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zadetkov: 16.187
1.
  • Gamification as the human r... Gamification as the human resources management tool
    Kanivets, Valeria; Beliaeva, Yulia SHS Web of Conferences, 2021, Letnik: 120
    Journal Article, Conference Proceeding
    Recenzirano
    Odprti dostop

    There is a huge number of different methods created to increase employee motivation, while they are constantly being improved and new ones appear. The manager must not only choose the right one, but ...
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2.
  • Apresentação: Gamificação Apresentação: Gamificação
    Leffa, Vilson J; Vetromille-Castro, Rafael Linguagem & ensino, 01/2019, Letnik: 22, Številka: 4
    Journal Article
    Recenzirano
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3.
  • Research Commentary: Settin... Research Commentary: Setting a Definition, Context, and Theory-Based Research Agenda for the Gamification of Non-Gaming Applications
    Treiblmaier, Horst; Putz, Lisa-Maria; Lowry, Paul Benjamin Association for Information Systems transactions on human-computer interaction, 09/2018, Letnik: 10, Številka: 3
    Journal Article
    Recenzirano
    Odprti dostop

    As a nascent area of study, gamification has attracted the interest of researchers in several fields, but such researchers have scarcely focused on creating a theoretical foundation for gamification ...
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4.
  • Förderung des Wohlbefindens... Förderung des Wohlbefindens durch „Gamification
    Horstmann, David; Tolks, Daniel; Dadaczynski, Kevin ... Prävention und Gesundheitsförderung, 01/2018, Letnik: 13, Številka: 4
    Journal Article

    HintergrundWohlbefinden ist ein wichtiger Teil eines ganzheitlichen Gesundheitsansatzes, wird in der Gesundheitsförderung und Prävention jedoch kaum berücksichtigt. Dabei bieten „serious games“ und ...
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5.
  • Meaningful Typology of Gami... Meaningful Typology of Gamification Components
    Swacha, Jakub Procedia computer science, 2023, 2023-00-00, Letnik: 225
    Journal Article
    Recenzirano
    Odprti dostop

    Although various typologies of gamification components (also called elements or mechanics) have been proposed, so far none of them used the point of implementation of the respective components as ...
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6.
  • Gamification Applications i... Gamification Applications in E-learning: A Literature Review
    Saleem, Awaz Naaman; Noori, Narmin Mohammed; Ozdamli, Fezile Technology, knowledge and learning, 03/2022, Letnik: 27, Številka: 1
    Journal Article
    Recenzirano

    In recent years, there has been a lot of attention given to the trend of including game elements into non-gaming facilities. The usage of gamification in education is a massive benefit for ...
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7.
  • Play the Game: gamificación... Play the Game: gamificación y hábitos saludables en educación física/Play the Game: gamification and healthy habits in physical education
    Hernando, Meritxell Monguillot; Arévalo, Carles González; Mon, Carles Zurita ... Apunts. educació física i esports, 01/2015 119
    Journal Article
    Recenzirano

    This study shows the impact of using gamification as a learning strategy in Physical Education to develop healthy habits. The study, designed as a gamified teaching unit called Play The Game, has ...
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8.
  • The effects of gamification... The effects of gamification-based teaching practices on student achievement and students' attitudes toward lessons
    Yildirim, Ibrahim The Internet and higher education, April 2017, 2017-04-00, Letnik: 33
    Journal Article
    Recenzirano

    Gamification is defined as the use of game design in non-game contents. Gamification of educational processes can be described as the successful integration of the gamification framework into the ...
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9.
  • Examining the effects of mi... Examining the effects of mixed and non‐digital gamification on students' learning performance, cognitive engagement and course satisfaction
    Qiao, Shen; Yeung, Susanna Siu‐sze; Zainuddin, Zamzami ... British journal of educational technology, January 2023, 2023-01-00, 20230101, Letnik: 54, Številka: 1
    Journal Article
    Recenzirano

    Gamification is typically implemented digitally. However, digital gamification is not always possible because of limited resources and logistical problems. It is thus necessary to explore ...
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10.
  • The potential and constrain... The potential and constraint of work gamification for employees' creative performance
    Ikhide, Juliet E.; Timur, Ahmet Tarik; Ogunmokun, Oluwatobi A. The Service industries journal, 04/26/2022, Letnik: 42, Številka: 5-6
    Journal Article
    Recenzirano

    Drawing on the affordance theory, this paper theorizes about how workplace creativity could be influenced by employees' interaction with game design elements incorporated into work systems. To ...
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zadetkov: 16.187

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