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zadetkov: 16.909
41.
  • Gamification in higher educ... Gamification in higher education: The ECOn+ star battles
    Murillo-Zamorano, Luis R.; López-Sánchez, José Ángel; López-Rey, María José ... Computers and education, March 2023, 2023-03-00, Letnik: 194
    Journal Article
    Recenzirano

    Gamification is a thriving technique that has attracted attention in higher education. Despite the increasing number of studies published in recent years, the problem is that the relationships ...
Celotno besedilo
42.
  • How gamification drives con... How gamification drives consumer citizenship behaviour: The role of perceived gamification affordances
    Xu, Jiahong; Du, Helen S.; Shen, Kathy Ning ... International journal of information management, June 2022, 2022-06-00, 20220601, Letnik: 64
    Journal Article
    Recenzirano

    Encouraging online consumers to perform the voluntary extra-role behaviour, so called “consumer citizenship behaviour”, is crucial to organizational performance in the modern society. With the ...
Celotno besedilo
43.
  • Improving Phishing Reportin... Improving Phishing Reporting Using Security Gamification
    Jensen, Matthew L.; Wright, Ryan T.; Durcikova, Alexandra ... Journal of management information systems, 07/2022, Letnik: 39, Številka: 3
    Journal Article
    Recenzirano

    Phishing is an increasing threat that causes billions in losses and damage to productivity, trade secrets, and reputations each year. This work explores how security gamification techniques can ...
Celotno besedilo
44.
Celotno besedilo
45.
  • UnplugGamify: A Didactic Material to Support Student-Centered Unplugged Gamification
    do Nascimento, Isabelle Melo; Oliveira, Wilk; Dantas, Pasqueline ... 2023 IEEE Frontiers in Education Conference (FIE), 2023-Oct.-18
    Conference Proceeding

    Currently, an essential challenge in education in Brazil is to promote quality education that reaches all schools in the country, even those with limited technological educational resources. With ...
Celotno besedilo
46.
  • Is gamification a suitable tool for increasing participant engagement with cognitive tests?
    Lumsden, Jim 01/2018
    Dissertation

    Over the past decade, gamification – the use of game design elements in non-game contexts – has rapidly grown in popularity, piquing the interest of researchers in many fields, including cognitive ...
Celotno besedilo
47.
Celotno besedilo
48.
  • A gamificação como recurso pedagógico para o ensino e aprendizagem na turma de primeiro ano do ensino médio integrado do Ifac: contribuições para o processo de letramento digital dos alunos
    Risonete Gomes Amorim Das Amazônias : revista discente de históia de UFAC, 12/2023, Letnik: 6, Številka: 2
    Journal Article
    Recenzirano
    Odprti dostop

    The main objective of this article is to investigate how the use of digital technologies, through gamification, favors teaching and learning in the Portuguese language subject in the first-year high ...
Celotno besedilo
49.
  • Evaluation of a prototype f... Evaluation of a prototype for early active patient mobilization
    Asadov, Akhmadbek; Boiko, Andrei; Gaiduk, Maksym ... Procedia computer science, 2022, 2022-00-00, Letnik: 207
    Journal Article
    Recenzirano
    Odprti dostop

    Nowadays, the importance of early active patient mobilization in the recovery and rehabilitation phase has increased significantly. One way to involve patients in the treatment is a gamification-like ...
Celotno besedilo
50.
  • Can Occupational Stress be ... Can Occupational Stress be Reduced by Gamification? A Study of Newcomers
    Pečiūra, Žigimantas Psichologija, 10/2023, Letnik: 69
    Journal Article
    Recenzirano
    Odprti dostop

    Starting a new position often brings significant stress. Amidst the adjustment to a new job, the increasing prevalence of gamification has revealed mixed effects on work-related factors, notably ...
Celotno besedilo
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zadetkov: 16.909

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