Research Methods in Human-Computer Interaction is a comprehensive guide to performing research and is essential reading for both quantitative and qualitative methods. Since the first edition was ...published in 2009, the book has been adopted for use at leading universities around the world, including Harvard University, Carnegie-Mellon University, the University of Washington, the University of Toronto, HiOA (Norway), KTH (Sweden), Tel Aviv University (Israel), and many others. Chapters cover a broad range of topics relevant to the collection and analysis of HCI data, going beyond experimental design and surveys, to cover ethnography, diaries, physiological measurements, case studies, crowdsourcing, and other essential elements in the well-informed HCI researcher's toolkit. Continual technological evolution has led to an explosion of new techniques and a need for this updated 2nd edition, to reflect the most recent research in the field and newer trends in research methodology. This Research Methods in HCI revision contains updates throughout, including more detail on statistical tests, coding qualitative data, and data collection via mobile devices and sensors. Other new material covers performing research with children, older adults, and people with cognitive impairments. * Comprehensive and updated guide to the latest research methodologies and approaches, and now available in EPUB3 format (choose any of the ePub or Mobi formats after purchase of the eBook) * Expanded discussions of online datasets, crowdsourcing, statistical tests, coding qualitative data, laws and regulations relating to the use of human participants, and data collection via mobile devices and sensors * New material on performing research with children, older adults, and people with cognitive impairments, two new case studies from Google and Yahoo!, and techniques for expanding the influence of your research to reach non-researcher audiences, including software developers and policymakers
While chatbots are increasingly used for customer service, there is a knowledge gap concerning the impact of Conversational Breakdown in such chatbot interactions. In a 2x4 factorial design online ...experiment, we studied how Conversational Breakdown impacts user emotion and trust in a chatbot for customer service, given variations in task criticality and breakdown task order. Here, 257 participants were randomly assigned to complete high- or low-criticality tasks with a prototype chatbot for customer service, experiencing Conversational Breakdown for the first, second, third, or none of their tasks. The task set was decided from a 63-participant pre-study. We found significant impact of Conversational Breakdown, including a marked order effect on overall trust, as well as a bounce-back effect on task-specific trust and emotion after subsequent successful task completion. We found no post-interaction effect of Task Criticality. Based on our findings, we discuss theoretical and practical implications and suggest future research.
The graphical user interface (GUI) has become the prime means for interacting with computing systems. It leverages human perceptual and motor capabilities for elementary tasks such as command ...exploration and invocation, information search, and multitasking. For designing a GUI, numerous interconnected decisions must be made such that the outcome strikes a balance between human factors and technical objectives. Normally, design choices are specified manually and coded within the software by professional designers and developers. This article surveys combinatorial optimization as a flexible and powerful tool for computational generation and adaptation of GUIs. As recently as 15 years ago, applications were limited to keyboards and widget layouts. The obstacle has been the mathematical definition of design tasks, on the one hand, and the lack of objective functions that capture essential aspects of human behavior, on the other. This article presents definitions of layout design problems as integer programming tasks, a coherent formalism that permits identification of problem types, analysis of their complexity, and exploitation of known algorithmic solutions. It then surveys advances in formulating evaluative functions for common design-goal foci such as user performance and experience. The convergence of these two advances has expanded the range of solvable problems. Approaches to practical deployment are outlined with a wide spectrum of applications. This article concludes by discussing the position of this application area within optimization and human-computer interaction research and outlines challenges for future work.
New interactive applications, artifacts, and systems are constantly being added to our environments, and there are some concerns in the human-computer interaction research community that increasing ...interactivity might not be just to the good. But what is it that is supposed to be increasing, and how could we determine whether it is? To approach these issues in a systematic and analytical fashion, relying less on common intuitions and more on clearly defined concepts and when possible quantifiable properties, we take a renewed look at the notion of interactivity and related concepts. The main contribution of this article is a number of definitions and terms, and the beginning of an attempt to frame the conditions of interaction and interactivity. Based on this framing, we also propose some possible approaches for how interactivity can be measured.
Holographic displays promise to deliver unprecedented display capabilities in augmented reality applications, featuring a wide field of view, wide color gamut, spatial resolution, and depth cues all ...in a compact form factor. While emerging holographic display approaches have been successful in achieving large étendue and high image quality as seen by a camera, the large étendue also reveals a problem that makes existing displays impractical: the sampling of the holographic field by the eye pupil. Existing methods have not investigated this issue due to the lack of displays with large enough étendue, and, as such, they suffer from severe artifacts with varying eye pupil size and location. We show that the holographic field as sampled by the eye pupil is highly varying for existing display setups, and we propose pupil-aware holography that maximizes the perceptual image quality irrespective of the size, location, and orientation of the eye pupil in a near-eye holographic display. We validate the proposed approach both in simulations and on a prototype holographic display and show that our method eliminates severe artifacts and significantly outperforms existing approaches.
The ability to recognize affective states of a person we are communicating with is the core of emotional intelligence. Emotional intelligence is a facet of human intelligence that has been argued to ...be indispensable and perhaps the most important for successful interpersonal social interaction. This paper argues that next-generation human-computer interaction (HCI) designs need to include the essence of emotional intelligence - the ability to recognize a user's affective states-in order to become more human-like, more effective, and more efficient. Affective arousal modulates all nonverbal communicative cues (facial expressions, body movements, and vocal and physiological reactions). In a face-to-face interaction, humans detect and interpret those interactive signals of their communicator with little or no effort. Yet design and development of an automated system that accomplishes these tasks is rather difficult. This paper surveys the past work in solving these problems by a computer and provides a set of recommendations for developing the first part of an intelligent multimodal HCI-an automatic personalized analyzer of a user's nonverbal affective feedback.
Sophisticated technology is increasingly replacing human minds to perform complicated tasks in domains ranging from medicine to education to transportation. We investigated an important theoretical ...determinant of people's willingness to trust such technology to perform competently—the extent to which a nonhuman agent is anthropomorphized with a humanlike mind—in a domain of practical importance, autonomous driving. Participants using a driving simulator drove either a normal car, an autonomous vehicle able to control steering and speed, or a comparable autonomous vehicle augmented with additional anthropomorphic features—name, gender, and voice. Behavioral, physiological, and self-report measures revealed that participants trusted that the vehicle would perform more competently as it acquired more anthropomorphic features. Technology appears better able to perform its intended design when it seems to have a humanlike mind. These results suggest meaningful consequences of humanizing technology, and also offer insights into the inverse process of objectifying humans.
•Anthropomorphism of a car predicts trust in that car.•Trust is reflected in behavioral, physiological, and self-report measures.•Anthropomorphism also affects attributions of responsibility/punishment.•These findings shed light on human interaction with autonomous vehicles.
We developed an experiment to elicit human trust dynamics in human-machine interaction contexts and established a quantitative model of human trust behavior with respect to these contexts. The ...proposed model describes human trust level as a function of experience, cumulative trust, and expectation bias. We estimated the model parameters using human subject data collected from two experiments. Experiment 1 was designed to excite human trust dynamics using multiple transitions in trust level. Five hundred and eighty-one individuals participated in this experiment. Experiment 2 was an augmentation of Experiment 1 designed to study and incorporate the effects of misses and false alarms in the general model. Three hundred and thirty-three individuals participated in Experiment 2. Beyond considering the dynamics of human trust in automation, this model also characterizes the effects of demographic factors on human trust. In particular, our results show that the effects of national culture and gender on trust are significant. For example, U.S. participants showed a lower trust level and were more sensitive to misses as compared with Indian participants. The resulting trust model is intended for the development of autonomous systems that can respond to changes in human trust level in real time.
Graphs are often used to model relationships between entities. The identification and visualization of clusters in graphs enable insight discovery in many application areas, such as life sciences and ...social sciences. Force-directed graph layouts promote the visual saliency of clusters, as they bring adjacent nodes closer together, and push non-adjacent nodes apart. At the same time, matrices can effectively show clusters when a suitable row/column ordering is applied, but are less appealing to untrained users not providing an intuitive node-link metaphor. It is thus worth exploring layouts combining the strengths of the node-link metaphor and node ordering. In this work, we study the impact of node ordering on the visual saliency of clusters in orderable node-link diagrams, namely radial diagrams, arc diagrams and symmetric arc diagrams. Through a crowdsourced controlled experiment, we show that users can count clusters consistently more accurately, and to a large extent faster, with orderable node-link diagrams than with three state-of-the art force-directed layout algorithms, i.e., `Linlog', `Backbone' and `sfdp'. The measured advantage is greater in case of low cluster separability and/or low compactness. A free copy of this paper and all supplemental materials are available at https://osf.io/kc3dg/