirano
    Odprti dostop

    This paper is an extended abstract of the doctoral thesis 1 which attempts to fill the knowledge gap between user understanding and available Augmented Reality (AR) technology, a result of the ...
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2.
  • [DEMO] Device vs. user-perspective rendering in AR applications for monocular optical see-through head-mounted displays
    Lima, Joao Paulo; Roberto, Rafael; Teixeira, Joao Marcelo ... 2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2014-Sept.
    Conference Proceeding

    This demonstration allows visitors to use AR applications for monocular optical see-through head-mounted displays with two forms of visualization. One is the device-perspective approach, in which the ...
Celotno besedilo
3.
  • Evaluating dual-view percep... Evaluating dual-view perceptual issues in handheld augmented reality
    Čopič Pucihar, Klen; Coulton, Paul; Alexander, Jason Proceedings of the 15th ACM on International conference on multimodal interaction, 12/2013
    Conference Proceeding

    In handheld Augmented Reality (AR) the magic-lens paradigm is typically implemented by rendering the video stream captured by the back-facing camera onto the device's screen. Unfortunately, such ...
Celotno besedilo
4.
  • A study on improving close ... A study on improving close and distant device movement pose manipulation for hand-held augmented reality
    Samini, Ali; Palmerius, Karljohan Lundin Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 11/2016
    Conference Proceeding
    Odprti dostop

    Hand-held smart devices are equipped with powerful processing units, high resolution screens and cameras, that in combination makes them suitable for video see-through Augmented Reality. Many ...
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