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zadetkov: 16.372
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  • The potential and constrain... The potential and constraint of work gamification for employees' creative performance
    Ikhide, Juliet E.; Timur, Ahmet Tarik; Ogunmokun, Oluwatobi A. The Service industries journal, 04/26/2022, Letnik: 42, Številka: 5-6
    Journal Article
    Recenzirano

    Drawing on the affordance theory, this paper theorizes about how workplace creativity could be influenced by employees' interaction with game design elements incorporated into work systems. To ...
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  • Gamification of mobile wall... Gamification of mobile wallet as an unconventional innovation for promoting Fintech: An fsQCA approach
    Yang, Xiaoping; Yang, Jingshan; Hou, Yilin ... Journal of business research, January 2023, 2023-01-00, Letnik: 155
    Journal Article
    Recenzirano
    Odprti dostop

    Although digitalisation brings important possibilities to banking & finance service, implementing digital technologies in practices can be challenging. Indeed, the adoption of new innovative ...
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13.
  • Gamificación en educación: ... Gamificación en educación: una panorámica sobre el estado de la cuestión
    Ortiz-Colón, Ana-M.; Jordán, Juan; Agredal, Míriam Educaçao e Pesquisa: Revista da Faculdade de Educação da Universidade de São Paulo, 2018, Letnik: 44
    Journal Article
    Recenzirano
    Odprti dostop

    Resumen La sociedad del conocimiento y la tecnología han traído consigo un nuevo mapa en el que los jóvenes sienten inquietudes que la educación no siempre ha sabido satisfacer. Estos nuevos ...
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14.
  • From badges to boss challen... From badges to boss challenges: Gamification through need-supporting scaffolded design to instruct and motivate elementary learners
    Grabner-Hagen, Melissa M.; Kingsley, Tara Computers and education open, December 2023, 2023-12-00, 2023-12-01, Letnik: 4
    Journal Article
    Recenzirano
    Odprti dostop

    Researchers and instructors are turning to gamification and self-determination theory for need-supporting, student motivation for learning. Using a mixed methods approach over two school years, we ...
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17.
  • Architecture of a Dispersed... Architecture of a Dispersed Gamification System for Tourist Attractions
    Swacha, Jakub Information (Basel), 01/2019, Letnik: 10, Številka: 1
    Journal Article
    Recenzirano
    Odprti dostop

    The paper addresses the issues of implementing e-guide-based gamification systems for tourist attractions by proposing a dispersed gamification system architecture in which its respective functional ...
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18.
  • Gamification for health and... Gamification for health and wellbeing: A systematic review of the literature
    Johnson, Daniel; Deterding, Sebastian; Kuhn, Kerri-Ann ... Internet interventions : the application of information technology in mental and behavioural health, 11/2016, Letnik: 6
    Journal Article
    Recenzirano
    Odprti dostop

    Compared to traditional persuasive technology and health games, gamification is posited to offer several advantages for motivating behaviour change for health and well-being, and increasingly used. ...
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19.
  • Exploring the impact of ext... Exploring the impact of extrinsic motivation on users’ intention to continue using a gamified tourism commerce platform
    Zang, Zhanhe SHS Web of Conferences, 2022, Letnik: 148
    Journal Article, Conference Proceeding
    Recenzirano
    Odprti dostop

    Gamification has obtained increasing attention in a number of fields including management, marketing, education, and health care. In the tourism context, the users of online tourism services are fond ...
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