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zadetkov: 66
1.
  • Virtual design of woven fab... Virtual design of woven fabrics based on parametric modeling and physically based rendering
    Deng, Wentao; Ke, Wei; Deng, Zhongmin ... Computer aided design, August 2024, Letnik: 173
    Journal Article
    Recenzirano

    Textures of woven fabrics are usually designed and produced according to geometric laws in the 2D plane. Physically Based Rendering (PBR) can further optimize and enrich the texture effect, but its ...
Celotno besedilo
2.
  • The Design and Evolution of... The Design and Evolution of Disney’s Hyperion Renderer
    Burley, Brent; Adler, David; Chiang, Matt Jen-Yuan ... ACM transactions on graphics, 08/2018, Letnik: 37, Številka: 3
    Journal Article
    Recenzirano

    Walt Disney Animation Studios has transitioned to path-traced global illumination as part of a progression of brute-force physically based rendering in the name of artist efficiency. To achieve this ...
Celotno besedilo
3.
  • 3D Scene Creation and Rende... 3D Scene Creation and Rendering Via Rough Meshes: A Lighting Transfer Avenue
    Cai, Bowen; Li, Yujie; Liang, Yuqin ... IEEE transactions on pattern analysis and machine intelligence, 2024-Mar-27, Letnik: PP
    Journal Article
    Recenzirano
    Odprti dostop

    This paper studies how to flexibly integrate reconstructed 3D models into practical 3D modeling pipelines such as 3D scene creation and rendering. Due to the technical difficulty, one can only obtain ...
Celotno besedilo
4.
  • Differentiable transient re... Differentiable transient rendering
    Yi, Shinyoung; Kim, Donggun; Choi, Kiseok ... ACM transactions on graphics, 12/2021, Letnik: 40, Številka: 6
    Journal Article
    Recenzirano
    Odprti dostop

    Recent differentiable rendering techniques have become key tools to tackle many inverse problems in graphics and vision. Existing models, however, assume steady-state light transport, i.e., infinite ...
Celotno besedilo

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5.
  • MIS compensation MIS compensation
    Karlík, Ondřej; Šik, Martin; Vévoda, Petr ... ACM transactions on graphics, 11/2019, Letnik: 38, Številka: 6
    Journal Article
    Recenzirano

    Multiple importance sampling (MIS) has become an indispensable tool in Monte Carlo rendering, widely accepted as a near-optimal solution for combining different sampling techniques. But an MIS ...
Celotno besedilo
6.
  • VQ-NeRF: Neural Reflectance... VQ-NeRF: Neural Reflectance Decomposition and Editing with Vector Quantization
    Zhong, Hongliang; Zhang, Jingbo; Liao, Jing IEEE transactions on visualization and computer graphics, 2023-Nov-13, Letnik: PP
    Journal Article
    Recenzirano
    Odprti dostop

    We propose VQ-NeRF, a two-branch neural network model that incorporates Vector Quantization (VQ) to decompose and edit reflectance fields in 3D scenes. Conventional neural reflectance fields use only ...
Celotno besedilo
7.
  • PBR-GAN: Imitating Physical... PBR-GAN: Imitating Physically Based Rendering with Generative Adversarial Networks
    Li, Ru; Dai, Peng; Liu, Guanghui ... IEEE transactions on circuits and systems for video technology, 03/2024, Letnik: 34, Številka: 3
    Journal Article
    Recenzirano

    We propose a Generative Adversarial Network (GAN)-based architecture for achieving high-quality physically based rendering (PBR). Conventional PBR relies heavily on ray tracing, which is ...
Celotno besedilo
8.
  • Doppler Time-of-Flight Rend... Doppler Time-of-Flight Rendering
    Kim, Juhyeon; Jarosz, Wojciech; Gkioulekas, Ioannis ... ACM transactions on graphics, 12/2023, Letnik: 42, Številka: 6
    Journal Article
    Recenzirano
    Odprti dostop

    We introduce Doppler time-of-flight (D-ToF) rendering, an extension of ToF rendering for dynamic scenes, with applications in simulating D-ToF cameras. D-ToF cameras use high-frequency modulation of ...
Celotno besedilo
9.
  • Neural Prefiltering for Cor... Neural Prefiltering for Correlation-Aware Levels of Detail
    Weier, Philippe; Zirr, Tobias; Kaplanyan, Anton ... ACM transactions on graphics, 01/08, Letnik: 42, Številka: 4
    Journal Article
    Recenzirano
    Odprti dostop

    We introduce a practical general-purpose neural appearance filtering pipeline for physically-based rendering. We tackle the previously difficult challenge of aggregating visibility across many levels ...
Celotno besedilo
10.
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